Common Misconceptions.

I was under the false impression that it was sensible to fill my armies with elite soldiers for the purpose of (1) keeping the elite alive longer because it's in an army and thus (2) giving it more chance to win fights and therefore (3) get on average more Great Leaders from the elites.
Originally posted by Hygro in another thread
Veteran (and regulars and conscripts) can be promoted while inside an army, all the way up to elites.

Armies [Mercade: or the elites in them] cannot produce great leaders.

Elite Units that have made leaders cannot make more until you upgrade that unit.

Thus you may want to save elites for future leaders, and put used elites inside armies along witrh veterans.
Conclusion: Send stand-alone elite units into battle if you want Great Leaders.
 
Originally posted by Tacit_Exit
That walls only work in towns.
They do... right?

A city get 50% extra defense, but that's from being a city.
A town get 0%, but 50% with a wall.

And if you look at a city the wall is broken (if you had one).


So, what is stupid, is if you got the Great Wall, and some cities that had walls, they will have less defense bonus as if they would be towns.
 
Ah Grey Fox, you didn't look at the link in his sig, did you?

It states that walls add 50% even in cities, and the greatwall doubles only walls and not citiy defence values, thus a well+city+greatwall is +150% defence.
 
The Great Library gives you the tech advances that are already known by two other civilizations. Right? -- WRONG!!!

The Great Library does that only if you have come in contact with the two civilizations that have the advance. If you have not yet come in contact with them, you do not get it until you do have contact with them. I found this out the hard way on a 180X240 map with 24 nations. I started on a large island and met nooo-body until ~ 1500 AD. I build the great library and got nothing from it. I finally caught on and started doing research to get off my island. When I met the other 23 nations (all at once by the way), they were all more advanced than I was.

P.S. I still won a domination victory. I
 
About the walls:

As far as I understand it, the walls will give your town (size 1-6) a def bonus of +50%. All cities (size 7-12), with or without walls, have a def bonus of +50%; in the same way, metropoles (or -polises; size 13 plus), have a def bonus of +100%, again regardless of walls.

So basically the walls give a town the defence bonus of a city.

A common misconception may be that once your town grows into a city, and the walls "disappear", graphically speaking, that the walls themselves are eliminated - the truth is that they remain in the improvements list, and will help the city if it's reduced to town size (e.g. by bombardment).

It may also have been a common misconception with some players that city size doesn't affect defence. So those who didn't know this: think about bombarding a large city to reduce its size down one level, both to make it easier to capture, and also easier to manage afterwards.
 
Originally posted by hr_oskar
the truth is that they remain in the improvements list, and will help the city if it's reduced to town size (e.g. by bombardment).

Or selling them...

P.S. Wouldn't it be nice if this post is "stickied"?
 
Well, so far I haven't organized it well enough earn a sticky for it, and anyway, stickies are "baaaaaaaaaaaad" (quoting thunderfall ;))

However, re the wall issue, Tacit_Exit did a study and found walls don't stop working when you grow, which is a bug that hasn't been fixed since the dawn of civ3-kind, so if you have a walled city with the great wall on the continent, it provides a 150% defensive bonus.
 
Wait a minute. . . you get a wall bonus on top of a city/metro bonus? Crap! I should have been doing this! :cry:
 
I think this is a misconception, but I may be mistaken myself:

1. Disease strikes only if you are working tiles with floodplains or jungle.

I think it has to do with those tiles being within the city radius, not the actual working, and taking your laborers off those tiles does not decrease the risk of disease.

2. And related: "Disease struck my city two turns in a row - I must be really unlucky!"

Disease always hits two turns in a row, unless you are at population 1.
 
Originally posted by Raijer
That you can play "just 3 turns."

It's very easy to do that modern era.

I do 2 turns at lunch if it is routine, or 1 turn if I am at war or intense planning stages.
 
Originally posted by Amask
You do not have to reach your opponent's capital to establish an embassy. You just have to click on the star beside your capital's name. I'm saying this because after reading in civilopedia that you have to click on your opponent's capital to establish an embassy I made an expedition of 10 cavalry to Athens through the territory of some other civ who I was at war with. I reached it with 2 cavalry, and, to my disappointment, couldn't establish an embassy (no, I'm not making this up).
im sorry but lmao@ your failed expedition.
 
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