Condensed tips for beginners?

What map type would you recommend for me?

I'd like a few continents on which civs to start, plus one-two continents inaccessible before Astro, and maybe a few islands in the same situation? I'd like to play something like Terra, just that with more than one continent for all of the civs to start on. Is there such a map type? :D

PerfectWorld or NewWorld
 
Does Theocracy have much value other than military bonus for new units? I only turn it on when I am on a military building spree.:)

Sometimes it can be useful to prevent the spread of the AP religion to you completely, to prevent the diplo victory vote from coming up.

Next poster said:
< insert obligatory random-event-screwing-this-"tactic"-up whine > :p
 
Sometimes it can be useful to prevent the spread of the AP religion to you completely, to prevent the diplo victory vote from coming up.

I don't understand how that would prevent a competitor from winning a diplo victory except indirectly -- i.e., it helps his economy to get gold from my cities that have his religion. I play Warlords (no AP).

Since I play mostly for cultural victories, I would not use it except for military buildup -- at least not until I had 3-4 religions in my civ.:)
 
I don't understand how that would prevent a competitor from winning a diplo victory except indirectly -- i.e., it helps his economy to get gold from my cities that have his religion. I play Warlords (no AP).

Since I play mostly for cultural victories, I would not use it except for military buildup -- at least not until I had 3-4 religions in my civ.:)

Well AP diplomatic victory was what I was talking about. One of its requirements is that every Civ in the world has at least 1 city with the AP religion.

Another reason to use it is for favourite civic diplo bonuses. Theocracy is a somewhat common favourite civic at least with the BtS Civs included (Saladin? ZY? I've ever only played BtS :) ).
 
Edit: Sorry... didn't see this was already answered.
 
My cpu struggles in the late game, is there a mod that reduces the graphics even more so that it might run more smoothly for me?
 
I get the feeling that this game doesn't quite handle memory correctly. If you save, quit, restart the game, it'll go faster for a while. Rinse and repeat. :)

I have a rather good system, and Civ4 also slows down after playing for a while, it's annoying, but you might not need to use drastic measures. (i.e. reduce graphics)

Try the exit game restart thingy and please let me know if it works. If not... well... I'd also appreciate whatever help you find. :D (But I just won't reduce the graphics... 1 GB mem of graphics and 8 GB DDR3 RAM and Quad core @ 2.4 GHz just won't let me play with too low settings /bragging :))
 
Build more workers, stop working unimproved tiles. This piece of advice should take you at least a difficulty level up ;)

If you want game-specific advice, you'll need to either post a save or a lot more screenshots (tech screen, glance screen etc), preferably both. All that and in your own thread here in the S&T section and you'll get a lot of feedback.
 
Well... I have few workers because I prioritized settling and other stuff, but yeah, I lack workers in most of my games, early on. :(

I will post in a separate topic, thanks for the pointer.
 
@CivilizedTiger

Workers are a tricky balance in the early game. On one hand you want to build settlers to build cities to secure more land - something it looks like you have done well in this game which looks to be quite crowded.
On the other hand, as Silu pointed out, it is never a good idea for your cities to work unimproved tiles.
The simplest solution for your game right now would be to set some of your size 4 cities to build workers and have them whipped out - solves two problems at the same time - extra workers and not working unimproved tiles.

You are right in saying that jungles can be nice for future cottage spam, but with more workers you could chop the jungle faster, get cottages built sooner, and have your hamlets, villages and towns mature earlier.

You say you are worried about an AI declaring war on you. Two pieces of advice for you here:
1. know where the threat might come from. In this respect, your confucian friends are less of a threat than Boudica and Willem. And you say you are seperated from Boudica by a confucian ally, so she probably won't be a problem.
2. While the information has always been available - the BUFFY mod lets you know in the score area (bottom right) when an AI says "We have enough on our hands right now" aka WHEOOHRN - it shows as a red fist. This is like a heads up saying "look at me! we're planning to attack 'someone' soon". If that 'someone' could be you, then its a good time to prepare your defenses.
 
@CivilizedTiger

Workers are a tricky balance in the early game. On one hand you want to build settlers to build cities to secure more land - something it looks like you have done well in this game which looks to be quite crowded.
On the other hand, as Silu pointed out, it is never a good idea for your cities to work unimproved tiles.
The simplest solution for your game right now would be to set some of your size 4 cities to build workers and have them whipped out - solves two problems at the same time - extra workers and not working unimproved tiles.

You are right in saying that jungles can be nice for future cottage spam, but with more workers you could chop the jungle faster, get cottages built sooner, and have your hamlets, villages and towns mature earlier.

You say you are worried about an AI declaring war on you. Two pieces of advice for you here:
1. know where the threat might come from. In this respect, your confucian friends are less of a threat than Boudica and Willem. And you say you are seperated from Boudica by a confucian ally, so she probably won't be a problem.
2. While the information has always been available - the BUFFY mod lets you know in the score area (bottom right) when an AI says "We have enough on our hands right now" aka WHEOOHRN - it shows as a red fist. This is like a heads up saying "look at me! we're planning to attack 'someone' soon". If that 'someone' could be you, then its a good time to prepare your defenses.

This is a good tip. I do a fairly good job getting workers out - I'm just inefficient with them which I am working on.

My biggest problem is getting Settlers out. I always struggle to get 6 cities at 1AD. I tend to focus on building infrastructure or military units instead of expanding horizontally.

Is it common to whip Settlers or is it even encouraged? How do you know if you should build a settler instead of say, a Library? Is it a question of looking at whether my empire would benefit more from the +25% science or a new settler?
 
My biggest problem is getting Settlers out. I always struggle to get 6 cities at 1AD. I tend to focus on building infrastructure or military units instead of expanding horizontally.

Is it common to whip Settlers or is it even encouraged? How do you know if you should build a settler instead of say, a Library? Is it a question of looking at whether my empire would benefit more from the +25% science or a new settler?
One thing you can try doing is playing as an Imperialistic leader; they get a 50% bonus from hammers when producing Settlers.

Of course you can whip Settlers. Early in the game, if a city is working 1 or 2 unimproved tiles (usually forests), feel free to whip them away, as you're not getting much benefit from those tiles.

As for choosing whether to build a Settler or a library--that's more a matter of choosing what each city should be building, i.e. city specialization. At first, your cities (especially your capital) will have to be multi-purpose, but one of your first goals should be to start specializing each city. Then the choice is easy: your best commerce cities should build libraries, as they will yield the most benefit from them, while your production and/or food cities should produce new units, including Workers and Settlers, especially when they reach their happy caps and can't grow any further.
 
My biggest problem is settling enough cities. I find the maintance cost too crippling to overexpand plus I try to optimize each city's placement (at least 1 resource, no cities overlapping which means cities have relatively a big distance between them). I aim for 4 cities before AD which I usually accomplish. I've built around 13-14 cities in total while the AI had around 30 (BetterAI mod). I usually play on large-huge-bigger maps, enjoy isolation (it fits my slow expansion) and sometimes succumb to my wonder-religions lust

My questions are:
-Should I go for land optimization or city optimization? Try to fit more cities or build better cities?
-A general guideline as to how many cities I should go for?
-Is city micromanagement necessary past noble?
-Can you support a big empire early in the game without a religious economy and with minimal wonders and still be compatitive?

I usually win on noble (not as consistently now with Better AI mod) but really dont know how some guys manage on higher difficulties...I tend to lose focus as my game progresses. Later game tends to become a worker/city micromanagement hell
 
My biggest problem is settling enough cities. I find the maintance cost too crippling to overexpand plus I try to optimize each city's placement (at least 1 resource, no cities overlapping which means cities have relatively a big distance between them). I aim for 4 cities before AD which I usually accomplish. I've built around 13-14 cities in total while the AI had around 30 (BetterAI mod). I usually play on large-huge-bigger maps, enjoy isolation (it fits my slow expansion) and sometimes succumb to my wonder-religions lust

My questions are:
-Should I go for land optimization or city optimization? Try to fit more cities or build better cities?
-A general guideline as to how many cities I should go for?
-Is city micromanagement necessary past noble?
-Can you support a big empire early in the game without a religious economy and with minimal wonders and still be compatitive?

I usually win on noble (not as consistently now with Better AI mod) but really dont know how some guys manage on higher difficulties...I tend to lose focus as my game progresses. Later game tends to become a worker/city micromanagement hell
First of all, don't be afraid of overlap. For most of the game, especially the crucial early game, your cities will not have enough population to work all their tiles. Later in the game you can compensate for the overlap with things like Sid's Sushi to give you enough food to grow the city. Overlap will reduce maintenance, and sometimes overlap is necessary to ensure that all the best tiles (like riverside grassland and flood plains) are within the workable fat cross of a city. Finally, one of the best things about overlap is that citizens from one city can work another city's cottages, ensuring they grow, even though the first city doesn't have enough citizens to work all of them.

On that note, since you're playing on Noble, I assume you're running a cottage economy, and that's the key to making your early game viable especially in the absence of an economic boost like a shrine. The key to the cottage economy is to be able to grow your cottaged cities as large as possible so you have as many citizens working and growing cottages as you can. Try to snag early happiness resources (gold, gems, silver, ivory, fur), go for Monarchy and Hereditary Rule ASAP, allow a religion to spread to you and adopt it and spread it for the +1 :). Other priority techs are Pottery to be able to improve tiles with cottages, Sailing for trade routes along coast and rivers, Writing to open borders for trade routes, Currency for markets and +1 trade routes, Code of Laws for courthouses.

One other tip with cottages: the best cottage cities are near lots of rivers. Riverside grassland or flood plains are best for cottages as they have +1 :commerce: to begin with; put a cottage on that tile and it automatically yields 2 :commerce:--so it's as if it instantly grew to a hamlet. If you play as a Financial leader, a riverside cottage yields 3 :commerce: out of the starting gate, so it's like getting an instant village!

Specific answers to your questions:
-Should I go for land optimization or city optimization? Try to fit more cities or build better cities?
A bit of both. Sub-optimal cities may be necessary to claim an important resource. Generally though, in the early game when you have few means of mitigating maintenance costs, you want the best cities possible. Hold off on founding sub-optimal cities until you have better means of making them pay for themselves.
-A general guideline as to how many cities I should go for?
4 to 6, generally, before you have techs like Currency and Code of Laws to be able to afford more.
-Is city micromanagement necessary past noble?
Oh heavens yes! Even more so, especially when doing things like optimizing whip overflow.
-Can you support a big empire early in the game without a religious economy and with minimal wonders and still be compatitive?
Yes--I hope I answered this question in my advice above. :D
 
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