Condensed tips for beginners?

Thank you for the tip! :D

Unfortunately, I've settled 2 N of the ellies in the middle of the island. :| That will be a mediocre city until machinery, at least, and even then, I won't be able to place watermills over the farms until I get CS.

But... don't I also need a production city near the coast? Is the Moai city enough for building galleons and frigates when the time comes?
 
Well, then build it on the western desert tile, and with MS and after bureaucracy you'll have a good production site.
 
Thank you for the saves! :D

I see you've taken the CE route, and it does look good enough, and to be honest, in my no-cottages game, I was starting to reach the point where I had to use merchant specialists in order to be able to pay for the armies I was raising in order to capture the Spanish. I guess I should let pure SE attempts for when I'm doing a bit better.

At 100% research, your 1000CE save offered more research points than all of my specialists managed to offer at around the same time, but the problem for me is that from this point onwards, SE goes down, CE goes up.
 
After studying and asking in this forum, i finally got a good score at Noble. Thanks for all the advice.

Tried Prince for the first time yesterday.

Are they more diplomatic angry at you on Prince in comparison to noble? I try not to piss them off in the start, but 4 of them started war against me pretty early on. (Spain, French, Aztec and Russian)

The key to success for me on Noble was WAY(!) more focusing on armies and war than I did before. Lots of units is needed.
 
what is the cost factor for upgrading?

In particular, my cities can produce 21,17,8 and 4 hammers, respectively. I want to build an army of of cuirasseur by upgrading 20 horse archers. I am about 30 turns away from military tradition and gunpowder. How much gold do I need? Currently I can make 100 gold per turn, what is the most efficient way to make this army. This game is played on immortal and I plan to expand as soon as possible. Currently I'm the tech leader and I think the max opposition i will see is 8 (pikeman and longbow) defend on a 60% culture hill and 40% hill on the weakest ai's 2 cities.

Edit: This is Normal Speed.
 
what is the cost factor for upgrading?

In particular, my cities can produce 21,17,8 and 4 hammers, respectively. I want to build an army of of cuirasseur by upgrading 20 horse archers. I am about 30 turns away from military tradition and gunpowder. How much gold do I need? Currently I can make 100 gold per turn, what is the most efficient way to make this army. This game is played on immortal and I plan to expand as soon as possible. Currently I'm the tech leader and I think the max opposition i will see is 8 (pikeman and longbow) defend on a 60% culture hill and 40% hill on the weakest ai's 2 cities.

Edit: This is Normal Speed.

I beileve the upgrade formula is the difference in production costs times 3 plus 25.
 
Thanks to both Yxklyx and cabert
 
Hi All, something I've been wondering for some time now: what does the AI do to my workers if it captures one? They always disappear into thin air..
 
I don't think it's quite that simple.
If the AI captures a worker in your lands, or maybe also neutral lands, then it gets destroyed (deleted). If it captures it in its own lands it will keep it. At least I think that's how it works.
Should be straight forward enough to set a test up in World Builder if you wanted to know for sure.
 
I see you've taken the CE route, and it does look good enough, and to be honest, in my no-cottages game, I was starting to reach the point where I had to use merchant specialists in order to be able to pay for the armies I was raising in order to capture the Spanish. I guess I should let pure SE attempts for when I'm doing a bit better.

At 100% research, your 1000CE save offered more research points than all of my specialists managed to offer at around the same time, but the problem for me is that from this point onwards, SE goes down, CE goes up.
A no cottage game is something only really worth playing as a challenge, even in the purest of "SE's" cottages will exist, most typically in a bureau capital that will be able to pay for most, if not all of your upkeep costs.

SE doesn't mean no cottages, and CE doesn't mean no specialists and similarly, TRE doesn't mean don't use cottages or specialists :lol:. I personally agree with certain other posters that the terms are pretty bad and often seem to lead people astray in exactly this way :sad:

Most good economies are going to make use of just about every source of income you can get, you may focus on certain ones but in the end its probably going to be a mish mash of useful outputs. Also remember that the :science: output of specialists isn't just limited to the value you see in the corner, the GS output is a significant source of :science: itself.
 
Heh, I'm following a no-cottage SG. They're struggling with research.

Anyway, anyone got general principles on Prince difficulty? What are some general considerations I should take into mind when I jump from Noble? (stuff like wonder build dates, AI city counts, tech discovery dates, etc)
 
Thank you for the clarifications! :D I guess the only part left before being able to play good CE is to go over my biases. :) (for instance, when I see flatlands, I see cottage city, it always feels like a huge waste to farm such a location :))

@SS-18 ICBM
You'll find that prince difficulty is almost as easy as noble.
I've won most of my prince games without building almost any wonder, so you don't have to worry too much about that. I think Kremlin was an usual suspect in my Willem games, but as far as the early wonders go, you can skip them without much of a price. Also, if you're near someone such as HC, you can skip them altogether, wait for him to build some, and war him. :)

I've also won most of my prince games before I had understood the value of hereditary rule in this game, so you can even go for early currency rather than early monarchy, although I tend to think monarchy is important in all difficulty levels. But anyway, worker techs, then defense, then pottery, then either myst-med or poly-priest-monarchy or writing-maths or alphabet, depending on neighbours and your wish to pursue other math techs-currency-col. Going for monarchy also means you can grab the Oracle, which on prince you can get rather late, it's very rarely that the AI takes it before you. The one thing you have to keep track, in case you're reading the strategy tips of higher level players, is that you won't be able to tech trade anything early in the game, so researching alphabet yourself might be needed, if you want to trade and have trading partners available.

Anyway, prince is rather easy, you most likely don't need advice if you can already beat noble Maybe one advice would be to play as a strong leader first, to get your confidence on, but, on the strategy side...

Have fun!
 
I don't think it's quite that simple.
If the AI captures a worker in your lands, or maybe also neutral lands, then it gets destroyed (deleted). If it captures it in its own lands it will keep it. At least I think that's how it works.
Should be straight forward enough to set a test up in World Builder if you wanted to know for sure.

yes that is my impression as well. quite annoying though because that means you can't capture them back...
 
So the AI disbands vulnerable civilians nowhere near its borders to cut down on maintenance and protection? Sounds extremely clever to me.
 
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