Community Patch - Modpack (Multiplayer Compatible)

Oh, I just finished the first two modpacks. But that's okay! :) Does it only affect the DLL?


@Svonn:

If you start your MP-game before I'm back: here is the EUI-version (without the hotfix, but since it's savegame compatible to the hotfixed version I'm going to add later that should be no problem):

CPP Full 3/8 EUI

Yeah, only the DLL.

G
 
Oh, I just finished the first two modpacks. But that's okay! :) Does it only affect the DLL?


@Svonn:

If you start your MP-game before I'm back: here is the EUI-version (without the hotfix, but since it's savegame compatible to the hotfixed version I'm going to add later that should be no problem):

CPP Full 3/8 EUI


You are gods, let's see when the last few people turn up.
'Dis gon b gud'
:lol:
 
Oh, I just finished the first two modpacks. But that's okay! :) Does it only affect the DLL?


@Svonn:

If you start your MP-game before I'm back: here is the EUI-version (without the hotfix, but since it's savegame compatible to the hotfixed version I'm going to add later that should be no problem):

CPP Full 3/8 EUI

Is active diplomacy turned on in this version?
 
Hi there,

I've not played Civ5 in a very long time mainly due to the issues with the AI, however I came across this mod which I want to give a try (will be played on multiplayer).

I'm hoping someone can answer a few quick questions for me, it would be much appreciated.

Firstly, is the 1/23 CPProject is stable when used for multiplayer (no desyncs, crashes etc), or would it be best to get the CPProject Full EUI 3/8 version?

I ask because although it says in the original post that the mods are the same, the 3/8 version seems to be more updated.

Secondly, I note that it is recommended to have all Leader-DLCs and Wonders of the Ancient World installed. Are these needed if I have Brave New World and Gods and Kings DLC installed already?

Thanks very much!
 
Hi there,

I've not played Civ5 in a very long time mainly due to the issues with the AI, however I came across this mod which I want to give a try (will be played on multiplayer).

I'm hoping someone can answer a few quick questions for me, it would be much appreciated.

Firstly, is the 1/23 CPProject is stable when used for multiplayer (no desyncs, crashes etc), or would it be best to get the CPProject Full EUI 3/8 version?

I ask because although it says in the original post that the mods are the same, the 3/8 version seems to be more updated.

Secondly, I note that it is recommended to have all Leader-DLCs and Wonders of the Ancient World installed. Are these needed if I have Brave New World and Gods and Kings DLC installed already?

Thanks very much!

You need all leader and wonder DLC. 1/23 is not great for MP, so wait for the 3/8 version. I'd recommend reading over the CP changes as well to get comfortable with some of the new AI changes and bugfixes.

G
 
Failed to enable logging before I started a game with the 3/8 modpack (should have known!).

Outstanding bug:
- The "Beliefs" tab in Religion Overview constantly displays "There are no active beliefs", even though many pantheons have been found.
- Cannot found religion - no options available for Founder's Belief, etc.

Will enable logging for next time...
 
Hi there,

I've not played Civ5 in a very long time mainly due to the issues with the AI, however I came across this mod which I want to give a try (will be played on multiplayer).

I'm hoping someone can answer a few quick questions for me, it would be much appreciated.

Firstly, is the 1/23 CPProject is stable when used for multiplayer (no desyncs, crashes etc), or would it be best to get the CPProject Full EUI 3/8 version?

I ask because although it says in the original post that the mods are the same, the 3/8 version seems to be more updated.

Secondly, I note that it is recommended to have all Leader-DLCs and Wonders of the Ancient World installed. Are these needed if I have Brave New World and Gods and Kings DLC installed already?

Thanks very much!

Sorry for the confusion, I updated the EUI-Modpack in the OP already when Gazebo told us there is going to be a hotfix, so I stopped at this point and left the 1/23 and 3/8 versions next to each other.
Give me a few more minutes and everything will be updated to 3/9. ;)
 
Updated all modpacks to the hotfixed 3/9.

Please note that the CP only - edition also includes the C4DF.


@TruthfulCake: thanks for the report!
 
When playing multiplayer with one other human player on my team and all AI on separate individual teams, the AI not longer offers trades with either of us.
 
Active AI is disabled until further notice.

G

Awwww, was it due to it causing huge desync issues? :( :( :( :( :(

Will it ever make a return in a different form? I loved the fact that the AI would offer trade deals with the player in multiplayer mode. I would hate to see this feature be permanently considered dead or disabled until further notice.
:spear:
 
No desyncs so far with 2 players + 3 bots, but we couldnt continue playing because i got stuck in the "Found Religion" screen (not possible to choose religious belief, nothing appears there).
 

Attachments

No desyncs so far with 2 players + 3 bots, but we couldnt continue playing because i got stuck in the "Found Religion" screen (not possible to choose religious belief, nothing appears there).

Delete the 'choosreligiouspopup.lua' from your MODPACK (your lua log shows you where it is). You and all other users should do it.

I'll investigate the issue further.
 
Delete the 'choosreligiouspopup.lua' from your MODPACK (your lua log shows you where it is). You and all other users should do it.

I'll investigate the issue further.

Thanks, we gonna try that if there's no other fix until the next time we play!
 
Awwww, was it due to it causing huge desync issues? :( :( :( :( :(

Will it ever make a return in a different form? I loved the fact that the AI would offer trade deals with the player in multiplayer mode. I would hate to see this feature be permanently considered dead or disabled until further notice.
:spear:

There were some CTD-issues, but afaik JDH identified the problem and is working on a fix!


Delete the 'choosreligiouspopup.lua' from your MODPACK (your lua log shows you where it is). You and all other users should do it.

I'll investigate the issue further.

I just wanted to re-upload the modpacks without this file, but there is no such LUA (only ChooseMayaBonus.lua).
 
There were some CTD-issues, but afaik JDH identified the problem and is working on a fix!




I just wanted to re-upload the modpacks without this file, but there is no such LUA (only ChooseMayaBonus.lua).

C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\MP_MODSPACK_3-9_EUI\Mods\(2) Community Balance Patch (v 13)\Modular Elements\ReligionPopup
 
Glad there were no desyncs. That makes me quite hopeful. Have you tried the MP in the past, and - if so, did it desync then?

G
Just finished a game with 3 friends and 4 bots - it was pretty fun, sadly i forgot to turn on logs.

We had a few issues during our game (Beta 2/17):

1. When the turn ended while being in trade windows with one of the bots you'd need to reconnect since you could not close the trade window.

2. Desync loading screen after every reconnect (not too much of an issue)

3. Quite a few desyncs in lategame wars (Maya had like 6000 points in military so not too weird i suppose)

4. Maya didn't really use all the military they had. I conquered two cities solely with my fleet and did not have any units to defend them, yet mayas infantry was just standing at the borders watching. They rarely attacked any city in general. (Prince difficulty i think)



We'll play another round with the new beta this evening (without bots but more players), i'll enable log for that.

PS: Is it possible to include InfoAddict into this multiplayer version? We really miss looking at those graphs at the end of the game.
Quite a few means almost every time you throw a few nukes in one round (2 nukes on a city which killed like 10 units surrounding it) and every 3-5 turns after we prohibited nukes.
My guess would be every time the bot moves alot of units at once, which usually happens when he prepared alot of his units south but we bombed and attack from north instead.

In addition to that we had some interesting cases of bots declaring war only for one person.
For instance, i got a message that a civ declared war on my friend but he didnt receive such a message. When the turn ended we got a desync loading screen and we continued with the version of him (the host at that time i think, so no war).
This also caused a minor bug where one of my frigates didnt have a flag and only a model ingame and randomly vanished in the fog instead of revealing it.


EDIT: Oh and desyncs got less when we killed more bots (kinda obvious i suppose), only had 1 desync in 20 rounds or so when fighting the last one

We also noticed in our very first MP game that turns can take ages when barbarians conquered a city state. It might be fixed now though, haven't played with barbs in MP yet.
 
Are the tooltips for the American and Assyrian unique buildings broken for anyone else?

HsD6ptq.jpg
 
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