Completely new Nuke animation

how do i add this because theirs no read-me and im a moron,and i liked the idea of usin this 1 for the icbms and keepin the normal 1 for the tacticals nukes.
 
Genocidal, you can either replace it with the original nuke or icbm bomb anim. But make sure its the same name as the original or you'll have to edit the ini file, BACK UP THE ORIGINAL INCASE IT doesn't work!
 
ok when i go into the conquest folder and to art then to animation,it doesnt show any nuke folders?,am i in the wrong folder perhaps?.

thanx
 
TO Genocidal: I don't have C3C, only PTW, but I am assuming most of the file directories and unit animation names are the same (at least for the default unit art). Go to "Art\Units\ICBM\" and then BACK UP the original "ICBMBomb.flc" first (you may want it later). After that, put the explosion animation file in that folder, and rename it "ICBMBomb.flc". That should work...

BTW: Nice animation, although it does look quite a bit like a litteral 'mushroom cloud'. A bit more transparency and it would be fantastic...
 
I wonder what happened to Orthanc.. Anyway, my beef is that it is too Big. I understand what he was going for, but the thing isn't centered and looks funny :/
 
In this case I sugest making a gradual upgrade chain of nukes: i.e. start with V2 Nuke missiles with about 6-8 range tiles then go gradually increasing ranges until you rech the icbm with 36 (or so) range- keep this nuke animation for the next step: the Planet Buster which should have unlimted range...
 
Old missiles like that Polaris don't work in C3C -- the animations are upside-down. They need to be redone/updated if you want to use them in C3C, unfortunately.

Too bad, because it's otherwise a VERY nice looking missile.
 
I think it would be really cool if we could control the nuke's power (i.e. 10 mt, 20 mt, 30 mt, etc...), and the strength would control the percentage of the population that the nuke kills, the damage to the terrain, and the effective area of the blast... But of course, I'm just dreaming. Unless Civ 4 includes that (which I doubt it will).
 
Anyone tested ANY of these explosions in-game? Just tried out the H-Bomb flc -- looked great in the preview, but it only shows the first frame when you use it in-game.

Now, I used this as a regular "Victory" bombing animation to save some time ... do nuke attacks allow for different animations? I have not used these explosions flagged as nukes.
 
The nuke explosion works fine for me, Gorn

And Viking, you could do that with the PlanetBusters SMAC... Deppending on what kind of Generator it had, the Nuke got bigger
 
How are you using it? Flagged as a nuke? It doesn't work as a regular bombing explosion.
 
TO gorn: If you try it as a nuke and it still doesn't work (i.e. freezes on frame 1), you could try exporting and reimporting it through FLICster (the latest version). I had this problem with a unit I made; sometimes the animation length (in seconds) gets set to 0 (on older versions of FLICster), and it just stops on the first frame... If the animation time is correct, sorry, I don't know what to tell ya.

TO Goldflash: Hmm... That sounds cool, but I don't own SMAC. Is it a free download on the net, or a commercial game? Thanks for telling me about it too.
 
I'm gonna put this to some good use....
 
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