First of all, i never play below immortal. I rarely if ever found religions, but i almost always manage to capture at least one holy city (usually 2 or 3 of them) before getting banks and wall street.
This depends heavily on having some religious nut on my continent. Yes, others can go for religions as well (Jewish Stalin being kind of ironic), but if the other continent has eg. Isabella + HC, all religions will go there. HC particularly seems to try to collect them all..
With that in mind, I have indeed had Taoism take off, become the biggest religion in the world. Because it was the only religion on the continent. It's not exactly unusual even - as I said, start on the continent where nobody cares about religions, and Confucianism or Taoism might become the biggest single religion. Then it just becomes a task of getting a prophet - and if all you have is a single temple to run a priest from, it's not all that easy.
It's also very rare that i don't manage at least one spot with 12+ cottages possible. Usually i'll have at least one spot with 15 or more.
I found those spots mainly in the jungles. 12+ is thus what I've set as my target for main cottaging, the super science city. Yes, sometimes I luck out. Haven't been praying enough to the RNG gods maybe, but 15+ cottages would be really rare for me.
Sounds to me like you just don't attack enough and conquer enough territory.
As I play large map, continents, the distances are large. This means I almost never end up going to war pre-maces - having a neighbour close by seems rare even when I started adding 2 extra civs (11 total).
However, I must add that I indeed don't go to war much. I'm a builder, not a warrior. So either I make col-sling, philo-sling (and get a prophet), or luck out with some close by neighbour that pursues religions.
Overall, I've found the shrine income to be very nice, but something I rarely get.
You only need one. See the thread about exploiting AIs by gifting them money so that you can trade all your resources to the single AI for all their money.
The word "exploit" is something I don't like. If the way to win is by exploiting some bug (yes, I think it's a bug if working by it is called exploiting), then I'll rather stay on lower difficulty level. I have no aspiration to some day win on Deity - I'm happy to play games on levels where I can try different things.
That doesn't mean I'm not trying to improve. Currently I'm working on getting the hang of SE - if I can handle SE without feeling like a bureaucrat (the micromanagement I've needed to do to date to get SE to work for me has been too much, not fun enough for me) then yes - that becomes another tool in my box.
Also I'm working on the warring aspect - how to handle early wars, how to finance an army, how to still keep research up. For that reason, I've added even more civs (13 total) to the map, so that I should get a close neighbour I can go whack early on. Maybe I find out what works, what doesn't, things I need to do to keep research going while bleeding my coffers to finance the army I need to wage war. When I get that right, I have yet another tool in my box.
I can easily get 8 or 9 per resource by the time i get plantations (i tend to go for calendar pretty late). This will give me more money then a cottage/town by the same time period. Not to mention that i could get an extra happiness or health resource in exchange for the sugar, which is normally worth to me a lot more than even a fully grown town.
Trading is a bit harder question. When trading resources (or techs, or anything else for the matter), I consider diplomatic relations, who's my buddy and who's not - and also who I like and who I don't like. Not necessarily the most optimal play, but as I seek to optimize my play only within the limits I choose to play with, it's fine for me.
However, with 11 civs on the map, I should be able to trade a lot, right? Not really. I easily end up with 2-3 civs that I try to ally with, and when the alliance is formed (in my mind that is), I actively seek to work with my allies, not with others. Also, the AI is often limited by resources. It's extremely dumb. It easily ends up having happy or health limited cities where a human would actively seek out ways to remedy this. Then again, I think I'll see this change at least to some degree when I finally get around to installing Blake's AI mod.
Half the game is played with half the civs around, as diplomacy with the other half will open only when caravels find the other continent. Even then, it takes for Astronomy to open up trading.
Exactly, the problem can easily be solved with slavery if they cancel the trade, but in the meantime, you can have 1 more pop in each and everyone of your cities, which is worth a lot more than a single town.
I'm used to cracking the whip, but for now I'm also trying to learn to live without it. And even without considering caste, emancipation will come some day. Still, the whip is indeed a solution to many problems, and this one can be handled the same as any other source of unhappiness.
Overall, I would say that there's so much luck involved that I can't really plan on eg. Holy Coin Wallstreet, or truly superior (15+ cots) science city. If I do plan on anything like that, I must be ready to reroll the game often. And so, if my experience is that these things can't be taken for granted, how can I recommend someone to play on them? "Wall Street goes to the shrine city with best spread religion" - err... to the other continent, quite inaccessible location for me? Right.
Also, even if I choose to play on lower levels, choose to limit my play in some way, I still enjoy reading about high level games. I've followed The Final Frontier (deity SG with Blake's AI) with interest, as I do follow ALCs, EMCs, and many SGs. I may learn something useful from those games, but most of all they're entertainment for me - with all respect to the players
