Originally posted by cromagnon
Is there a difference between forest/road on tundra and RR/mine on tundra? Besides the investment in worker turns, that is?
Originally posted by Hygro
Pikemen do not get a bonus when defending against Horseback attackers. This was only in civ2 and no longer exists. No other units have this nonexistent ability either. (Figures huh)
Originally posted by Knowze Gungk
I beg to differ. I put that to the (unplaned) test long ago. I lost
Three cavalry to a regular pikeman (Turning it to an elite). I then
reloaded & killed it with One Longbowman and I had PRS on. (don't
know if that works for differnt units or not, but I don't really care...I won
Originally posted by Knowze Gungk
I beg to differ. I put that to the (unplaned) test long ago. I lost
Three cavalry to a regular pikeman (Turning it to an elite). I then
reloaded & killed it with One Longbowman and I had PRS on. (don't
know if that works for differnt units or not, but I don't really care...I won
Originally posted by DaDoo
misconceptions:
3) A $40 game should have an AI so complex that it can outwit even the most hardcore player.
Originally posted by Hookah
we have posts on AI cheating dude
I can't verify what I suppose (but Firaxians can of course) but this may be explained assuming that stats of the attacking unit (attack? HP?) are in some way used to "feed" the RNG before the fight. So the result of the next fight would be dependant of attacker and previous number generated by RNG as well.Originally posted by Knowze Gungk
I beg to differ. I put that to the (unplaned) test long ago. I lost
Three cavalry to a regular pikeman (Turning it to an elite). I then
reloaded & killed it with One Longbowman and I had PRS on. (don't
know if that works for differnt units or not, but I don't really care...I won
Originally posted by TheNiceOne
Phantom Lord, there's still good reason to clear forest squares earlier.
A forest square produces one food and two shields (1f + 2s). If it is on plains and you mine it (in addition to the railroad) it will produce 1f + 2s.
If it is on grassland and you mine it, it will produce 2f + 2s if normal, and 2f + 3s if shielded.
So, in addition if the instant 10 shield bonus for clearing the forest, you get a better square for the city. If you have large spaces between you cities, you may already have 12 good squares to work on, but you never know if you'll find a shielded grassland beneath the forest.