Condensed Maps idea (maybe for Civ 6?)

LordTC

Warlord
Joined
Nov 30, 2003
Messages
241
Location
Toronto
So I was wondering what people think of the following idea for condensed maps.

Up to two civilians can work any map tile, Cities can only work tiles in adjacent hexes (so 14 total workers and higher pop means only specialists).

Up to two resources per tile each resource associated with half of the tile so only one civilian gets the resource bonus.

Cities start with only their own borders culturally controlled but can buy land or expand culturally to get each of the other 6 tiles beside them.

Minimum distance for cities is 2 apart, which allows overlap of up to 2 hexes with another city.

The main advantage of this setup is that it would allow for large numbers of cities in a practical manner. Right now the bigger world maps only allow about 20 cities in Europe, and much of that is in insuitable land. By compressing the tiles, It would be possible to get far more cities into a map should a player desire it. Given how many cities real civilizations have this is an advantage for many.

Also, it would help in terms of unit movement because the turn sizes distort the nature and duration of war and combat horribly (routine 400+year wars in ancient ages, and 80 years to move a unit from one city to its neighbor), having less distance to cover between cities helps in this regard (only 40 years :p).

I also think the ability to put multiple resources in a tile, and have multiple civilians work a tile is something that can be hugely exciting for modders.
 
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