Community Patch - Modpack (Multiplayer Compatible)

Folder still empty. :(

Glad it is working!
G

Reported working from mate. Just use the "arrow down" icon on the top middle of the screen. It says "Whoops! There was a problem with the preview. Retrying..." because it's a .zip. :D It can't be previewed. :D

PS
Scenario 9 at turn 100! :D
 
Great! We'll test it tonight and report our findings.
Also, @Gazebo, scenario 9 reached turn 200. No problems whatsoever, completely stable! We even had players leave for multiple turns and rejoin afterwards - still stable!

Fan-freaking-tastic. I rewrote the scout XP promotion to use the sync model (and to rely less on RNG), so I think it should work now. We shall see!

G
 
PRESET:
We applied CPPFull_EUI_12-16_Modpack. Prior to that, we nuked cache and ran Steam's integrity check. We rushed to produce scouts!
Testers: svenko, broz

SCENARIO 10:
host: broz
AI: 0
pitboss internet
small continents default, + no barbs

RESULT 10:
TURN 0 ... 30: Game runs as expected!
We've used scouts on automated exploration, manual exploration, combat. We've gained multiple promotions on our scouts. The game ran as expected!

Next, we'll start a map with at least 6 players.
 
PRESET:
We applied CPPFull_EUI_12-16_Modpack. Prior to that, we nuked cache and ran Steam's integrity check. We rushed to produce scouts!
Testers: svenko, broz

SCENARIO 10:
host: broz
AI: 0
pitboss internet
small continents default, + no barbs

RESULT 10:
TURN 0 ... 30: Game runs as expected!
We've used scouts on automated exploration, manual exploration, combat. We've gained multiple promotions on our scouts. The game ran as expected!

Next, we'll start a map with at least 6 players.

Awesome. Sounds like we did it, maybe! And scouts are earning XP through exploration, yes?

G
 
I tried the beta version but i still can't play a lan game, when i host a NETWORK Game, it will instead create a internet Game using steam.
 
Dear all,

at first: thanks to all of you for your efforts. I have been searching for months in order to find a possibility to improve AI in multiplayer game. It seems that your work is exactly what i am looking for.

But, Is there any possibilty to use only the communtiy patch in multiplayer, not the whole mod pack?
And if the answer will be YES, how can we do this?
Because we don´t want to change balance in civ5 at this point of time.
 
Dear all,

at first: thanks to all of you for your efforts. I have been searching for months in order to find a possibility to improve AI in multiplayer game. It seems that your work is exactly what i am looking for.

But, Is there any possibilty to use only the communtiy patch in multiplayer, not the whole mod pack?
And if the answer will be YES, how can we do this?
Because we don´t want to change balance in civ5 at this point of time.

Yes – you'll need to make a modpack of the CP. There are instructions elsewhere on the forums on how to do this.

I tried the beta version but i still can't play a lan game, when i host a NETWORK Game, it will instead create a internet Game using steam.

Not sure, sorry.

G
 
I tried to remove folders one by one, cleared the cache then i hosted a lan game :
the issue is inside the ./(1) Community Patch (12-16) (v 68)/ folder,
then with a test i realized that it was simply the CvGameCore_Expansion2.dll , maybe it change something in the menu and broke somthing , can't do nothing to fix it by myself .


If you wan't to look at the issue, just put steam on offline mode, lauch the game and start a Network game with the mp mod .
 
PRESET:
We applied CPPFull_EUI_12-16_Modpack. Prior to that, we nuked cache and ran Steam's integrity check. We rushed to produce scouts!
Testers: svenko, broz, toljaga, dritz, monoxide

SCENARIO 11:
host: broz
AI: 0
pitboss internet
small terra default, + no barbs
RESULT 11:
TURN 0: Game loads normally, humans found cities. Game freezes and crashes when all humans hit 'next turn'.

EDIT: This happened 3 times in a row.
 
PRESET:
We applied CPPFull_EUI_12-16_Modpack. Prior to that, we nuked cache and ran Steam's integrity check. We rushed to produce scouts!
Testers: svenko, broz, toljaga, dritz, monoxide

SCENARIO 11:
host: broz
AI: 0
pitboss internet
small terra default, + no barbs
RESULT 11:
TURN 0: Game loads normally, humans found cities. Game freezes and crashes when all humans hit 'next turn'.

Do you have a minidump file in your root civ install (where the civ exe is located)? If so, mind posting it?

G
 
I have just played with all MP Modpack , and i can only play networtk game with all version but 11/05 and after .
 
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