Community Patch - Modpack (Multiplayer Compatible)

hi guys, created the account only for this info

i solved the multiplayer desync issue (loading screen after turn) in the multiplayer by disabling the improved barbarians altogether by deleting these files from the mod folder :

Oh that's good news, thank you for the info! :thumbsup:

If you try each file separately as Gazebo requested, you can leave out the one in the override-directory. This one is empty and does nothing.


Broz again!

So, my mate and I took up Civ again, and we decided to try this mod once more.
We played MP_MODSPACK_3-9_CP

Literally the whole game without once losing even a fraction of stability. We assume it has to do with running it in win7 compatibility as earlier when we played as a group, we had all OSs from 7 to 10.
In a few days, we'll test it with 5-6 people and I'll report back.

Hi Broz!
Would you mind trying the latest beta in your next run?
I'm curious about the results!
 
Lynnes, I'd love to, but my friends are a lazy bunch and it takes days to get them to try the mod.
Apart from that, I'll be out of town for a few days and after that my guys and I will stress test the modpack (just the CP though) with 6 very vicious players.

Maybe, just maybe, they'll feel like trying the whole modpack a couple of times.

EDIT: Vanilla CIV5 sucks donkey b***s, and they know it, it's why we haven't played the game in months. Last night's 1v1 successful 330 turns gave all of them will to play again.
 
Lynnes, I'd love to, but my friends are a lazy bunch and it takes days to get them to try the mod.
Apart from that, I'll be out of town for a few days and after that my guys and I will stress test the modpack (just the CP though) with 6 very vicious players.

Maybe, just maybe, they'll feel like trying the whole modpack a couple of times.

EDIT: Vanilla CIV5 sucks donkey b***s, and they know it, it's why we haven't played the game in months. Last night's 1v1 successful 330 turns gave all of them will to play again.

Oh right, you played with the CP-only version! I missed that small detail somehow, sorry!
Well that explains why you are using the older version!

Does the CP-only version desyncs when you turn barbarians on? Or is it something that only happens with the CBP?
 
Dude, I've been playing with CBP for months, and I just found out about this??!!

#finallygonnagetachievementswoohoo

P.S. Is there a beta version for this?

EDIT: Never mind, silly me :crazyeye:
 
Dude, I've been playing with CBP for months, and I just found out about this??!!

#finallygonnagetachievementswoohoo

P.S. Is there a beta version for this?

EDIT: Never mind, silly me :crazyeye:

When you are playing singleplayer, I should mention that Active AI is currently active in the latest beta pack, which leads to MP-like diplo notifications instead of the leaderscreens even during SP.

But since there are still a few bugs with Active AI, I think I'm going to upload a new version that only enables achievements, but without using Active AI.
This should be the most convenient SP experience!
 
Alright, here it is!
In order to use the modpack in singleplayer (or multiplayer) without Active AI, just download this DLL and overwrite the existing one in the following folder:

MODSPACK\Mods\(1)Community Patch


I hope the Active AI quirks can be fixed soon!
 
When you are playing singleplayer, I should mention that Active AI is currently active in the latest beta pack, which leads to MP-like diplo notifications instead of the leaderscreens even during SP.

But since there are still a few bugs with Active AI, I think I'm going to upload a new version that only enables achievements, but without using Active AI.
This should be the most convenient SP experience!

Cool, I was wondering about this. Thanks.

Just wanted to let you know, around turn 120 my game froze, so I had to force close it. This isn't uncommon for me, even when running things thru the mod screen. However, when I tried to reload, it crashed on the loading screen when "Continue Your Journey" popped up. I'm gonna try the new link you just posted and see if the problem persists. Thanks!
 
There shouldn't be any crashes, no matter if you use the mod menu or a modpack. The latest release is very stable! Have you tried verifying the game files via steam?
Deleting the cache may also help!
 
There shouldn't be any crashes, no matter if you use the mod menu or a modpack. The latest release is very stable! Have you tried verifying the game files via steam?
Deleting the cache may also help!

TBH, I have literally no clue what "verifying game files" means, but I am absolutely willing to try it. I clear my cache fairly often, but will try it again. Also, are you referring to the latest beta or the "actual" release, as I use the beta.
 
TBH, I have literally no clue what "verifying game files" means, but I am absolutely willing to try it. I clear my cache fairly often, but will try it again. Also, are you referring to the latest beta or the "actual" release, as I use the beta.

In Steam go to your library, right click the game and chose properties. Go to the 'local files' tab and there you can chose the option to verify the game files. Maybe this solves the problem!
I was referring to the beta!
 
In Steam go to your library, right click the game and chose properties. Go to the 'local files' tab and there you can chose the option to verify the game files. Maybe this solves the problem!
I was referring to the beta!

I just ran this, and it didn't turn up with anything. I forgot to mention that the game did reload when I used the new file you provided, but my game froze again rather quickly. It probably has to do with my computer just not being quite powerful enough for these mods. :/
 
Confirming CP-only works as expected.
We just finished a 500 turn game without any issues (no desync). There was 4 of us, 8 CS, no barbs.
 
My game crashes before the main menu when using this mod, here are my log files: https://mega.nz/#!50UHEQTA!a2ugraznxhFa94dx_AlmAUzURFeKouDQmfN3iuMklDg

Have you installed more than 1 modpack?

I just ran this, and it didn't turn up with anything. I forgot to mention that the game did reload when I used the new file you provided, but my game froze again rather quickly. It probably has to do with my computer just not being quite powerful enough for these mods. :/

Hm, I see. :( Still I'd try a new game with the new DLL that deativates Active AI.
It might have corrupted your savegame, so when you start again you should be on the safe side and at least it shouldn't crash more often than with the mods via mods menu. + you can earn achievements now :D

Confirming CP-only works as expected.
We just finished a 500 turn game without any issues (no desync). There was 4 of us, 8 CS, no barbs.

That's great news! :thumbsup:
But again: Are you sure you have to deactivate barbarians when playing with the CP only? Have you tried that before?
 
Playing with 3/9 release. I'm having a problem where Library is not available to build even though Council is built. I am currently in the modern era and just noticed it.
I'm terrible and didn't see it already built under specialist buildings.

To not waste a perfectly good post, where could I find a change log detailing the beta version differences?
 
Have you installed more than 1 modpack?



no, I am only using this pack. Ive tried it with all 3 versions and the latest beta versions as well (separately, not together) and have had no change. I guess I should mention that I am on windows 10.
 
no, I am only using this pack. Ive tried it with all 3 versions and the latest beta versions as well (separately, not together) and have had no change. I guess I should mention that I am on windows 10.

Well it looks like it is working now. All I did was revalidate again and reinstall the mod pack and now it is working.
 
Glad to hear that everything works now! :)

Looks like it just needed a validation. In other news, two friends of mine and I are running into a loading screen every turn or so when using the EUI version. Can you think of any fixes? We would prefer to use the EUI version due to information accessibility. We are all on windows 10.
 
Single player for this has been fantastic but the desync every 1-2 turns in multiplayer has been an issue. We all have fallen in love with the mod but the desync are making it unbearable.

I'm completely comfortable jumping into VS and attaching a debugger if someone has a hunch WTH is causing it. I've done some C++ modding for Civ in the past but I'm 100% oblivious to where to look in the codebase for the network stuff.
 
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