, they both are what you would class as a Total Conversion mod, and alas 9/10 these are incompatible with each other.Does your mod now allow you the opportunity to plant trees? If not, would it be possible to add it later on? Thanks

Not sure, will probably take a lot of work, main person to find out about compatibility between CCTP and other mods is Gilgamesch. So will leave the definitive answer to him![]()
But to be honestly i was to busy in the last weeks with work and real live. That i only tested some mods with the actuell CCTP version (Some other mods a making crazy bugs and its hard to find errors, when the errors appears after 100 or even 400 turns).None of them was Hulfgars mod. But i bet he is altering the techs, or the techtree of CCTP is not compatible with his mod. Ok i will download it and look into it to find the issue, i guess this will be in the next few days. But like i said iam very busy. Iam happy when i get time to go out with my ferrets
. I'm back in the swing of things now though. I'll be working on the remaining prereq bridges (Industrial-the end) now. Barring any distractions here on campus (which I cannot promise
), I'll have them finished in a few hours. Fires and Horem, do I need to merge my files with yours before updating my hub? It seems you two have been busy this last week 



Please if you report informations, let us know what game settings you are playing, this help us alot, thanks![]()
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