This is my turn log for the Ancient era in my Open class game (Part 1 of 2)
4000 BC -- Like so may of you, I send my worker to the wheat. I like the bonus grassland I find, but don't see anything that persuades me not to send my settler north, to the river. So that's what I do.
3950 BC -- I found Chichen Itza and start building a warrior. I start a road on the wheat. I begin researching Alphabet at 20%.
3900 BC -- I don't make any moves.
3850 BC -- I finish the road on the wheat and move northeast to the BG.
3800 BC -- I start building a road there.
3750 BC -- I don't make any moves.
3700 BC -- I finish my road and start on a mine. I finish my warrior and start a granary. I move my warrior east.
3650 BC -- I move my warrior southeast, into the hill.
3600 BC -- I move my warrior south and see the spices.
3550 BC -- I decide to send my warrior along the river, so he heads east.
3500 BC -- Again, the warior heads east. The worker, having finished the mine, moves northwest, onto the bonus grassland.
3450 BC -- My borders expand. I see some silks nearby, as well as jungle and what looks like marshland. My workers will have their jobs cut out for them. I continue working the BG, rather than the wheat -- I want my granary complete as soon as possible. I start mining the BG, and move my warrior onto the mountain. He has found the source of the mighty river the feeds Chichen Itza!
3400 BC -- My warrior moves north along the coast.
3350 BC -- My warrior moves onto the second mountain, giving me more info about our coast.
3300 BC -- And now he's on the northernmoast coastal mountain. It appears our coast curves west/northwest from here.
3250 BC -- I move the warrior onto the hill. I adjust my science slider down to 10% (not that it makes a difference in either my income or the turns until I discover Alphabet). Chichen Itza has grown to size 3. Again, I work a forrest rather than the wheat, so that Chichen Itza will grow after I build the granary instead of the turn before. My worker starts roading the mined BG.
3200 BC -- I kick myself for not downloading a pop-head graphical mod pack. I spent last turn staring at the city screen and the F! screen, yet somehow, did not notice that I had 2 content citizens and 1 unhappy. The luxury slider goes up to 20%, but I've lost a turn at this critical juncture of the game. To quote Charlie Brown, "Auuuggh!"
3150 BC -- My worker finishes his road on the BG and heads SE to the grassland, which he will irrigate so that we can irrigate the wheat.
3100 BC -- As on every other turn, I move my warrior. He is one square from the hill that is north/northeast of our city, right by the mouth of the second river. I think I will build a city there.
3050 BC -- Moving onto the hill reveals nothing exciting.
3000 BC -- We finish the granary and begin building a worker. I move production from the forest to the wheat. I sned my warrior toward the mountain at the source of the small river. I begin irrigating the grassland. Herodotus lists the 8 most advanced Civs and I don't make the cut.
2950 BC -- Standing on the mountain reveals a relatively fertile valley filled with grassland and bonus grassland. The gods -- or ainwood -- have truly blessed our people (I hope).
2900 BC -- Chicen Itza finishes its worker and starts on a barracks. The new worker finishes irrigating the grassland and the original worker starts irrigating the wheat. The warrior ehads north and sees a blue border.
2850 BC -- The warrior moves toward the new civ, while the second worker starts irrigating the wheat.
2800 BC -- The wheat is done, we're back to a size 3 city. I move both workers across the river to start improving the BG tiles on the northeast side of the river. My warrior moves onto the mountain, where he sees the blue people have a cow and some tobacco in their territory. But there are no blue cities or units visible from up here.
2750 BC -- I move onto the cow, and that sends honest Abe running to greet me. The jerk has Ceremonial Burial, Bronze Working, and Alphabet, but he won't sell any of them to me.
2710 BC -- I move out of America, continuing to the north, while my workers move onto the easternmost BG in Chichen Itza's territory.
2670 BC -- I lose another turn due to luxury slider incompetence.
2630 BC -- I move my warrior around some more.
2590 BC -- Ditto.
2550 BC -- I finish my barracks and start on a settler. This time, I manage my lux slider properly and don't miss a turn.
2510 BC -- I move my warrior east out of American territory. I see some gems, a volcano, and an unpopped goody hut.
2470 BC -- I screw up the lux slider again. The problem with a city that grows so fast is remembering you have to micromanage it constantly.
2430 BC -- The goody hut gives me 25 gold. Better than disturbing native warriors, I suppose, but I would have rather had a tech.
2390 BC -- I send my workers to build a road toward that hill I discovered, and send my warrior west, toward the other side of American territory.
2350 BC -- I build my first settler. He goes toward the hill, unescorted.
2310 BC -- He's getting closer. I see an escorted American settler nearby. I've got a grand total of one warrior, and he's miles from my cities, so if America wants to start trouble, I'm cooked.
2270 BC -- I'm on the hill, and the American warrior is right next to me. Yikes!
2230 BC -- I found Copan. The warrior moves one. Phew! I start building a warrior in Copan.
2190 BC -- I build another settler. He's heading toward the spices.
2150 BC -- I move my guys around.
2110 BC -- An Aztec warrior wanders into my territory. I trade him Masonry for everything he's got -- Bronze Working, Warrior Code, and 10 gold. America still won't sell me Alphabet or Ceremonial Burial, but he hasn't learned anything new in the interrim.
2070 BC -- I build a warrior in Copan and start on another. My first warrior heads back toward the capital. I found Palenque directly north of the spices, and start work on a spearman. Once I get things up and running, I'll have some luxuries and some MPs, and can turn my lux slider down.
2030 BC -- My warrior arrives in Chichen Itza, and I'm able to turn my lux slider all the way down to 10%. America has founded a city upstream from me -- it's going to grab one of the silks on first expansion. This doesn't make me happy, but there's not much I can do now. My settler heads northeast to fill in the coast by America.
1990 BC -- I turn my lux slider up to prepare for expansion in Chichen Itza, and am rewarded by being named the Happiest Civ on Earth. Hoory for me!
1950 BC -- Nothing much goes on.
1910 BC -- Ditto.
1870 BC -- Another Settler heads out, this time to the east.
1830 BC -- Guys move around.
1790 BC -- Palenque finishes its spearman and starts on a worker. I move my 2 existing workers onto the spices.
1750 BC -- I found Tikal dangerously close to Wahsington. I hope it doesn't culture flip -- Wahsington has ceremonial burial, though there's no sign they've built any temples yet. I finish a warrior in Copan and send him to Tikal, plus Tikal starts building a spearman. I also found Yaxchilan, on a hill nestled between two mountains.
1725 BC -- I build another settler and send him due west into the great unknown. My settler factory is working faster than my other cities can keep up!!!
1700 BC -- I finish Alphabet and start on writing. I meet Hiawatha, who has the wheel and Ceremonial Burial. America has all of those, plus Iron Working, and the Aztecs have Iron Working, but not Alphabet. I buy Ceremonial Burial and a worker from the Iroquois for 198 gold (I have 220). Then I sell Ceremonial Burial and Alphabet to the Aztecs for Iron Working plus 25 gold. Then I sell Iron Working back to the Irooquoius for 146 gold. By the end of the turn, I've bought 2 techs and a worker for 27 gold.
1675 BC -- Copan finishes its warrior and starts on a Temple. Time to start on some culture (plus an expansion will bring those silks within my borders!). My roving settler sees some iron and heads for it.
1650 BC -- There's an Aztec warrior standing where I want to be:
My options are 1) wait a turn, 2) found in place, or 3) go around him. I decide to move north, onto the hill.
1625 BC -- I build Bonampak on the hill next to the iron and start on a Temple. It's time for some cultural warfare against America!
1600 BC -- IBT, a barbarian attacks my warrior/settler combo. Thanks goodness I sent this settler out with an escort.
1575 BC -- I move some guys around.
1550 BC -- I build a curragh in Yaxchilian and send it south.
1525 BC -- Largertero is founded south of Chichen Itza. My warrior dies in glorious battle against a barb camp.
1500 BC -- I move guys around.
1475 BC -- More moving. After the turn, I meet Spain, who offers to sell me the wheel for 170 gold. I politiely decline.
1450 BC -- I do a check of my nieghbors. Everyone has the Wheel except America, who have both the Wheel and Mysticism. F8 reveals that we're all even culture-wise. Score-wise, I'm fourth by about 20 points, but moving up (thank you, settler factory!). Power-wise, I'm slightly behind the Americans and Irroquois, slightly ahead of the Aztecs, and way ahead of Spain.
1425 BC -- Before the turn, I take pleasure in watching an American warrior fall to the same barb camp I fell to. I send another settler out.
1400 BC -- I build a warrior in Lagreto and send him off to take another stab at that barb camp.
1375 BC -- Before the turn, I see the Aztecs fight someone, but I can't tell who. Is it another civ? Barbarians? Time will tell.
1350 BC -- I disperse that pain in the butt barb camp. I build a spearman in Chicen Itza, and switch to a settler (moving my worker off the white and onto a BG so that I'll build the settler in 3 turns instead of 4).
1325 BC -- Quirigua is founded up near American territory. I'm 1 turn away from Writing and nobody else has it, so I decide I'll go for the Republic slingshot.
1300 BC -- I finish 2 temples and learn that the Hittites have built the Colossus. My curragh finds more iron -- it's not in Aztec territory yet, but it soon will be.
1275 BC -- Another settler gets completed and sent out (to the south).
1250 BC -- I build some workers. I now have 5 workers plus a slave, with a sixth worker on the way in a turn.
1225 BC -- I do the usual moving/managing thing.
1200 BC -- I move my worker onto a silk -- luxury #2, here we come!
1175 BC -- Everyone has the Wheel, Mysticism, and Mathematics except me, so I decide to buy the Wheel and Mathematics from Spain in exchange for Writing (which everyone else has) and 167 gold. Philosophy is going to be more of a horse race than I had thought.
1150 BC -- Before the turn, I lose my curragh to barbarian galleys -- but not before the curragh has revealed Aztec fur to me. On the turn, I found Calkmul to the north and start building a warrior there.
1125 BC -- I move my guys around some more.
1100 BC -- I found Lazapa south of Lagareto. My empire is getting big!
With the silks hooked up, I can drop my lux slider all the way down to 0%!
1075 BC -- Another settler is built. He and his Spearman escort head northwest. We're going to try to fill in another city along Iroquois territory, cutting off their land route into our portion of the continent.
1050 BC -- I move guys around
1025 BC -- Ditto. Phildaelphia expands, "stealing" the unroaded silk. We're going to have to do something about that city.
1000 BC -- 3000 years have passed. I take stock. I have 11 cities (counting the just-founded Kaminaljuyu), 28 citizens (14 happy, 13 content, 1 unhappy), 60 gold in my treasury, and 7 workers plus a slave. I have a settler on its way to foudn a 12th city. I know all of the first tier techs, plus 3 second-tier techs (Mathematics, Iron Working, and Writing). I'll know Code of Laws in 2 turns. With 244 points, I have the Firaxis-score lead, at least compared to the 4 other civs I know. I hate to tempt fate, but things seem to be going well:
975 BC -- Another settler rolls out, and I start building another. At some point, it will be time to let Chichen Itza stop producing settlers -- but not yet.
950 BC -- I start on Philosophy. I run a 3 GPT deficit so I can get Philosophy in 6 turns instead of 7.
925 BC -- My deficit is down to 2 GPT thanks to expansion in Chichen Itza.
900 BC -- Calakmul builds a warrior and starts on a worker. After the turn, Lincoln builds an embassy in my capital.
875 BC -- The settler is finished and the deficit is back up to 3 GPT. Yaxchilian finishes its temple and starts on another curragh. According to the F3 guy, my military is weak compared to America.
850 BC -- I finish a few temples, increasing my deficit to 5 GPT. On the other hand, playing with the Sci slider moves my deficit down to 1 GPT without sacrificing the time to discover Philosophy. The lesson is simple: Never neglect your slider! Meanwhile, the Celts have finished the pyramids and everyone starts building the Oracle.
825 BC -- My settler arrives at the settlement site just as an Irroquois settler does. Will he settle IBT?
800 BC -- The good news is, the Irroquois are sending their settler south. The bad news is, I apparently lost the race to Philosophy. My Republic slingshot is a failure. I switch research from Republic to LIiterature. Still, it's not a total loss -- I sell Philosophy to the Irroquois in exchange for Horseback Riding, Mysticism, and 118 Gold. Then I sell Code of Laws to the Aztecs in exchange for Map Making and 203 gold. Then I sell Philosophy to America for 156 gold. Spain, with 5 cities, 0 gold, and no techs I don't have, gets left out of the wheeling and dealing.