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Community Call to Power Project

Discussion in 'Civ 5 - Community Call to Power project' started by chrome-rome, Jul 24, 2011.

  1. Leere

    Leere Chieftain

    Joined:
    Sep 21, 2013
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    52
    Location:
    Moscow, Russia
    Sorry, Gilg, can you provide us some info about what will be changed in next release?) Even a little bit will do... Thanks.
     
  2. Gilgamesch

    Gilgamesch Ancient Alien

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    Bump.

    Working Ai

    Overworked policies

    Overworked textparts

    and of course all

    reported problems so far......

    need to restart from old backup and then to include the changes done so far.

    Thank god i have a multipe save of all me work, beside the Big Brother....

    So maybe this will help, but it doesnt have my latest Modbuddysave so....
     
  3. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
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    Location:
    City State of Los Angeles
    Hello Gilgamesch, I decided to download 4.05 and take a look. I am curious to know why one of the tech trees is called River? It seems to me that it would be better to call that particular tree Survival. Just a thought;)
     
  4. gyogen2

    gyogen2 Emperor

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    The names were actually just place holders when I modified the luas for prehistoric
     
  5. Gilgamesch

    Gilgamesch Ancient Alien

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    Like Gyogen said, we use a lot of placeholders right now, but Survival sounds good, what do you say Gyo)?
     
  6. gyogen2

    gyogen2 Emperor

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    sounds good to me:goodjob:

    When I stuck the names in, there were no techs assigned to era yet, so any suggestions are always welcome:)
     
  7. Gilgamesch

    Gilgamesch Ancient Alien

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    Thats true, even yet there are some techs without any use, at least for the players.
    But there is a reason behind the technologies at all.
    With the updated handicaps i hope, that the ai will not get that unfair bonus at all.


    Also iam thinking of removing religion from that era (prehistoric), sure this has pros and contras, but with reaching the ancient era the first player would get the best choices.
    This could help in balance the game, and would be a more realistic factor at all.
     
  8. Gilgamesch

    Gilgamesch Ancient Alien

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    Oh well, shame on me:rolleyes:

    Thanks to Gyogen, it looks like i dont removed some files from the database after testing some new features.
    For this the files are double loaded/false loaded and this could be the reason for the crashs.
    Anyway its to late for me to make any changes now, will look tomorrow what i can do.

    In the meantime you can remove the settings from the modinfo file.
    CCTP_PolicyBranches.xml
    CCTP_NewPolicies.xml

    If this is the cause of the crash, it should work.
     
  9. Gilgamesch

    Gilgamesch Ancient Alien

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    Ok the test run didnt crash for me.
    Gyogen still have some issues, but he uses the non updated version.
    So lets hope the changes so far and the removed files will fix this.

    Its getting late here and i have to work today later, so iam out for now.
     
  10. gyogen2

    gyogen2 Emperor

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    So far tests going good. The other issue I had was because I forgot to remove something in build.

    I've tested several crash saves and so far all are working

    Sent from my SCH-I510 using Tapatalk 2
     
  11. Vixenus

    Vixenus Chieftain

    Joined:
    Aug 25, 2014
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    43
    Ok ;D Any chance to working version (non crashing) today? :)
     
  12. gyogen2

    gyogen2 Emperor

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    I don't know what Gilga has planned, personally I can't currently upload anything because I am not home and wifi has gone out here.

    Will be going home later today, so may be able to do something

    Sent from my SCH-I510 using Tapatalk 2
     
  13. Gilgamesch

    Gilgamesch Ancient Alien

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    Prohably tomorrow, iam still cleaning the Database and bug tracking some other issues.
    I would like to upload a overworked version, and this will take some time.
     
  14. Gilgamesch

    Gilgamesch Ancient Alien

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    Alright, thanks Gyogen.
    Some of the reportet bugs are the result of missing updates for the Database.
    Its also fixed and will now work as intendet.
     
  15. gyogen2

    gyogen2 Emperor

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    Was going to look into balancing the game pacing and was trying to get an idea of the average number of turns the eras were taking people.

    If anyone could post the turns the different eras are taking them it would be a great help.(also at what game speed)

    Thank to all.
     
  16. Gilgamesch

    Gilgamesch Ancient Alien

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    I changed the starting year to 10000 bc, and after a 100 turns quick game on speed...
    Iam now 2000 years bc, it looks much better, still some balancing needed.
     
  17. Bladesss

    Bladesss Warlord

    Joined:
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    I may not have the info you want but here is what I have
    (Decimatus, Huge, Normal, Raging, no other mods, without good luck from Ancient ruins)
    First faith and policy from tradition,- turn 57
    2nd City, - turn 182
    Entered Ancient era with Prometheus, - turn 240
    66 techs as of Turn 330, that is 29 of the 51 Ancient era techs. Note that 25 of my techs are free techs that the game gives out because I am behind other Civs.
    Point-wise, I am in 9th place of 12 civs.
    Compares to my 8 previous (roughly comparable ) games I am doing about 14% better.

    I have one anomaly, but I have not worked on defining it exactly.
    On turn 310 my research jumped from 19 to 42. I had just got Mining, Pyramid, and landed gentry policy in the previous 2 turns.
    On turn 321 my research jumped from 40 to 72. I had just got Agroculture, Economy of scale and trading techs over 2 turns.
    On turn 330 my research jumped from 75 to 113. I had just got Ornimental Carving, The Wheel, Meditation, and Budda over 2 turns.
    So in 21 turns my research went in steps from 19 to 113 and I cannot explain why. (My total Population went from 31 to 39. Landed gentry gave my 4 of the Pop. I was building walls, market and Town squares during that period. No golden ages.)
     
  18. gyogen2

    gyogen2 Emperor

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    Thanks for the info. It will help in trying to calculate eras.

    As for the research, Gilga has modified a lot, so he may be more familiar with why it may be, I'll try looking and see what I can find though.
     
  19. Bladesss

    Bladesss Warlord

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    I tracked down the reason for the bump in research. The NPC countries just got caravans. So I am producing 23 research from my cities and 98 research from trade routes. Each trade route is producing 14 research because they have 28 techs I don't have. So I am researching a tech every 1-2 turns until I catch up. (Not that I am complaining)
    When the change was made for CCTP cities to only produce half the research, were trade routes scaled at the same time?
     
  20. Gilgamesch

    Gilgamesch Ancient Alien

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    Trade Routes are hardcoded, so the science bonus would need a DLL change at all.
     

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