Community Patch Events Development

Last edited:
I've got a strange issue. I'm trying to build a modpack to play multiplayer - only mods are the standard 7-27 version of Vox Populi (with EUI) and this events mod. When I build it like that (3 attempts now), the game outputs no sound or music whatsoever. If I build the modpack without this events mod then the sound is all fine.

Would love to still have this in our multiplayer sessions, so would be great to find out how to fix it. Let me know if I can help to narrow down the issue.
 
Is it included in regular recent VP? Because they have events there too!
 
Using again Event System for correct functioning of UCS I've an issue with <Type>EVENT_CARTHAGE_UE_CHOICE_1</Type> granting in my current game a free Great Person in the turn 82 (standard speed).
Could be modified to exclude Great Prophet to avoid altering foundation of religions?

As a related question, to reduce the number of events is enough to change \(7) Community Events (v 3)\Developmental.sql and increase DefinesSET Value or it's needed something more? Thanks for the answer.
 
Is it included in regular recent VP? Because they have events there too!
No.
Using again Event System for correct functioning of UCS I've an issue with <Type>EVENT_CARTHAGE_UE_CHOICE_1</Type> granting in my current game a free Great Person in the turn 82 (standard speed).
Could be modified to exclude Great Prophet to avoid altering foundation of religions?

As a related question, to reduce the number of events is enough to change \(7) Community Events (v 3)\Developmental.sql and increase DefinesSET Value or it's needed something more? Thanks for the answer.
Yeah you increase the number to make it go up. I've been working on the next version for a while that'll solve a majority of the issues that the events were having.
 
No.

Yeah you increase the number to make it go up. I've been working on the next version for a while that'll solve a majority of the issues that the events were having.

Perfect, I'll wait eager for it!! Thanks for your hardwork with your mods improving even more the gorgeous VP experience. :goodjob:

So to use it, I need to enable events in VP and install this mod via steam?
Thanks

Correct
 
So to use it, I need to enable events in VP and install this mod via steam?
Thanks
You don't have to install this mod, but it is recommended.
 
I've got a strange issue. I'm trying to build a modpack to play multiplayer - only mods are the standard 7-27 version of Vox Populi (with EUI) and this events mod. When I build it like that (3 attempts now), the game outputs no sound or music whatsoever. If I build the modpack without this events mod then the sound is all fine.

Would love to still have this in our multiplayer sessions, so would be great to find out how to fix it. Let me know if I can help to narrow down the issue.

Confirm.
Is there any solution?
 
Is it balanced? seems like when i play with events there are much more of everything: yeilds, W unitsLTKD, Golden Age, Great People, and especially always getting free military units AND Barbs to farm...

Also, is there a new update coming soon? Or did it already happen?
 
Last edited:
One balance issue I've come across is the first choice for Unique Civ Events: Receive a Free Great Person of your choice. You can pick a Great Prophet even if you haven't founded a religion.

This wasn't much of an issue in the past since religions were almost always founded and sometimes enhanced prior to this event popping up. Now that religions are founded later I almost always end up using the choice on a Great Prophet to enhance my religion and on a couple occasions I've founded with it. Is it possible to remove the option to choose a Great Prophet until you've enhanced your religion? Or at a minimum until you found one?

As much as I savor the opportunity to found or enhance early it always feels like a bit of a cheat.
 
One balance issue I've come across is the first choice for Unique Civ Events: Receive a Free Great Person of your choice. You can pick a Great Prophet even if you haven't founded a religion.

This wasn't much of an issue in the past since religions were almost always founded and sometimes enhanced prior to this event popping up. Now that religions are founded later I almost always end up using the choice on a Great Prophet to enhance my religion and on a couple occasions I've founded with it. Is it possible to remove the option to choose a Great Prophet until you've enhanced your religion? Or at a minimum until you found one?

As much as I savor the opportunity to found or enhance early it always feels like a bit of a cheat.
Don't use the prophet then. The AIs will only choose the great prophet if it actually wants a religion and by the time it gets 60 national population and the classical era, they don't want it anymore because they would rather have that sweet Great Scientist instead.

Still I gave it to my testers that we could use the option to grant +3 Event Happiness and everyone was like nono it's fine the great person is better. There's actually no Lua way unless it was DLL coded to do so.
 
Don't use the prophet then. The AIs will only choose the great prophet if it actually wants a religion and by the time it gets 60 national population and the classical era, they don't want it anymore because they would rather have that sweet Great Scientist instead.

If the AI isn't picking the Great Prophet to enhance then that works for me. I don't mind skipping a possibly exploitative feature as long as it's not being used against me.
 
How Venice can get Civ Event now? Also, is it a thing that Aztec's 5th option makes a tile produce negative gold such as tea?
I forgot to mention Venice's Events didn't get that treatment, they just needed the regular 30 population like last patch.
 
Think England's 2d (or 3rd, can't remember) unique event might need some adjustment, it's completely ridiculous. I mean the reward is really meh, +3 culture from civil servants, that's completely fine not every reward needs to be good. But the price you pay for that is just out of this world, spawning 3 barbs near every city you control by itself is overly harsh by itself but 3 turn anarchy in every city on top of that pretty much kills you.
 
Think England's 2d (or 3rd, can't remember) unique event might need some adjustment, it's completely ridiculous. I mean the reward is really meh, +3 culture from civil servants, that's completely fine not every reward needs to be good. But the price you pay for that is just out of this world, spawning 3 barbs near every city you control by itself is overly harsh by itself but 3 turn anarchy in every city on top of that pretty much kills you.
Go in the past and stop the Puritan Revolution. You get to enjoy a huge amount of starting bonuses from 2nd and 3rd in exchange for a hefty penalty from your 4th.
 
What do you do when the player event choice required icon pops up and won't resolve? Usually when it happens, going into every city screen and choosing a building or unit will fix it, but not this time. Can't move forward with the game until I find out how to make the event pop up, since I can't opt to just skip it.

Edit- all cities have a building project, moved all my units manually, opened various game screens, reloaded my save about 4 times and still nothing.
 
Last edited:
What do you do when the player event choice required icon pops up and won't resolve? Usually when it happens, going into every city screen and choosing a building or unit will fix it, but not this time. Can't move forward with the game until I find out how to make the event pop up, since I can't opt to just skip it.

Edit- all cities have a building project, moved all my units manually, opened various game screens, reloaded my save about 4 times and still nothing.
Hm? Interesting, what's your log files.
 
Back
Top Bottom