Community Patch - Modpack (Multiplayer Compatible)

Sorry, this is not possible. Major releases are savegame incompatible most of the time. :/
 
For today's game, please friend The Unholy Potato (me) on Steam and/or idle in the CBP chat room around 12 AM EST/5 PM UTC tomorrow. I'll start putting together the game about 15 minutes beforehand.

I'll take a poll at the time of the game for preferred VOIP option.

Thanks!
 
There appears to be two versions thereof. Should we delete both, Gazebo?

To clarify: One in UI_bc1; 1 in the compatibility bundle.

Updated: removing Highlights.txt from the EUI-CBP compatibility folder file prevents the crash on city founding.

Now encountering issue with Desyncs nearly every turn. Will send logs in bug thread.
 
my logs on our last game (with TheUnholyPotato).
small, 4civ, no major ai, quick, no pitboss. v1.1.14 with highlights.xml removed manually.
No crash but many desync. Sometimes, no desync for 10 turns in a row, but sometimes a desync each turn.

bonus bug: no royal courthouse. Not even the yield. (happen for 2 players on 3)
 

Attachments

I've re-uploaded the EUI-version with the removed highlights.xml.
So if you downloaded the EUI-version, please download again.
 
my logs on our last game (with TheUnholyPotato).
small, 4civ, no major ai, quick, no pitboss. v1.1.14 with highlights.xml removed manually.
No crash but many desync. Sometimes, no desync for 10 turns in a row, but sometimes a desync each turn.

bonus bug: no royal courthouse. Not even the yield. (happen for 2 players on 3)

Played that game with Merill and TheUnholyPotato.
Concerning the royal guardhouse issue: that in fact happened to all buildings in tradition tree (incl. e.g. court chapel). For me, the buildings reappeared in the city screen after one of the desyncs, but they didn't do so for Merill (we don't know why).

Now encountering issue with Desyncs nearly every turn. Will send logs in bug thread.
Where can I find the bug thread?
 
BROZ AGAIN!
The 4 of us have been playing a casual game. Quick continents on internet (not pitboss) and we have only had 3 re-renders so far. Currently, we're at turn 126. The host's game had crashed every time a de-sync occurred.
 
BROZ AGAIN!
The 4 of us have been playing a casual game. Quick continents on internet (not pitboss) and we have only had 3 re-renders so far. Currently, we're at turn 126. The host's game had crashed every time a de-sync occurred.

I wonder, did your group experience any issues restarting the game from a save file? Last week when my group played a 6 Human MP game, we had quite a few disconnects and crashes, so we had to restart the game a few times. But restarting often didn't work; after loading up the game, some players couldn't perform any actions but also couldn't click 'next' either, so we were stuck.

Is there some sort of restart procedure that we should follow to continue our game? We had to abandon our game around turn 100 and we're all really bummed out about it.
 
I wonder, did your group experience any issues restarting the game from a save file? Last week when my group played a 6 Human MP game, we had quite a few disconnects and crashes, so we had to restart the game a few times. But restarting often didn't work; after loading up the game, some players couldn't perform any actions but also couldn't click 'next' either, so we were stuck.

Is there some sort of restart procedure that we should follow to continue our game? We had to abandon our game around turn 100 and we're all really bummed out about it.

Once a player is dropped, we all had to quit and rehost on an autosave. Then we'd continue playing normally.

However, right now, 6 of us are trying to play on 1/14 EUI, small map continents, no barbs, and we've had game crashes continually whenever a player would found a city. Instant game crash. We haven't had this issue yesterday (when 4 of us played normally).

EDIT: NEVERMIND! We realized some of us were using 1/14 EUI; and some of us 1/14 EUI V2. We're fixing the issue right now (cache nuke, DLC delete, integrity verification). I'll report back after that!
 
Good to hear you've found the issue! :)

The only difference between the original release and the v2 is the removed highlights.xml.

Good luck!
 
We've been playing now ISSUE FREE until turn 65. This is when we had a re-render for all humans, which also caused the host's client (me) to crash to desktop.
Since it's late, we decided to call it a night and resume tomorrow. I expect a previous autosave to fix the issue (as was the case before).
 
Gazebo worked on the MP support + fixed bugs related to C4DF and created a new modpack version for you, which I added to the first post!

removed
 
I just won 4 player. They gave up to the might of Islam in the Industrial Era. Will move to the new beta maybe tomorrow.

Edit: we found if the host had not got scrambled map pack, but others had (and so had to "configure game data" to join) then desyncs were very frequent. We solved this by having the host have the pack and disable it.
 
Edit: we found if the host had not got scrambled map pack, but others had (and so had to "configure game data" to join) then desyncs were very frequent. We solved this by having the host have the pack and disable it.

We still had some occasional de-syncs, however, especially during intensive war between 3 nations (out of 4). No idea why those happened tho, because at other times during the war it worked fine.

I just won 4 player. They gave up to the might of Islam in the Industrial Era.
You did actually do that :D
Good job, that was a fun game :)
 
Hold off on the latest Beta until I fix a late-game datastream bug.

Also, AARs on the games that have been completed? Bugs/quirks?
G

Late game problems or no, the 1/18 version is an enormous improvement.

To answer your question:

Gazebo, thank you very much for the new modpack. The game seems to be running as expected. However, two of my players taking Authority reported not receiving their free settler from Imperium. One of them got the policy before he got pottery, which we believed to be the cause of the problem. However, the second one also didn't receive the free settler upon getting Imperium.

Unfortunately, neither of them have logging enabled. I will try to reproduce the problem.

Also, odd lag issues with >100 ping. Probably just the price of doing business with the Civ 5 netcode.
 
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