it just doesn't work anymore, forget itI know it was nerfed, however has anyone come up with the new nerfed formula, because all that I've been able to find in the forums is from before the patch, which is obviously wrong.
it just doesn't work anymore, forget itI know it was nerfed, however has anyone come up with the new nerfed formula, because all that I've been able to find in the forums is from before the patch, which is obviously wrong.
it just doesn't work anymore, forget it
??????
I have patch 3.19 BtS and it sure does work. You can still rush production with gold by using Universal Suffrage. I just want to find the formula for calculating HOW MUCH gold I need to hurry each production.
Points never matter, unless time is an issue. So in your case, completely irrelevant.This is my first post. I just started playing Civ 4 and I am not sure if this question was asked in the forum. One thing I noticed when playing was that I had the lowest point total but had the greatest civilization. Does that mean I am winning on a tech or cultural victory and losing on another? I turned off the time victory so do points even matter?
Thanks
there is a big penalty for rushing wonders, but I don't know exactly.Do wonders cost 4 times more this way?
Nope. I tested all this out in game before I posted it. I did not have the Kremlin, and in all cases I had invested at least one hammer.Keep in mind that it was noted upstream that national and world wonders get different penalties, so that explains the difference between the National Park and the other two. As for the other two, there's also a penalty for rushing something you have put no hammers into yet, which I believe stacks with the overall wonder penalty- could that be part of it? Alternately, did the Kremlin become involved (the ratio between your 3 Gorges and your Taj is exactly what you would expect if the latter was rushed while the Kremlin was in your hands.)
'benefit' for OB depends on how you use it.what is the game mechanics for open borders? So if i open my border with a smaller civ, do i get more or less benefit than the ai? What about a bigger civ? What determines which of my city gets foreign trade routes?
When it comes to foreign trade routes - you will only get one trade route to each foreign city. Whereas with your local trade routes, they can be replicated many times.Also, when I chooses the option "open trade routes with all foreign civ" in the UN, it seems like it's not working b/c I still see a lot of domestic trades. Is this because all other ai running mercantilism?
At the later stages of the game you can pretty much see which way is the best/easiest. On the other hand, when you start the game you have a general idea too, depending on leader, map type or even current moodHow do you choose your win type? Do you decide it and pick a civ according to that? If not, what makes you decide it? The starter zone? Do you play a bit to decide it? I know that higher difficulty means even earlier planning too.
I find Culture easiest but you need to understand diplomacy first and that takes time and experience. Other than that, Diplomacy in Realpolitik way is very easy (Realpolitik is when AI vote for you not because they feel charitable towards you but because they are your vassalsFourth, any winning conditions are -generally- easier than the rest?
From personal experience, I'd recoomend to play Standard size maps first. Less stuff to worry about, easier to learn. Quicker games, e.g. you can play many more games within the same time, means more experienceThird, as a person who's getting used to actually playing the game, is using any game options would be more fitting? Currently I'm playing Huge, Temperate Shuffled/Continents maps without touching the number of leaders. I either get a random leader or pick one myself (usually ones with peaceful traits and with hunting if possible).
First, I'll ask something that is answered on a few guides, but it seems everyone has their own idea in this, so I wanted to hear some more.How do you choose your win type? Do you decide it and pick a civ according to that? If not, what makes you decide it? The starter zone? Do you play a bit to decide it? I know that higher difficulty means even earlier planning too.
Second, this new espionage with BtS confused me alot. I keep getting spy messages. I used spies a few times myself. From what I see, if the spy is very succesful, then he returns to the capital. If he is caught, there is still a chance that he may have completed the mission. But either case, I never spotted "You used a spy" message in the diplomacy box. Are spies to be constantly used now? Or how constant would you say?
Currently I'm playing Huge, Temperate Shuffled/Continents maps
How do you choose your win type? Do you decide it and pick a civ according to that? If not, what makes you decide it? The starter zone? Do you play a bit to decide it? I know that higher difficulty means even earlier planning too.
Second, this new espionage with BtS confused me alot. I keep getting spy messages. I used spies a few times myself. From what I see, if the spy is very succesful, then he returns to the capital. If he is caught, there is still a chance that he may have completed the mission. But either case, I never spotted "You used a spy" message in the diplomacy box. Are spies to be constantly used now? Or how constant would you say?
Third, as a person who's getting used to actually playing the game, is using any game options would be more fitting? Currently I'm playing Huge, Temperate Shuffled/Continents maps without touching the number of leaders. I either get a random leader or pick one myself (usually ones with peaceful traits and with hunting if possible).
Fourth, any winning conditions are -generally- easier than the rest? Or harder? I know there are lots of variables included, but still! (obvious noob;P)