Complete Mac Mayania

That is some sneaky s**t!

Also shows Azteca moing into the east zone.

Time for industrious to shine!

Aoxo
 
lurker's comment: Here is a shorter thread with some C3C differences from PTW. I think Arathorn's latter posts and Doc Tsiolkovski's post include everything significant. I just noticed one omission (which would be particularly significant with your civ): slaves are not industrious until replaceable parts, and natives are not industrious in anarchy.

Is AI respawn on (the 100g and worker hint that in particular)?
 
Default rules, so I suppose it is just Respawn AI. I've just never seen it before, I guess (usually have that off).
 
Sign peace.

Aztecs have that many settlements, eh. Can't view the save files here at work. Are we that isolated that no other civ will meet the Aztecs by the time we're able to take advantage of Civalry?
 
Yes - remember, the AI won't use suicide galleys. And our continent is completely surrounded by Ocean, which means they can't cross it until Navigation or Magnetism. So we can easily get to Chivalry before they get there - heck, we could probably make MilTrad before anyone but us crosses the ocean!

Will probably sign peace and play the rest of the turns in an hour or so unless somebody objects.
 
Sign peace, move in on St Regis and finish the job - despite penalities.
 
I am pretty sure the Aztecs have no Iron or Horses at moment - though their new city on the western peninsula is near to Iron - we need to secure the Iron & Horse resources (dots #1+2) out in the wilderness between Mauch Chunk and the Aztecs - see screenshot below - a very rapid wilderness dotmap i just put together... feel free to amend!

We also need a city on that chokepoint to western peninsula (dot #3).

wilderness_dotmap.jpg
 
250 BC (1) continued: Sign peace, getting 100 gold and another slave. WW abates, and specialists put back to work across Mayan territory.

230 BC (2): Dzibilchaltun founded SE of Mauch Chunk (Worker). Warrior spotted nearby, Horseman dispatched to deal with it.
Uxmal founded S of Cuello. Pretty worthless, set to Worker.

210 BC (3): I may have been wrong about the Great Barbarian Uprising. 17 Horsemen appear near Dzib. JTs are not in good position to defend, so our Horsemen will have to try and counter. This could get messy.
CI Settler->Settler (will head south). It turns out it's on a perfect 4-turn cycle, so this population is fine for a long time.

190 BC (4): Copan Marketplace->Library.
Palenque Marketplace->Library.
Calakmul Marketplace->Aqueduct.
Science to 60% - Monotheism in 6 at a -4 deficit.

Oddly the huge Horseman stack is not advancing. Gives us time to gather some troops to stop them.

Realize the Spirit of 1550 was left fortified and has not been being used! Wake it up to continue exploring. It spots a barbarian camp with another huge stack of Horsemen.

170 BC (5): More swarms of Horsemen approaching.
Lagartero Worker->Worker.
Cattaraugus Galley->Marketplace.

Notice Palenque needs an Aqueduct before it can grow :smoke:. Library->Aqueduct.
Dzib is under major threat. Worker->Spearman, and rush it for 68 gold.

150 BC (6): Only some of the Horsemen advance.
Quirigua Marketplace->Library.
Piedras Negras Marketplace->Aqueduct.
Dzibilchaltun Spearman->Worker.

Eliminate 3 Horsemen, promote 1 Horseman to Elite. Find a camp near Coba with 16 Horsemen and 2 Warriors. Eliminate 1 Warrior there.

130 BC (7): 2 JTs eliminate 8 barb Horsemen that attack. 1 promotes to Elite and enslaves a Worker. That stack is mostly dead. The camp near Coba empties, and the barbs near Dzib head for our Horse army.
CI Settler->Settler.
Palenque Aqueduct->Library.
Tikal Marketplace->Aqueduct.
Yaxchilan Library->Marketplace.
Lagartero Worker->Worker.
Tulum Worker->Marketplace.

Kill 2 Horsemen & 1 Warrior near Coba, dispersing that camp.
Kill 5 Horsemen & 2 Warriors near Dzib, dispersing that camp.
Learn that there are barbarians on the southern peninsula somewhere - we'll have to build a few more units to disperse them, since our army is up north. CI to JT.

Our Golden Age is over.

110 BC (8): We lose 2 Horsemen - 1 near Dzib, 1 near Coba. The stack near Coba heads off into the fog.

Kill 6 Horsemen near Dzib. Still 6 there.
Kill 1 Horseman and disperse a camp on the way to St. Regis.
Kill 1 Horseman near Coba. Still 13 there.

Mayapan founded in the south. Starts JT.

Science at 50%, breaking even after our GA. Monotheism in 2.

90 BC (9): Kill 5 Horsemen near Coba. 1 Worker enslaved, 1 Horseman Elite. The stack near Dzib seems to be going after some slaves near the city - pull them in.

Lagartero Worker->Worker.
Uxmal Worker->JT.

Find the Carib camp in the south. 16 Horsemen, 2 Warriors.
Suicide Galley sets off to the east, attempting to find something interesting.
Kabah founded in the north near the other gems. Starts Library.

70 BC (10): 7 Horsemen killed near Coba. 2 slaves, 2 Elite JTs. 1 JT killed. Road pillaged.
4 Horsemen killed near Dzib. 1 Regular JT -> Elite. 1 Spearman killed.

Monotheism comes in. Next up is Theology.
Bonampak Marketplace->Library.
Calakmul Library->Aqueduct.
Kaminaljuyu Marketplace->Aqueduct.
Coba Worker->Library.

Aztecs are building Hanging Gardens, so they must have just learned Monarchy (didn't have it last turn). I won't trade for it since we don't need it.
We get a Palace improvement!
Galley sunk. It saw nothing of interest.

The last Horseman near Coba has been slain!
The last 2 Horsemen near Dzib have been slain, but there's still a camp at the tip of that peninsula. Some Horsemen are headed that way.

Well, that was an interesting turn. Not so productive as I'd hoped, due to the need to deal with the barbarian hordes. In particular we're not as close to St. Regis as I'd like, and our expansion has been south instead of north (though that may backfire due to the camp down there!) Total tally:
- 4 Warriors and 42 Horsemen slain.
- 3 barbarian camps dispersed.
- 6 new elite units.
- 4 new slaves.
- 2 Horsemen, 1 Spearman, and 1 road lost.

Handoff notes:
The Settler in the south should found a city due W of the Game to make use of the rest of the S peninsula. The island offshore there may be worth a city eventually.

There are still 2 camps that are threats - one in the south, one near Mauch Chunk (screenies below). There are 5 Horsemen en route to deal with the latter, and some JTs in production for the former.

MM70BCSouth.jpg


MM70BCWest.jpg


A good-sized chunk of our army is on the way to finish off the Iroquois again, after major delays by barbs.

Apologies for the lack of screenies - I was so preoccupied with the fighting I forgot to take them.

Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
frunobulax
Aoxomoxoa
 

Attachments

Beamup said:
Handoff notes:
The Settler in the south should found a city due W of the Game to make use of the rest of the S peninsula. The island offshore there may be worth a city eventually.

Got it.

Due west from where the settler is atm?

I'll view the save and maybe post some thoughts for dialgue before I play.
 
I'll make my play this afternoon; wiped out last night. I fell asleep while my wife and I were reading books to the boys in bed. Just woke up - feel great! :D
 
dojoboy said:
I fell asleep while my wife and I were reading books to the boys

...presume it was Sun Tzu's Art of War...? ;)
 
Hope you feel better soon!

Adjusted roster:
Beamup
dojoboy (now playing)
Serkhon (skipped)
Blue Monkey (up next)
frunobulax (on deck)
Aoxomoxoa
 
Pre-turn: Not much, just reviewed screens and such.

50 BC (1) -> Copan b. library, set to JT; Lagartero b. worker, set to worker; Jt enslaved worker from defeated barb horseman near Dzib-altun.; located barb camp north of Kabah;

30 BC (2) -> CI b. JT, set to settler; Piedras Negras b. aqueduct, set to JT (for southern barb camp); horseman destroys barb camp north of Kabah (25g); rush JT in Mayapan to deal w/ southern barb camp; worker moved to block settler from barb horseman;

10 BC (3) -> Largartero b. worker, set to horseman; Mayapan b. JT, set to courthouse; Peninsular barb camp destroyed (25g);

10 AD (4) -> Copan b. JT, set to JT; Quirigua b. temple, set to courthouse; Cuello b. library, set to marketplace;

30 AD (5) -> CI b. settler, set to settler; Palenque b. library, set to courthouse; Tikal b. aqueduct, set to library; Calakmul b. aqueduct, set to courthouse; barb camp discovered southwest of Dzib-altun;

50 AD (6) -> Piedras Negras b. JT, set to library; Dzib-altun b. worker, set to worker; barb camp near Dzib-altun destroyed (25g);

70 AD (7) -> Copan b. JT, set to JT; Palace improvement; JT enslaved worker near Mayapan; IBT - JT in defense enslaves barb worker near Mayapan;

90 AD (8) -> Lagartero b. horseman, set to marketplace; Kaminaljuyu b. aqueduct, set to library;

110 AD (9) -> CI b. settler, set to settler; JT enslaved barb worker near Mayapan;

AD (10) -> Reached Theology, set to Feudalism (can change w/ out penalty); Copan b. JT, set to galley (suicide?); Carib barb camp finally destroyed;

Hand-over notes: I tried to play focused, but I'm leaving town for the day tomorrow and felt a little rushed to finish and post before "Goodnight Moon." There are three new barb camps: N of Mauch Chunk, N of Dzib-altun, and SW of Dzib-altun. Neither the Iroquois or Aztecs have anything of value to offer in trade. Where are we with workers? Twenty-six total. ??? Our support costs are 64 gpt. We are finally safe to settle the last spot on the southern peninsula - due west of the game, settler in position. Two settlers heading west for iron & horse. I've set up a blockade to slow Aztec settlers.

Beamup
dojoboy (just finished)
Serkhon (skipped)
Blue Monkey (up!)
frunobulax (on deck)
Aoxomoxoa
 

Attachments

I've got the save. I'll value any comments/suggestions; I'll be playing tomorrow evening, from around 7pm PST until I'm done.


Okay, I've looked at the save, which leads to the following questions/ problems:

I see a lot of unhappy citizens & corruption; A) should we build the Forbidden Palace (When / Where) B) A lot of these cities are building libraries when I would first have built temples, i don't understand the strategy. C) Should we adjust our budget rather than use multiple entertainers, or am i missing that resistance is still going on and this wouldn't work?

Several of these same cities are starving. Wouldn't make sense to build Harbors, and workers to ease population pressure and begin irrigation, rather than Libraries?

Should we build a couple more galleys and send a couple of settlers and military support across that peninnsula behind the Iros, opening a second front and beginning a colonization chain we want to start eventually anyway?
 
Blue Monkey said:
A) should we build the Forbidden Palace (When / Where)
Already discussed. Salamanca will build it as soon as its courthouse finishes.

Blue Monkey said:
B) A lot of these cities are building libraries when I would first have built temples, i don't understand the strategy.
We have zero need for temples until the city gets big. Until then, entertainment slider and luxuries are all we need. Remember, a Temple provides 1 content face (equivalent to 1 commerce). A Library provides a lot more than that. And a Marketplace does as well with happiness, plus provides cash - for that matter, a Courthouse does better than a Temple in many of our cities!

Temples should only be built before Libraries (or, indeed, built at all) if you have an immediate happiness problem. Oil Springs is the only city I'd favor a Temple in right now.

Blue Monkey said:
C) Should we adjust our budget rather than use multiple entertainers, or am i missing that resistance is still going on and this wouldn't work?
Looking at the cities, we are currently using 9 entertainers and a scientist. 2 entertainers and the scientist can be put back to work. 4 can become scientists. Salamanca is about to riot and needs another scientist. Ditto for Copan.

Bumping the entertainment slider costs 25 gold and allows 4 scientists to be put back to work. Probably not worth it! Corruption is just so high that scientists/taxmen are actually desirable, and the entertainment slider isn't terribly effective.

Blue Monkey said:
Several of these same cities are starving. Wouldn't make sense to build Harbors, and workers to ease population pressure and begin irrigation, rather than Libraries?
Two cities. Oil Springs just needs a bit of micro to solve that, and needs a border pop before either Workers or a Harbor would help much - hence the Library. Grand River similarly needs a pop, not Workers or a Harbor. So the Libraries are actually the best way to get them more food.

Blue Monkey said:
Should we build a couple more galleys and send a couple of settlers and military support across that peninnsula behind the Iros, opening a second front and beginning a colonization chain we want to start eventually anyway?
Wouldn't gain us anything, really.

In terms of research, the only point to Feudalism I can see is going for Chivalry to take out Monty. If we don't want to head straight there, we should trade for Feudalism instead of research it. And if we do want a war, Engineering would be nice, too - Trebuchets can be quite useful, especially if the Aztecs make Feudalism before we can strike. Plus it'll speed up our Workers and Settlers due to all the rivers around.

So I'd go for Engineering if we want a fight, and Education if we don't.

A final thought - we might just be well served by having Copan go after the Great Lighthouse, which would help us contact the other civs.
 
Thanks, Beamup, for the perspective and advice. I knew we'd talked about FP but lost track of timing & placement. I'll be following your suggestions on the individual cities. I too think researching Engineering makes a lot of sense, both now and in the long run. I'vr always found it advantageous to research techs that open up paths and trade them lucratively for the dead end ones the short-sighted AIs research.:hammer: Now to work building our Civ.
 
PreTurn/130 AD - Following Beamup’s suggestion I made some adjustments; notably shifting production in Oil Springs to Temple, and switching research to Engineering. Monty warns us away from Tlaxcala. apologize & gift 4 gp. People build palace addition.

150 AD - Curragh lost at sea. Vet horseman clears out Navajo barb camp for 25 gp. Workers set to chop forest N. of Salamanca so irrigation can be spread to Kabah and Coba. Anasazi barb camp cleared by Horse (25 gp). Ake founded, set to build harbor (it will need it with all that tundra).


170 AD - Palenque completes courthouse => colosseum. Grand River library => worker (will also cure food shortfall). Cattaraugus marketplace => library. Didn’t Get Iron is in disorder; shift scientist to entertainer. More wandering barbs cleaned up, at the loss of a Horseman. Uxmal shifts build to harbor. Bump Sci budget to 60%, gaining a turn on research.

190 AD - Forest harvested, 10 shields to Coba. CI settler => settler. Calakmul courthouse => harbor. Order restored in DGI. Aztecs are building Great Wall. CI settler sent toward northern frontier. Another barb camp revealed and cleared (25 gp). Subsequent turns include unmentioned chasing/subduing of barbarians all over the map . 4 GP gifted to Monty to fend of annoyance due to warrior’s continued exploration of Aztec territory. (He’s booted out).

210 AD - Salamanca builds courthouse => Forbidden Palace. Niagra Falls is in disorder, assign entertainer; shift build to library. Copan builds galley => Great Lighthouse. Tikal library => settler. Quirigua courthouse => Temple of Artemis. Piedras Negras library => coliseum. Aztecs building Lighthouse. Cattaraugus production switched from library to aqueduct.

230 AD - Settler ambushed by newly appearing Barb camp. Yaxchilan is in disorder, make entertainer. DGI set to build library, will grow next turn so add entertainer. English complete Great Lighthouse, both we and Aztecs lost out there; switch Copan production to harbor.

250 AD - Grand River worker => market. Bonampak library => horseman. Dzib worker => library. Aztecs build Temple of Artemis, we lose again; Quirigua switches to coliseum. Rush build aqueduct in Cattaraugus for 88 gp. Gift furious Hiawatha 10 gp to grease our getting close to Iroq border. Visit cautious Monty & gift 3 gp.

260 AD - Gain Engineering & start Feudalism. CI settler => settler. Cattaraugus aqueduct => barracks.

270 AD - Tikal settler => settler. Kaminaljuyu library => harbor.

280 AD - gift furious Hiawatha another 5 gp. Yaxchilan => JT. Oil Springs temple =>library. Calakmul harbor => coliseum. Uaxatun market => court. Cuello marketplace => aqueduct.

290 AD - Copan harbor => JT. Tulum is in disorder; give entertainer.

The last few turns saw me herding Aztec settlers away from prime land with the following results:
View attachment 115041
View attachment 115040

Our first units (mostly Horsemen) have started to reach the Iroq frontier.
View attachment 115038
As we moved into the area, there were quit a few incidents of Aztec jaguars, etc. crossing into Iroq. territory. If we start a war will we face an alliance?
View attachment 115045

Here’s the save:
View attachment 115042
 
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