COTM06_Open, NoAIpatrol=0 (but I never saw any Barbarians).
*** Ancient Times ***
*** Middle Ages ***
*** Industrial Age ***
720 AD - We start researching Steam Power (4 turns, nice!).
730 AD - Our Cavalry take Fustat. And we now have 9 fresh Cavalry positioned outside the Arab capital of Mecca.
740 AD - Mecca falls into our hands, and we have enough Cavalry left to attack and capture Najran in the same turn. These cities have 9 resisters each, however, so we leave them virtually undefended for now.
750 AD - Our troops storm into Medina. This brings us Furs.
760 AD - We capture Damascus. Our scientists discover Steam Power, start Industrialization (4 turns). We have a source of Coal outside Madrid, good.
780 AD - We capture Muscat.
790 AD - Our Cavalry take control of Basra.
800 AD - Our scientists discover Industrialization, start Electricity (4 turns). We capture Kufah and Fez. In the battles we get our first Great Leader, who builds a Cavalry Army.
820 AD - Our Golden Age ends, but we capture Mansura and Khurasan.
840 AD - We capture Anjar, leaving the Arabs with just one city.
850 AD - Damascus flips back to the Arabs but we take it back immediately. Electricity discovered, Medicine started (4 turns).
880 AD - Mecca flips but we take it back. Our Cavalry Army then take Bukhara, and that is the end of the Arab civilization. At this stage we are already preparing for an assault on Korea.
890 AD - Medicine discovered, The Corporation started (4 turns).
920 AD - We sell Literature to the Koreans in exchange for 316 Gold, and then we declare war on them. We move in, and take Seoul (with The Oracle and a source of Incense), Pyongyang (with The Great Lighthouse) and Pyongsong (and their only source of Horses).
930 AD - We discover The Corporation. By running 100% science, we can now get Replaceable Parts in 4 turns. It costs us 154 GPT, but the double-speed workers will be worth it (they are currently laying a railroad network on our main continent). In Korea, we capture Namp'o, Ulsan and Pusan. In the battle for Pusan, we get our second Great Leader, who immediately builds a second Cavalry Army. The Koreans are already down to just four cities.
940 AD - The Romans move a lonely Archer into our land at Brighton on the SE island. We tell them to get their butts out of there ASAP.
950 AD - The Romans attack, but our Ancient Cavalry easily defend itself.
960 AD - We take Cheju, Inch'on and Hyangsan, and get our third Great Leader, who creates our third Cavalry Army.
970 AD - Replaceable Parts discovered, Scientific Method started (4 turns). We have two sources of Rubber within our borders. We take Wonsan, and with that the Koreans are destroyed. The Romans land two Med. Infantry near Leeds - our Ancient Cavalry kill them both. Some Cavalry are currently being shipped to this island, to destroy the Roman settlements on it as revenge.
1000 AD - Said and done: We destroy Caesaraugusta and capture Syracuse.
1010 AD - Our scientists discover Scientific Method and start researching Steel (5 turns). We are now shipping our Cavalry Armies to the SE island, where they will quickly take the Mayan towns, so that we can have the island for ourselves. Then the plan is to send them on to the Mayan mainland, because the Mayans have neither Salpeter nor Horses. We make peace with Rome for Viroconium, a worthless town wedged between England and Rome. It will surely flip to either of them real soon, but until then, it may actually give a me point of two.
1020 AD - We break the bad news to the Mayans, and unload our 2nd Cavalry Army next to Tulúm.
1030 AD - Greece signs a Military Alliance against us with the Mayans, oh well... The 2nd Cavalry Army takes Tulúm.
1040 AD - The 1st Cavalry Army takes Cobá. Emerita completes our first Coal Plant, starts Newton's University.
1050 AD - The 3rd Cavalry Army capture Uaxactún. We now control all of the SE island. The 2nd Cavalry Army establishes a beachhead near Cuello, a Mayan town in the SE corner of the Greek mainland.
1060 AD - We discover Steel and start Refining (trying for 4 turns at a big deficit). We capture Cuello and Piedros Negras.
1070 AD - During battles on Greek soil we get our fourth Great Leader, who goes on to lead the 4th Cavalry Army. It looks like Greece never have had access to Salpeter, and with four Cavalry Armies, their Hoplites should be no problem, so we decide to crush them instead of the Mayans. We just need to remember to let them keep one town at the end, so that we can make use of their scientific ability to gain a free tech at the start of the modern era (only NOW do I realize Korea were in fact also scientific...). We make peace with the Mayans, gaining some Gold, and then give them Physics for 115 GPT. We also sell Physics to the English for 40 GPT.
1080 AD - We capture Mycenae.
1100 AD - Refining discovered, Combustion started (4 turns). We have 4 sources of Oil.
1120 AD - Our troops walk in to Ephesus, Thessalonica and Argos.
1140 AD - Our scientists discover Combustion, start reasearching Mass Production (4 turns). Our armies capture Athens (with Sun Tzu's) and Sparta (with the Sistine Chapel).
1150 AD - Emerita completes Newton's University. Our Cavalry take Delphi (with the Knights Templar) and Termopylae. We then make peace for Pharsalos and Knossos, leaving the Greeks with only Corinth left. We now have 50% of the world area, and plenty of empty land to fill in, so this is probably the end of our offensive warfare in this game (pending cultural flips in Greece). We sell our Barracks (18 in all). To fill in the land, we are sometimes cash-rushing Temples, but mostly hiring Civil Engineers to build them (most of our cash is used up by our greedy scientists in their quest for Space).
1180 AD - We discover Mass Production, start Flight (4 turns).
1220 AD - Flight complete, Motorized Transportation started (4 turns).
1255 AD - Motorized Transportation discovered. By hiring a large number of scientists, we manage to get Atomic Theory down to 4 turns at 100% science.
1275 AD - Atomic Theory complete, start Electronics (4 turns).
1295 AD - We discover Electronics and ENTER THE MODERN TIMES.
*** Modern Times ***
1295 AD - We start researching Rocketry (5 turns). We gift Greece all the way through the Industrial Age to the Modern Times. Their free tech is Computers. We get everyone else to sign Trade Embargos with us against the Greeks, so that they won't be able to trade for all our techs with the Greeks. We give the Mayans and the English Nationalism for in total 240 gold per turn, allowing us to run 100% science at a profit.
1320 AD - We discover Rocketry. Emerita completes Theory of Evolution; We chose Space Flight and Fission as our free techs. We then trade Rocketry and Fission with the Greeks for Computers, bringing our total number of new techs discovered to FOUR in this single turn. We then declare war on the Greeks, and our Cavalry Armies simply wipe them out of the game. This leaves us at war with Rome, who had an MPP with the Greeks. The Mayans are already at war with Rome, and we bribe the English to ally themselves with us against them too. We make sure we have both Aluminium and Uranium within our boarders. We find we have three sources of Aluminium, but only one source of Uranium. We would like to have a second source of Uranium, just to make sure. There is one near the Roman town of Brundusium on the bridge between England and former Greece - we're heading that way. Our scientists are now researching Ecology (5 turns). Our core cities are building Apollo Program, SETI Program, Smith's Trading Company and a bunch of Research Labs.
1325 AD - Guimarães completes Apollo Program. We are only 35 tiles away from Domination now, so we need to start being really careful about the culture.
1335 AD - We abandon undefended Viroconium in the Roman land, for their Legoins had reached it. Instead, we take Brundusium (with the Uranium).
1345 AD - Ecology discovered, Synthetic Fibres started (5 turns).
1355 AD - Luanda completes Smith's Trading Company.
1360 AD - England sign a peace treaty with Rome. So do we.
1365 AD - Barcelona completes SS Docking Bay.
1370 AD - Synthetic Fibres discovered, Superconductor started (5 turns). Coimbra completes SS Cockpit.
1380 AD - Lisbon completes SETI Program.
1395 AD - Superconductor completed, Satellites started (4 turns!). Coimbra completes SS Storage/Supply.
1405 AD - Guimarães completes SS Life Support System.
1415 AD - Satellites completed, Nuclear Power started (5 turns).
1420 AD - Emerita completes SS Engine. Coimbra completes SS Fuel Cells. We sell Industrialization to England and Maya for in total 163 GPT.
1435 AD - Luanda completes SS Exterior Casing.
1440 AD - Nuclear Power completed, The Laser started (4 turns, helped by many specialist scientists).
1450 AD - Lisbon completes SS Thrusters.
1455 AD - Lagos completes Hoover Dam, lowering our pollution.
1460 AD - The Laser discovered, Miniturization started (juuust managed to get it down to 4 turns after some 20 minutes of micromanagement - fittingly enough!
).
1465 AD - Luanda completes SS Planetary Party Lounge.
1480 AD - Miniturization completed, Robotics started (4 turns).
1500 AD - Robotics discovered. Emerita switches from a pre-build to SS Stasis Chamber via "the big picture". WE LAUNCH OUR SPACESHIP FOR ALPHA CENTAURI!
Firaxis score: 5651
Jason score: 8610
Time played: 28 hours, 43 minutes (a couple of hours of which was idle time).
I'm moderately pleased with this game. The débacle at Madrid (Middle Ages) was of course the low point of the game (but on the other hand very fun to play, in a frustrating kind of way). Also, it took way too long before I made contact with the other civs (I dislike suicide Galleys, but it's really the only way - waiting for Astronomy is waiting too long), and even longer before I finally attacked them and started taking some land. This surely cost me some points. I also think I could have made the launch earlier, if I had been 100% commited to a Space Race victory from the very start, for example by researching Writing at maximum rate instead of minimum rate (would have saved around 10 turns, which in the end equals 50 years...) and by meeting Greece and the Koreans earlier and taking advantage of their Scientific trait. Killing the Koreans was pretty stupid, too... This said, I also think I did some things pretty well, and after all 8610 Jason points isn't all that bad for a Space Ship win.
-- Roland