Civ2 and Civ4 are the series parts I know the best. Civ2 was my first game and I played it as a kid. Didn't play Civ3 much. I recently played few civ2 games and I had some fun. (my interest was stirred by the 10 year old game of civ2, which was also featured in the civ 2 gotm I also play these scenarios for civ 2 recently: age of dinosaurs, midgard, aliens, after the apocalypse, master of magic, new world This is what I can say for civ2: + very fast gameplay compared to sluggish civ4 (meant in technology terms, since I have and old PC and not enough money for a new one) + simple gameplay (no GP, culture, borders, resources, improvements) + fun combat + unit placement in terrain does play a role due to zones of control + stack of doom is stack of the doomed (you can stack units, but whole stack is lost if the defender losses) + has dinosaurs + has fanatics and fundamentalism + does not have slavery + has crusaders + no spy specialists this is what i didn´t like in civ 2: - is too huge (even small map means hundreds of cities) - infinite city sprawl is the best strategy these two things make the game kinda boring and tiring to play - bad micromanagement - and lots of it due to 2 above points so I would like next series game to step back a bit and have fundamentalism and crusaders and dinosaurs some more stuff: felt more epic in civ2: - building the spaceship (you could build various sizes of the ship, to affect capacity, speed, reliability and thus score) - democracy/republic "civics" - big bonus, but you really had to "care" for them to keep them - air combat - I never really got the taste for aircombat system which begin in civ3 and was followed to civ4 interesting, not necessarily better or worse: - unit support system (unit supported from its home city by hammers, home city concept) - caravan system - war unhappyness - based on the home city concept, away units from that city makes citizens unhappy. (but could be abused via shakespeares theatre which does the same thing) way better in civ 4: - less grind - due to no engineer transformation (aka terraforming), you have to work with the land you have, I like this. more variety in tile improvements - AI, compared to civ4, civ2 feels like a sandbox game. AI was improved hugely in all aspects: combat, expansion etc. this might seem obvious, but is there as much improvement in AI from civ3 to civ5? - diplomacy system , in civ2, AI sneak attacked any time one of its units met a weaker unit - culture system, removal of troops before war.