Greetings to old and new XotMers alike 
We all know that Civ's built-in win scoring formula, something quite familiar to any XotM player, doesn't exactly treat all win conditions equally. It very much values population and land area, making domination and conquest the wins that rack up the highest scores.
Just for my own enjoyment I made a makeshift way to normalize scores by win condition: parsing all the winning BotM (only) entries (medalists + fastest wins), and averaging the scores by win condition, and from those calculated factors that can be used to multiply your score with to roughly compare games with varying win conditions. Thought I'd share the results with CFC.
Maybe this is done already, but if not, I'm sure there's at least one other stat geek out there who can get a small kick out of this
The results:
Win year:
Conquest : 89 results with average: 1461 AD
Diplomatic : 79 results with average: 1771 AD
Cultural : 86 results with average: 1770 AD
Domination : 147 results with average: 1669 AD
Time : 2 results with average: 2050 AD
Religious : 57 results with average: 1303 AD
Spaceship : 93 results with average: 1891 AD
Points:
Conquest : 89 results with average: 137175
Diplomatic : 79 results with average: 66157
Cultural : 86 results with average: 39179
Domination : 147 results with average: 181283
Time : 2 results with average: 19489
Religious : 57 results with average: 65374
Spaceship : 93 results with average: 73439
SVCCF (the Silu Victory Condition Correction Factor
):
Conquest : 1.32
Diplomatic : 2.74
Cultural : 4.63
Domination : 1.0
Time : 9.30
Religious : 2.77
Spaceship : 2.47
TL;DR: Multiply your score with the factor above corresponding to your win condition above to roughly compare wins with varying conditions

We all know that Civ's built-in win scoring formula, something quite familiar to any XotM player, doesn't exactly treat all win conditions equally. It very much values population and land area, making domination and conquest the wins that rack up the highest scores.
Just for my own enjoyment I made a makeshift way to normalize scores by win condition: parsing all the winning BotM (only) entries (medalists + fastest wins), and averaging the scores by win condition, and from those calculated factors that can be used to multiply your score with to roughly compare games with varying win conditions. Thought I'd share the results with CFC.
Maybe this is done already, but if not, I'm sure there's at least one other stat geek out there who can get a small kick out of this

The results:
Win year:
Conquest : 89 results with average: 1461 AD
Diplomatic : 79 results with average: 1771 AD
Cultural : 86 results with average: 1770 AD
Domination : 147 results with average: 1669 AD
Time : 2 results with average: 2050 AD
Religious : 57 results with average: 1303 AD
Spaceship : 93 results with average: 1891 AD
Points:
Conquest : 89 results with average: 137175
Diplomatic : 79 results with average: 66157
Cultural : 86 results with average: 39179
Domination : 147 results with average: 181283
Time : 2 results with average: 19489
Religious : 57 results with average: 65374
Spaceship : 93 results with average: 73439
SVCCF (the Silu Victory Condition Correction Factor

Conquest : 1.32
Diplomatic : 2.74
Cultural : 4.63
Domination : 1.0
Time : 9.30
Religious : 2.77
Spaceship : 2.47
TL;DR: Multiply your score with the factor above corresponding to your win condition above to roughly compare wins with varying conditions