Communism vs Fascism

Worker productiveness is very useful to remove pollution in Fascism.
And also, quick restoring of vital tiles' infrastructure (e.g. tiles containing strategic or luxury resources or tiles connecting your perimeter lines) after enemy bombardment.
In late games when waging huge world war and possesing cities of 60-90 netto production a couple of shields gone to limbo because of corruption is not a question.
Usually, it won't be quicker by a turn to build a modern armor just because of plus 5 shields regained in communism.
Conformist wrote:
Commieness does weaken your core, but if what your doing is creaking out units, what's important isn't the spt counts of your top producers, but that of your entire empire.

If you have arranged your empire well in the beginning, you must have a 10-15 (or more) core cities - of course depending on landform.
I usually don't plan my cities to have higher population than 21-25, thus having more core cities in a bunch and getting more production capability (and lower pollution).
In perimeter cities doesn't count that you can build a e.g. Colosseum or a Mech Inf in 19 or 22 turns.
So, Communism is out of question.
 
I just finished a (huge) game under communism. I had less than 15% corruption when I had over 4 times the OCN (with SPHQ).
This is just tooo good to be true, so I have made the revolution bloody and the government system unpopular (i.e., I gave it the Forced Resetlement and Xenophobic flags as with Fascism).
 
K.F. Huszár said:
Worker productiveness is very useful to remove pollution in Fascism.
And also, quick restoring of vital tiles' infrastructure (e.g. tiles containing strategic or luxury resources or tiles connecting your perimeter lines) after enemy bombardment.
By the time Communism and Fascism come into play, I usually have a horde of slave workers, quite capable of squashing any pollution as quick as it appears under Republic. Doubling the rate will mean little difference in practice. And I've never had much trouble with the AI destroying my infrastucture.
In late games when waging huge world war and possesing cities of 60-90 netto production a couple of shields gone to limbo because of corruption is not a question.
Usually, it won't be quicker by a turn to build a modern armor just because of plus 5 shields regained in communism.
Huh? Fascism will have the higherst shield counts for core cities.
If you have arranged your empire well in the beginning, you must have a 10-15 (or more) core cities - of course depending on landform.
I usually don't plan my cities to have higher population than 21-25, thus having more core cities in a bunch and getting more production capability (and lower pollution).
In perimeter cities doesn't count that you can build a e.g. Colosseum or a Mech Inf in 19 or 22 turns.
So, Communism is out of question.
The point is that Commieness lowers productivity in the core a bit, but boosts it alot in outlaying cites. I rather have 60 cities building a Tank every third turn each than 15 cities building one every second turn and 45 every twentieth turn.
 
Communism by far is the best. Only in communism can you have a empire like the one here: http://www.civfanatics.net/uploads7/current.SAV 1.22

Every city I own is productive. My troop support is still free. Yeah, workers could be faster but I always have room to make more if neccessary. The only bad thing is you run out of things to spend your gold on.

As for the AI never switching to commun.. well, a couple of them have in this game. Communism is the best, me thinks..
 
I just won my first regent game. I played on after winning a domin victory and at the end I had a global empire, with about 95% of the population and 80% of the land mass (pangrea, large). When I switched to commiehood suddenly my entire empire became productive, the only problem is that it's not offering to let me build the SPHQ? Is there a requirement to build that other than having painted your roses red and of course remaining red?
 
Thanks, I eventually figured that out.
 
I think the reason that the AI never switches to Communism is simple. They never have a large enough empire. Most of the games I play the AI doesn't ever own a whole continent to itself generally half a continent at best. I have played one game against Russia where we both had our own continents, and we both were in Communism. And let me tell you they were cranking out all kinds of units left and right, it was almost unbelievable. I have never seen an AI with more than 200+ units, but Russia sure had them, and they weren't afraid to use them.
 
On the other hand, your enemy, by this point in the game, will likely have railroaded their entire territory, anyway. Since you say you already control a whole continent, Communism is easily your best choice for the low corruption.
 
I play on huge maps with a variation of the ics and usually have in the upwards of 100 cities. Never switched to communism under those circumstance’s for fear of the all the bonus corruption it would add to my core. Fascism just seemed like a better deal to me.
 
My rule of thumb, if I have a large civ on a large or huge map the commie, if it's a smaller civ and/or on a smaller map that fasism seems to fit the bill
 
@The Last Conformist: That was on Emperor difficulty, and they had about 75-85 turns to build up since they had conquered their continent. (I was busy eliminating the Babylonians on their tiny island) If you like I could post a save, but this is right before I got my domination victory, and not before my initial invasion. But IIRC they still have a good 70-90 Infantry.
 
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