That pretty much describes the UK in the early 20th Century!
It's like socialist-communist-capitalist modern China, or like democratic countries where the ruling party has been the same for more than 50 years. History has a few weird cases like these. Anyway, it's good to see reasonable mutual exclusions in the mod, so the player has to carefully schedule the ideology-government combinations 
Unable to build temples in my current game? Have they been removed? Or a bug?
Also seems to be a small error with the description of the "mysticism" tech
Ballistics showing up 3 times for research. When it first became available for research there were two. Immidiately got one from a research agreement and then as I researched compass yet another one showed up, so that I again can research balistics twice.
I seem to have games where ancient ruins refuse to provide any bonusses. Perhaps it has to do with a civ I'm playing (Dutch by Lord Alderaan) or a few other mods. I'll try to pin it down.
Does CCTP have research agreements btw?
. Any idea in which file you changed code, maybe I can help find oddities.
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commented too. Goody Huts part isnt too far down, and its something to do with having experience and another bonus off the same hut, some work some do not, at least i think, not sure why its nrly always the 2nd hut though, presumed huts to be random not off a set list.Will the base food/gold/production yeild be set back to 1? Would be a bit silly for the mod to be forever unplayable in the late era's with the gold and production going into overflow error...
Yeah so rice isn't working. The resource will not allow any tile improvement.
Hey, just downloaded the mod today, was blown away by how awesome it is. Just two questions though:
1. Do you have to use the epic speed mod? At first I tried playing standard speed and it took me from game start (600AD) to 1000AD just to research one tech - writing (btw why does early game vanilla standard speed 1 turn = 8 years while Epic mod is 1 turn = 16 years?)
2. Are "end at modern era" mods compatable with this?

Probably not savegame compatible?!Attached to this post are files to change CCTP back to the 1's system (Also Includes my AssignStartingPlots.lua and assosiated files).
Is it balanced? Probably not.
Install Instructions
If you do not have Winrar you should download and install it now.
Place the downloaded CCTP1's System & More Maps.rar in .....Documents/My Games/Sid Meier's Cvilization V/MODS/Community Call to Power Project (v 1)
Right click and select extract here, overwrite all files when promted to do so, Done!
Did you read the full instructions Horem posted/added in the readme file?Thanks for the hard work on this mod from everyone involved. I seem to have a bit of a problem though, no resources are showing up on any maps at all, not even the real world map, anything I'm doing wrong here?
Thanks for the hard work on this mod from everyone involved. I seem to have a bit of a problem though, no resources are showing up on any maps at all, not even the real world map, anything I'm doing wrong here?