Community Call to Power Project

some further observations( v.3.25, king level, standard size, standard speed):

I just realized that the Space Ship is not anymore the science victory - but it is still in the list of overview for the different victories. What is then the purpose of building a space ship? I gues nothing. Nevertheless it is strange that the Apollo cost 35,000 production but the parts of the space ship only 750p each.

the upgrade of the destroyer ist the DDX Destroyer - and with that upgrade the destroyer is changed to a range type ship. I think it should be maintained that the destroyer class + upgrades are melee and the battleship + upgrades are range attack.

the production cost of all units in the digital are way up when you compare them to earlier ages - that also explains the high gold upgrade costs. to build a Micro UAV: 16,000 production, Tactical Laser: 13,000p etc. my best city generates +1000p/turn. all other cities need considerably longer to build digital age units.
 
Hurray the game loading time is now nearly perfect, less then 15 seconds.:clap:
The new addons are running correctly, played only one hour but its looking very nice.
Ok that was all just my short report:=)
 
I have a problem to install the new Version 3.95

If I subscribe the mod by steam, i get v2 alpha.

If i download v3.95 and i put on MODS dir , i can't see it

Bye
 
I have a problem to install the new Version 3.95

If I subscribe the mod by steam, i get v2 alpha.

If i download v3.95 and i put on MODS dir , i can't see it

Bye

Version 3.95 is not on the workshop yet.

You need to extract the file downloaded from github into your mods folder.
 
ok, now it works but if i try to generate random map (i don't like to play always with the same map), the game speed is too slow also if i set it to "normal".
 
ok, now it works but if i try to generate random map (i don't like to play always with the same map), the game speed is too slow also if i set it to "normal".

"CCTP Random Mapscript" will not work. You need to select a map, I don't know if Shuffle is enabled for CCtP, but it is a truly random map. If you download the very latest version from FiresForever's GitHub, it causes the random mapscript to default to small continents.
 
is it compatible with 1.0.1.674 i playing with it and didnt saw any bug or error but dont want to late game crash.
 
is it compatible with 1.0.1.674 i playing with it and didnt saw any bug or error but dont want to late game crash.

Then you need to update to the newest version, because this game is fixed for the lasted update.
And its really possible that you encounter a bug or something else in the late game.;)
If you cant update you version (why ever), give it a try and post your problems in the bug selection, thx.
 
Then you need to update to the newest version, because this game is fixed for the lasted update.
And its really possible that you encounter a bug or something else in the late game.;)
If you cant update you version (why ever), give it a try and post your problems in the bug selection, thx.

i updated the game.sorry i for taking your time but as far as i can see works fine with 1.0.1.674.played ancient only thoug
 
The game has a beaker limit for techs that, if surpassed, creates some weird effects. To allow some beaker heavy techs, science output has been halved. You research everything at the same speed that you normally would, since the tech beaker cost have also been halved.
 
Then the question arose, and what program you can extract only the text that would have it on your language translated, what then would be easy to collect back?
and then manually in Notepad + + to translate hard, want that was just a text without tags ... and that would back the translated text with tags to return ...
 
Quick question. I'm looking for where the mod stores each nations unique traits. Where would that be? Vanilla game stores it in Civ5Traits.xml
 
Back
Top Bottom