Speaking of unique abilities, they really need to be rebalanced.
These unique abilities more closely represent the leaders that they stand for. I think that they make sense and can be implemented.
Spoiler :
Isabella - Spain (Conquest of the New World)
All cities on other continents separated by ocean from the
capital by ocean receive a free Town Hall upon researching Bureaucracy. Units gain 10% combat strength against civilizations originating from these continents.
Unique Building (replacing Tercio as a Spanish unique item, and entering as an entirely new building): Mission - produces +2
, +3
, and +2
. Produces an additional +2
on Cattle, Wheat, Barley, Rice (if added to mod), Corn (if added to mod), and Sheep resources worked by the city. Unlocked with Theology tech. Produces +2
after the discovery of Globalization (to represent growing tolerance towards religions which we do not follow ourselves, rather than believing our own to be the "true" religion, and the consequent unhappiness at the Mission system). Can only be built on continents separated by ocean from the
Capital. Costs 4
each turn to maintain.
All cities on other continents separated by ocean from the

Unique Building (replacing Tercio as a Spanish unique item, and entering as an entirely new building): Mission - produces +2







Spoiler :
Gandhi - India (Nonviolent Resistance)
For each turn that a enemy unit owned by a major civilization is in Indian territory, it incurs a 5% chance of flipping to the enemy and becoming a Worker when India is not the aggressor and that unit has not been attacked by India in the course of the war. Gain +15%
, +15%
, and +15%
while not at war. Cannot collect either the worker bonus or the faith, science and culture bonus if nuclear weapons are currently owned by India, regardless of whether at war or not.
Unique Unit - Agni-V (replaces ICBM) half-cost nuclear missile with a range of 15 (this is to represent India going into the modern era and also puts a lid on Gandhi's nuclear tendencies ingame
)
For each turn that a enemy unit owned by a major civilization is in Indian territory, it incurs a 5% chance of flipping to the enemy and becoming a Worker when India is not the aggressor and that unit has not been attacked by India in the course of the war. Gain +15%



Unique Unit - Agni-V (replaces ICBM) half-cost nuclear missile with a range of 15 (this is to represent India going into the modern era and also puts a lid on Gandhi's nuclear tendencies ingame

These unique abilities more closely represent the leaders that they stand for. I think that they make sense and can be implemented.