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Community Feedback: New/Changed World Congress Proposals

Discussion in 'Community Patch Project' started by Recursive, May 24, 2021.

  1. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    I've been thinking about the sanctions proposals and some other ideas that have been floated around and I think I've been approaching this from the wrong angle.

    Instead I'd like to start a thread to collect as many ideas as possible for new World Congress proposals or changes to existing proposals.

    I'll open a poll for ideas which gain a lot of traction or which the devs think would be cool to add and the community can vote on the change or addition.

    As part of this I've been thinking of integrating elements from @Enginseer's World Congress Reformation mod, including +33% more World Congress sessions and a resolution to change the host.

    @Milae has already offered to do any AI work needed for any new proposals or changes.

    Discuss! Let's have some ideas :)

    Guidelines:
    1. Proposals should have a unique effect that is not duplicated by any other proposal.

    2. Proposals should be relatively balanced compared to other proposals; we want to avoid situations where one resolution is constantly or never proposed.

    3. Except for project resolutions, there is a cooldown on proposing the same resolution twice in a row.

    4. New project resolutions will only be added if the buildings, artwork, etc. necessary for them can be provided.
     
    Last edited: May 24, 2021
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  2. Bryan317

    Bryan317 Prince

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    Sanctions are devastating. You have either taken over enough strategic resources/luxuries and properly managed your happiness... Or you lose. It would be nice to see a way for them to at least be automatically proposed for a revote next session.
     
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  3. Tarzan737

    Tarzan737 Warlord

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    1. what about ban a strategic resource to a player? example ban civilization X to trade with Uranium.
    then other players can´t trade that resource to the player to prevent him to get nuclear weapons.

    2. A resolution to make peace.. Example Civ A and Civ B is at war. Civ C votes for Peace between Civ A and B.
    enough with other civilizations votes for Yes and these 2 civilizations are forced into peace.
     
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  4. InkAxis

    InkAxis Prince

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    I had the idea a while ago, Peacekeeping Forces. The irl UN does this often and it is a problem in civ. If a CS is attacked, then you can propose this and the CS's units get +20% CS. Would be pretty easy to implement and pretty helpful. And pretty easy for the AI, if you are friends with the CS vote yes, if you are friends with the conqueror then vote no.

    I do like the idea for a revote for sanctions.
     
  5. Bad_At_Diplomacy

    Bad_At_Diplomacy Chieftain

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    Just wanted to say I love the World Congress Reformation mod, so the closer we get to it, the better
     
  6. Solic

    Solic Warlord

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    1. [insert luxury name] subsidies. Doubles a specific monopoly's bonus. Available when WC is founded. Diplomatic attitudes regarding it should be easy to calculate as inverse of banning that particular luxury.

    2. World Corporation, similarly to world religion and world ideology. Unlocks when corporations tech is discovered. Holder of it gets +1 vote for each trade route towards another unique major civ. Anyone targeting the world corporation civ owner with a trade route gets 1 extra WC vote. World corporation's bonuses are doubled. (World corporation's holder can trade with sanctioned civs?)
     
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  7. Solic

    Solic Warlord

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    Perhaps to add some ideas unto this. Gifting units towards this city state would double the units given or gives more influence or lowers the delay it needs to arrive or some combination. Some options that seem very much in the spirit of this proposal. I quite like the idea, but it could use more power if it just works on a single CS. Having the proposal work for all City States would be attractive for diplomatic civs I can imagine.
     
  8. Stalker0

    Stalker0 Baller Magnus

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    Geneva Convention (the one I put in the other thread)
    Trade Units cannot be pillaged. Civilian units captured are automatically sent to their owners capital.

    Economic Relief Package
    Civs with a negative GPT gain +10% gold.

    Free Trade
    All civs +1 TR.

    World Council Expansion
    Council meeting cooldown reduced by 10%. Members with fewer votes than the top 3 voting members gain +1 vote.

    Free Religion
    Religious Units no longer suffer attrition when moving through foreign borders. Religions that are not the dominant religion in a city gain +10% pressure.

    Free Religion v2
    All civs can build Pagodas.
     
  9. Stalker0

    Stalker0 Baller Magnus

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    Yeah I like a flavor of this. Maybe something like

    Military Intervention (CS Choice)
    CS gains +20% to City and Unit Strength.
     
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  10. Stalker0

    Stalker0 Baller Magnus

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    Aquatic Commerce Act (Needs better name)
    +1 gold for all coast and ocean tiles

    Equality for All
    Specialists consume 1 less Food and do not generate urbanization. Specialists generate -1 GPP and -1 to their primary yield.
     
    PortugeseChicken, Erikose and Solic like this.
  11. m0nk3yst1ck

    m0nk3yst1ck Chieftain

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    I feel like this would make domination victories very frustrating, so I vote no.
     
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  12. InkAxis

    InkAxis Prince

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    Yeah I don't think the WC should have that much power to just shut down a war. IRL as well, many times UN has said to stop doing stuff and it just gets ignored, so perhaps something like -10% combat strength for both sides, or strategic resource trades aren't allowed (like someone else said), a weaker version of that.
     
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  13. Hinin

    Hinin King

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    Some ideas.

    Anti-Bloc Act (Unlocks at Atomic Theory)

    City-States won't participate in major civilizations war anymore. Disable Defensive pact and joint war declarations.

    Blue Berets (Unlocks at Radio)

    Greatly increase warmonger penalty for attacking or conquering City-States, and all CStates gain 5 free units and supply.

    Weights and Measures Standards (Unlocks at Scientific Theory)

    Choose a player. +2 :c5gold: Gold and +2 :c5science: Science from all :trade: International Trade Routes to and from that player. Research Pacts involving that player don't require a Declaration of Friendship and cost and last 25% less.

    Cannot be proposed if one is already enacted.

    Global Currency
    (Unlocks at Corporation)

    Launches the Global Currency project :
    • Bronze : Receive a free Great Merchant and a large amount of :c5goldenage: GA points
    • Silver : -15% :c5gold: Gold cost to building investment and unit upgrade for 20 turns
    • Gold : Global Monetary Fund wonder appears in Capital
    Global Monetary Fund (World Wonder)
    +1 :trade: Trade Route

    Gain 5 % of all :c5gold: Gold investments and upgrades from other players.

    +10 % to all processes (25 => 35 %)
     
  14. 2506

    2506 Warlord

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    I like most of your proposals.

    My problem with Geneva Convention and Free Trade is that they should be easy enactments that feel like giveaways. I'd think a majority of civs would say "Sure, I don't want my TR's being picked off, and wouldn't mind an extra one."

    Better name: Maritime Commerce Act.

    My suggestions:

    Security Council

    Vassals have no voting rights.

    Suspension from WC


    Can't vote for x number of sessions.

    Expulsion from WC

    Can't vote for the rest of the game. Reinstatement can only occur via proposal by another civ.

    Pariah

    A combination of sanctions and a ban on trading any luxury a civ has. This would thus require more than one vote to overturn. Possibly add suspension as well.

    Supermajority

    ⅔ vote, maybe ¾. The Supermajority option could be used for Expulsion, Pariah, or any other sanctions deemed extreme.

    The reason for this is that it allows the softening of "sanctions" as proposed elsewhere, but addresses the Catch-22 of this giving a break to a runaway. Supermajorities could significantly slow runaways, especially in tandem with other (existing or potential) sanctions.
     
    Last edited: May 24, 2021
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  15. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    I disagree. We should call it the Uniform Maritime Act! :crazyeye:

    Spoiler :

    "Try this for identification, Captain Farrell," Gennaro said. "If you don't turn that boat around and return to this island immediately, you will be found in violation of Section 509 of the Uniform Maritime Act, you will be subject to revocation of license, penalties in excess of fifty thousand dollars, and five years in jail. Do you hear that?"

    There was a silence.

    "Do you copy that, Captain Farrell?"

    And then, distantly, they heard a voice say, "I copy," and another voice said, "All ahead stern."

    The boat began to turn away from the dock.

    Lex began to cheer. Tim collapsed back in the chair, wiping the sweat from his forehead.

    Grant said, "What's the Uniform Maritime Act?"

    "Who the hell knows?" Gennaro said.


    - Jurassic Park (novel)

    Also, thank you for the suggestions everyone! :)
     
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  16. tommytoxen

    tommytoxen Warlord

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    +1
    love these suggestions would 100% like to see them.
     
  17. InkAxis

    InkAxis Prince

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    These just seem too strong. I understand the supermajority thing but I recursive and others have said we more or less want an equal strength (though a good bit of variance is ok), and supermajority seems like a big change.

    Actually, I heard someone say there should be proposals that are objectively good for everyone, for example everyone gets +1 TR slot. It could serve as something to propose when you have nothing else or to get diplo favor. I'm not completely sure on the idea, what do other people think?

    Very similar to my proposal, but I was suggesting it was CS specific. What do you think? I feel like having it be specific is more interesting in that while diplo civs could actually vote against it. But I can also see arguments the other way.
     
  18. azum4roll

    azum4roll Emperor

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    The proposal that makes CS stronger should be global. It feels too specific to just target one. I like the Blue Berets idea, but I'd like a clarification how CS supply and strategic limit work first (and if they cannot build certain units). My modification below in italics.

    Blue Berets (Unlocks at Radio)

    Greatly increase warmonger penalty for attacking or conquering City-States, and all City-States units gain +30% CS/RCS. Gifting units to City-States gains 20 more Influence.


    I'm bad at names, so I'll just throw wild ideas without them.

    1. Ban all trading of strategic resources. Monopolies for strategic resources are disabled.
    2. The civ with the most gold gains +3 Happiness and +10% Tourism bonus permanently. All civs uniformly distribute their gold.
    3. All cities' security level increases by 20%. Spies level up 20% faster.
    4. Cities only generate religious pressure of their majority religion (or is it already the case?). Missionaries are 50% weaker on cities with a different majority religion.
    5. Sanction nerf: no longer removes franchises of vassals and City States.
     
  19. HungryForFood

    HungryForFood Prince

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    Convention on the Law of the Sea
    - All owned Coastal and Ocean tiles can be traversed by other Civilizations.
    - AI can still ask you to move your troops if you park your military inside their borders using this.

    Geneva Convention
    In addition to what others have suggested, add no razing, and maybe no population loss during conquests.

    World Trade Organisation
    Foreign trade routes are 50% stronger.

    Universal Declaration of Human Rights
    -2 food cost for specialists, +25% great person generation.
     
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  20. 2506

    2506 Warlord

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    My point is that they are such no-brainers that you almost may as well just add an extra TR to the rules from the get-go, instead. Trade units being immune to pillage is similar, but is also very unrealistic.
     

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