Condensed tips for beginners?

Newbie patch question - just started IV this weekend after years of III.

Going to pick up BTS tonight.

With BTS installed, which patches/versions should I be playing?

Seems from reading the forums like 1.74 is more trouble than it's worth.

If I install BTS, do I need to patch IV to 1.61 or does installing BTS take care of it?
 
I know that Granary is compulsory in every city, but what if you're playing a non-Creative leader and wanted to grow a city's BFC? Do you build Theatre? Library? Monument?
 
I like stonehenge for the prophet points and no hassle with monuments. Otherwise I still prefer monuments for all cities but future science cities get libraries mainly.
 
Installing BTS will make it unnecessary to install patches that came out before it. You should install the 3.17 patch to BTS.

http://forums.civfanatics.com/downloads.php?do=file&id=9800

Interestingly, I just reinstalled everything on my new laptop, and at some point (either during the vanilla install or before it would let me put in BTS) the install program insisted on putting in the latest Vanilla patch. It didn't give me a choice; it just started the process and put it in without my approval. I don't even know which vanilla patch it used!
 
Another poster mentioned something similar, so I disconnected from the interwebs before installing BTS - so it would only install what was on the CD, not any of the later troubled vanilla patches.
 
I wouldn't call the 1.61 patch troubled. It worked fine for me before I got BTS.

By the way, I think Civ IV+BTS is a hugely improved game over Civ III. Good luck with your loss of free time due to the uncontrollable urge to play just one more turn. Heh.
 
I wouldn't call the 1.61 patch troubled. It worked fine for me before I got BTS.

By the way, I think Civ IV+BTS is a hugely improved game over Civ III. Good luck with your loss of free time due to the uncontrollable urge to play just one more turn. Heh.

Right, I was referring to 1.74. BTS patches through to 1.53 or 1.61?

Question - why aren't patches just called "1" and "2" etc?
 
For the BTS patches, I think it is safe to assume that between the last two released-to-the-public patches 3.13 and 3.17, there were internal versions 3.14, 3.15, and 3.16. So, the "3" refers to the fact that it is a patch for the 3rd version of Civ IV (BTS), and the ".17" is the 17th version of a patch.

In other words, they are going 1, 2, 3..., it's just that we aren't seeing all of the versions.
 
I know that Granary is compulsory in every city, but what if you're playing a non-Creative leader and wanted to grow a city's BFC? Do you build Theatre? Library? Monument?

1. Monument
2. Library (and put two Scientist Specialists to work)

Later, Theater and Colosseum in border cities.
 
Hi all very new to the game play can anyone tell me why the other cities grow so fast! I feel like I am so slow in growing no matter what I do...thanks for any help
 
Improve food resources first and settle near food. Seafood is generally very good. Floodplains will do when there aren't any food resources. +2:food: is just not enough to grow quickly.
 
Also, buid a granary ASAP. Use the whip to speed the production of that building.
 
If I trade a tech, does it mean I lose that tech? If I lose the tech, to I also lose other techs associated with it or the other techs that resulted from the traded tech?

Am I making any sense?

Thx
 
When you trade a tech, the other guy gets it but you don't lose anything. tech versus tech means that the both of you win one tech in the exchange.
 
Can someone explain to me exactly the impact of a Granary. I know it stores 50% of the food after growth but what the bottom line here? Does it give my city more food? So for example, one pop point consumes 2 foods. My BFC produces 20 foods but I have 11 population points. Will my city continue to grow?

I could see Granaries being useful in production cities where many of the tiles produce 1 food but many productions.
 
A granary basically doubles your food output as long as it is positive. If you have a +4 food output, since your granary makes the food bar half full at the beginning, you will grow at double speed, so as if you had +8 food/turn instead of +4.

However, if you don't produce any food, a granary will not help.
 
I wouldn't say it this way, JujuLaute, I'd say growing costs only half as much food with a granary as without. It has no effect on the food output at all.
 
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