Sircam
Chieftain
The following are suggestions that want to improve the game. I am waiting for "shadow" but I only see a lot of new things but any refine to the gameplay.
I have played hundreds of games with FFH2 but I think that the conditions of victory are unbalanced with some simplest than others. I always win building all Altar of Luonnotar because with the right Religions is matter of time gathering all prophet i need and remove it from the VC is not a solution.
I try to give you my impressions about the VC:
- points vicotory is to easy (I play at Monarch)
- conquest victory is amusing but not if it is achieved for hundred of games.
- Domination is funny only in small map. If I want a longer game playable in a lot of days and not in a few hours I have to use large maps and I can assure that in large map Domination is nearly impossible or it is boring
- Tower of mastery is bugged and the Mana Request are very high
- Spreading Religion in all over the world (in large maps) hoping to achieve a victory us very difficult. In my last game I spread my religion in all the cities of the enemies but I was unable to reach 80% considering that I was disposed to pay in order to convert my enemies
So the simplest way to win is the Altar of the Luonnotar...
Therefore I am grateful to Kael and all the guys who are working to the mod for the countless hours of fun they give to me but I pray them of refinig some aspects of the game instead that to add new things and to uniforms the Conditions of Victory
I have played hundreds of games with FFH2 but I think that the conditions of victory are unbalanced with some simplest than others. I always win building all Altar of Luonnotar because with the right Religions is matter of time gathering all prophet i need and remove it from the VC is not a solution.
I try to give you my impressions about the VC:
- points vicotory is to easy (I play at Monarch)
- conquest victory is amusing but not if it is achieved for hundred of games.
- Domination is funny only in small map. If I want a longer game playable in a lot of days and not in a few hours I have to use large maps and I can assure that in large map Domination is nearly impossible or it is boring
- Tower of mastery is bugged and the Mana Request are very high
- Spreading Religion in all over the world (in large maps) hoping to achieve a victory us very difficult. In my last game I spread my religion in all the cities of the enemies but I was unable to reach 80% considering that I was disposed to pay in order to convert my enemies
So the simplest way to win is the Altar of the Luonnotar...
Therefore I am grateful to Kael and all the guys who are working to the mod for the countless hours of fun they give to me but I pray them of refinig some aspects of the game instead that to add new things and to uniforms the Conditions of Victory