sumthinelse
civ investigator
Originally posted by Knowze Gungk
Sumthinelse,
Sorry, I don't have the saved game, it was a while ago & the save is long gone. You only have my word.
For the additional info, all my units there (5 cavalry & 3 longbowmen) were vets and one of the first things I did in the mod was remove the ability to retreat, also, I was attacking a hill city (population ? less than 6, I think) from a mountain.
No mistaking what I saw, 3 dead cavalry, short burst of swearing,
Hit ctrl-L, decided to soften pikey up with my 3 longbowmen first and then let out a little chuckle when the first longbowman killed the pikeman while losing only 1 hp himself.
I don't understand how you would remove the ability to retreat. Set the "retreat bonus" to 0 for all experience levels?
To review your procedure: you attacked with cav, and then with "remember random seed"=ON, reloaded and attacked successfully with longbows.
Here is what I think happens: fast moving units, even when you set the retreat bonus=0, use up 1 extra random number when they get down to 1 hp (they would multiply 0 times some part of the random number). After using up some number of random numbers, the attacker and defender both have 1 HP left (depends on how many HPs the defender started with). But then the cav uses 1 extra random number to determine if it will retreat. The archer also uses this random number, which happens to be "good" for the attacker, and the defender dies. In the case of the cav attack, the next random number is "bad" for the attacker and the cav dies.
Example where the defender has 3 HPs and attacker has 4 :
For the archer:
Round--------loser------attHP------defHP
0--------------****-------4------------3
1--------------att.--------3------------3
2--------------def--------3------------2
3--------------def--------3------------1
4--------------att---------2------------1
5--------------att---------1-----------1
6--------------def---------1-----------0 ("good" for attacker!)
For the cav:
Round--------loser------attHP------defHP
0--------------****-------4------------3
1--------------att.--------3------------3
2--------------def--------3------------2
3--------------def--------3------------1
4--------------att---------2------------1
5--------------att---------1-----------1
6--------------*none*----1-----------1 (applied to att. retreat bonus)
7--------------att----------0-----------1
The same phenomenon can occur with any defender, not just pikemen! Also, depending on how the random number is interpreted, in some cases the cav might win and the longbow might die.