Condensed tips for beginners?

I have a question regarding build queues :D

One can place a project at the beginning of the queue or at the end of the queue, using shift and control, but, is there any way to change to place of projects already in the queue?
I'm wondering about this because I can't understand how Sisiutil built the Oracle in this post: http://forums.civfanatics.com/showpost.php?p=4333586&postcount=139
You don't really move the existing build itself, you just insert builds before it or after it. In the post you linked to, the Oracle was already in the queue and mostly built. I then Ctrl+clicked on the barracks to insert it into the queue ahead of the Oracle. When the barracks was 1 turn from completion I whipped it to completion so the overflow went to the Oracle.

Does that help?
 
Thank you for the answer! :D

Well... I was already doing the way you've just explained. But it helps to know that there is no way to swap projects in the queue, as now I won't waste time thinking about it. :)

But but but... since you're already answering questions :P - is there anywhere I can find specific details on build orders for the first few turns, what to work and whatnot? I always fall behind someway or another. If I go for the Oracle in cap, I don't have enough cities settled or workers trained, if I wait too long (i.e. grow my city to pop 3-4), I miss one of the wonders or just fall behind in the short run and so on. I am still playing noble, so it doesn't ruin much (except for my last game, in which building the oracle cost me being boxed in by Qin, with just two cities settled by me), I usually get an advantege, but, it just doesn't feel right. I got to the ALC game since Frederick was in civ 4 what Pericles is now, and I kind of like Phi/Cre. In that game I understood the first few parts, up until the Pyramids, but after that I have no clue where the settlers and workers came from. :)
 
There is a lot of wide-ranging discussion regarding early build orders. I prefer to build something like a Warrior or Workboat first to allow the city to grow 1 pop, making the next build--usually a Worker or a Settler--a little faster. As the game progresses, if a city is close to its next growth point, I will often allow it to get there before I switch its build to a Settler or a Worker, since working an additional tile will accelerate those builds. Also remember that you can accelerate all builds by whipping and/or chopping.

You always face that crucial decision in the early game: expand or go for an early wonder?

Consider this: the reason for doing either one is to gain an advantage. Ideally what you want to happen is for whichever path you choose to render you an advantage that you can use to regain whatever you gave up pursuing initially. Specifically, if you choose to expand, you should have enough cities to power your research and build units so you can conquer the nearest city with a wonder to didn't build because you expanded. Or the wonder you built gives you an advantage that allows your more limited-sized civ to accelerate its research and/or production and/or military to expand through force.

On the higher levels, it's just easier to conquer than to wonder-spam. I can't remember the last time I built the Oracle, or the Pyramids, or the Great Lighthouse, etc. Generally, on the lower levels, players wonder-spam; on the mid-levels, they only build wonders for which they have the resource (usually marble or stone) that accelerates the build; and on the higher levels, players rarely build wonders, electing to conquer and capture then instead.
 
Thanks! :D

I've just read most of your guide about intermediate tactics, and it does help to know that you can't win all of the races. This last game showed to me the price of going for a wonder without the resource for it close by and with a rival civ very close by.

Thanks for the tips!
 
You can take something out of the queue altogether and then reinsert it at the beginning or the end as you please. You won't lose the hammers.
 
You can take something out of the queue altogether and then reinsert it at the beginning or the end as you please. You won't lose the hammers.
Just to clarify, you will start losing hammers if you leave it out of top of the build queue long enough. I think it's 10 turns for units and 40 for buildings before the deposited hammers begin to decay.
 
I have a question regarding build queues :D

One can place a project at the beginning of the queue or at the end of the queue, using shift and control, but, is there any way to change to place of projects already in the queue?
I'm wondering about this because I can't understand how Sisiutil built the Oracle in this post: http://forums.civfanatics.com/showpost.php?p=4333586&postcount=139
You can always delete things from the queue if necessary - the game will remember how many :hammers: you had invested into whatever it is you're deleting so that you can come back to it.
There is a drawback in that if you leave it for too long, the :hammers: begin to decay away, which happens faster for unit builds than buildings.

So in Sisutil's case, the barracks was being built until Priesthood came along, at which point he swapped to Oracle.
Then the aim was to whip the barracks to collect lots of overflow :hammers: for the Oracle, since whipping directly into a wonder gives a penalty in the :hammers: generated.

Make sense?

EDIT: Gah, once again I failed to check the next page before posting - only to see many many people have already answered the question. Sorry for timewasting :P
 
What map type would you recommend for me?

I'd like a few continents on which civs to start, plus one-two continents inaccessible before Astro, and maybe a few islands in the same situation? I'd like to play something like Terra, just that with more than one continent for all of the civs to start on. Is there such a map type? :D
 
What map type would you recommend for me?

I'd like a few continents on which civs to start, plus one-two continents inaccessible before Astro, and maybe a few islands in the same situation? I'd like to play something like Terra, just that with more than one continent for all of the civs to start on. Is there such a map type? :D
Start a custom game, and you could try custom continents - and then set the number of continents greater than the number of civs.

Maybe Fractal would work?
 
Well, custom continents doesn't create virgin continents :)
It can if, as adrianj suggested, you set the number of continents to be greater than the number of civs. The same logic can be applied to the Hemispheres map type, I think. You could also experiment with the RandomScriptMap settings and see if you get what you're after.
 
But I also want the civs to be able to communicate early on. :|:) Yeah, I am impossible. :)
Your really are talking about a Terra map, then, but it sounds like you'd like the "old world" to have water separation (coast, not ocean) between the "continents"--since on the Civ IV Earth map as in real life, Europe, Asia, and Africa are connected by land.

Sorry, I don't think there's a map script that can accommodate you. However, you might ask for help in the Creation and Customization/Map Scripts forum.
 
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