JFD
Kathigitarkh
Well, there wasn't much room to be satisfied or otherwise back then. If I'm told no by the guys in charge of DLL development, who am I to say otherwise? It's hard to speculate on the circumstances beyond that. Suffice to say, I still reluctantly accept that maybe there's nothing to be done, but that's not to say the issue doesn't still concern and confuse me.
I can't speak for others, but I think I've contributed varingly over the years, between, sure, complaints, but also requests, hashing out ways in which to improve certain features, assisting with certain components, and offering support, advice, insight, and permission for my other works to be adapted for VP - notwithstanding the smaller scale supports I make for VP in my mods. I think its a bit disingenuous to say I've separated myself from the CPP. I'm not an active part to it like some others, sure, but that's because, for the most part, the CP develops well without my input and the CBP is simply not something I have any business to discuss. When the CP does develop in a way that needs my attention - and this has been complaint as much as request and assistance, I think - then I often raise that attention. I'd forgotten that I'd raised these issues of Siege/Naval changes previously, and this thread prompted the reminder that they were issues that stood out to me - just, clearly, the explanation I got didn't stick. I'm sorry to retread old issues that indeed I've previously brought up, and as I said I'm not pushing for change for the various reasons I've outlined, but I do think I'm allowed at least to raise an issue that concerns me, if only to air them, but also to fill out what was a gap in my memory of them being explained already as uncompromisable. Ofc, the fact that I drop out of Civ V modding for months on end from time to time probably does me no favours in terms of perceived prescence (tutorials soon tm D: ).
I don't want things to get muddled, or overly complicated, nor to really have any arguments. It's as simple as I remembered these two changes that are a bit more impactful on the player's experience than I like, and wanted to bring them up because I wasn't in a position to do so via the usual channels (GitHub) and had hoped someone else might, or at least might agree with these concerns enough to grab the higher-ups attentions. After the realization that I really should bring them up to GitHub rather than just aimlessly rant, I discovered that I'd actually brought it up and received an answer - having remembered, or known this I wouldn't have said anything tbh. I don't know how I felt then but looking back the answer I got is fairly unsatisfying and ofc doesn't account for what I've already said here about diminishing gameplay and a 'too far' threshold for AI improvements that impact gameplay. But because I don't want to have that argument, because it's not really my place to have it (because of the late development of the CPP, as well as my relatively outside position, ignorance in DLL, deference for the larger project as a whole and now in hindsight because it's already been raised by me), I'm just raising concerns that can be freely ignored or not, but ones I want to raise anyway so no one thinks such changes are universally loved and because this seemed precisely the subject this thread invited, regardless of personal experiences viz. their QoL or improvement on tedium or what have you.
Sorry to make this more of a big deal than it is D: It should go without saying but then that's a silly saying - I will, and have, gladly take these two changes years over for the infinitely critical nature of CP and I forever humbly defer to His Codeliness in such matters. Frankly, I don't know enough about DLL to presume that theres anything more than what Illteroi originally told me, and knowing now that I did raise this issue before, I'm more content with leaving the issue than I was when I first started on this thread. Anyway, I hope one day the ladgazine can help showcase my appreciation and respect for this project as a whole because maybe my oft-absence and relative behind-the-scenes participation obfuscates just how important CP is to me both personally and in terms of propping up the modding community.
I can't speak for others, but I think I've contributed varingly over the years, between, sure, complaints, but also requests, hashing out ways in which to improve certain features, assisting with certain components, and offering support, advice, insight, and permission for my other works to be adapted for VP - notwithstanding the smaller scale supports I make for VP in my mods. I think its a bit disingenuous to say I've separated myself from the CPP. I'm not an active part to it like some others, sure, but that's because, for the most part, the CP develops well without my input and the CBP is simply not something I have any business to discuss. When the CP does develop in a way that needs my attention - and this has been complaint as much as request and assistance, I think - then I often raise that attention. I'd forgotten that I'd raised these issues of Siege/Naval changes previously, and this thread prompted the reminder that they were issues that stood out to me - just, clearly, the explanation I got didn't stick. I'm sorry to retread old issues that indeed I've previously brought up, and as I said I'm not pushing for change for the various reasons I've outlined, but I do think I'm allowed at least to raise an issue that concerns me, if only to air them, but also to fill out what was a gap in my memory of them being explained already as uncompromisable. Ofc, the fact that I drop out of Civ V modding for months on end from time to time probably does me no favours in terms of perceived prescence (tutorials soon tm D: ).
I don't want things to get muddled, or overly complicated, nor to really have any arguments. It's as simple as I remembered these two changes that are a bit more impactful on the player's experience than I like, and wanted to bring them up because I wasn't in a position to do so via the usual channels (GitHub) and had hoped someone else might, or at least might agree with these concerns enough to grab the higher-ups attentions. After the realization that I really should bring them up to GitHub rather than just aimlessly rant, I discovered that I'd actually brought it up and received an answer - having remembered, or known this I wouldn't have said anything tbh. I don't know how I felt then but looking back the answer I got is fairly unsatisfying and ofc doesn't account for what I've already said here about diminishing gameplay and a 'too far' threshold for AI improvements that impact gameplay. But because I don't want to have that argument, because it's not really my place to have it (because of the late development of the CPP, as well as my relatively outside position, ignorance in DLL, deference for the larger project as a whole and now in hindsight because it's already been raised by me), I'm just raising concerns that can be freely ignored or not, but ones I want to raise anyway so no one thinks such changes are universally loved and because this seemed precisely the subject this thread invited, regardless of personal experiences viz. their QoL or improvement on tedium or what have you.
Sorry to make this more of a big deal than it is D: It should go without saying but then that's a silly saying - I will, and have, gladly take these two changes years over for the infinitely critical nature of CP and I forever humbly defer to His Codeliness in such matters. Frankly, I don't know enough about DLL to presume that theres anything more than what Illteroi originally told me, and knowing now that I did raise this issue before, I'm more content with leaving the issue than I was when I first started on this thread. Anyway, I hope one day the ladgazine can help showcase my appreciation and respect for this project as a whole because maybe my oft-absence and relative behind-the-scenes participation obfuscates just how important CP is to me both personally and in terms of propping up the modding community.
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