But the best point is that they probably have most of it finished already and lying in a drawer and thus multiplying their profit on the game tenfold.
Which is okay - dont get me wrong - but the DLC price should be in a region where we dont even have to start discussing it. Running with my scenario 2$ would still be raking in the cash without giving the buyer a headache.
Regarding your analysis of the time it would take - I think you grossly underestimate how difficult and time consuming it is to do a lot of those things. I have done many of the things on the list at some point. Most not professionally, but some. I have talked to one of the artists who worked on Civ4. I talked to the producer of Alien vs Predator (the game, not the movie). A friend worked at Warthog studios (developed a bunch of games, including Richard Burns Rally). A classmate's cousin works at Starbreeze Studios. Myself and a friend have both applied at Paradox Interactive (developers of Hearts of Iron series) for job positions, though that was long time ago.

What surprised me was just how insanely time consuming things are to do. Even small stuff people think is easy can be a very large, complex, time consuming task. You have to be thoughtful and meticulous when doing commercial quality work.
I wish we could hear from some of the Civ5 developers (or other professionals) on this. It may humble your opinions.
Regarding what you wrote in what I quoted above - I can only agree with that the price should be lower. More would buy it, more would be more positive towards Civ5 as an experience, there would be more multiplayer, more playing period, more word of mouth, more goodwill, more open minds to DLC.