Bjornlo
Deity
How lethal a berserker was would depend on the circumstances.
There was this one battle in England where this one fellow walked out on this bridge and challenged the English army. Held them for quite a while too. He supposedly killed 25 men in single combat (one at a time) before the English sent this pike/spear man hidden under a tarp on a raft/rowboat to float under the bridge and stab the big annoying booger on the bridge from below.
I doubt you could have held the bridge as long with a bolt-action rifle or worse a slightly older smooth-bore, both of which were in use about the time Civ allows for riflemen.
Also Ragnar Hairybritches supposedly cut a knight and horse in half with a single blow from his great sword... Viking weapons typically were better then anyone they fought. They used some high-tungsten content ore, and made crude steel alloys to go against soft-iron weapons used elsewhere in Europe.
So while 6 is a large attack. If it is realistic or not depends on if you care to compare it to the units it was supposed to fight or the units that replace it. I think in close quarters axe and sword can work just as well as a old, slow and semi-reliable rifle. The problem is that CIV does not allow range combat with rifles. A rifleman would no doubt he in significant trouble if a pack or madmen with wicked sharp and insanely large axes got loose in his trench. However these axe-welding maniacs would be in similar or worse straights while they crossed the open ground to gain the trench.
I've experimented with giving riflemen a range 1 bombard to try and represent this. The range-0 bombard which allows them to protect their buddies, but not themselves seems not quite right. The bombard was far lower then their attack. So basically they could harry the enemy by sniping, but had to "go over the top" (close with their foe) to wipe out the unit. Not sure if this works that well with riflemen, but giving MG units a high ROF and low bombard works pretty well... The AI actively seeks out and destroys my MG units. But, it is a little reluctant to use them as widely as I do. I have the bombard and defend flags selected.
There was this one battle in England where this one fellow walked out on this bridge and challenged the English army. Held them for quite a while too. He supposedly killed 25 men in single combat (one at a time) before the English sent this pike/spear man hidden under a tarp on a raft/rowboat to float under the bridge and stab the big annoying booger on the bridge from below.
I doubt you could have held the bridge as long with a bolt-action rifle or worse a slightly older smooth-bore, both of which were in use about the time Civ allows for riflemen.
Also Ragnar Hairybritches supposedly cut a knight and horse in half with a single blow from his great sword... Viking weapons typically were better then anyone they fought. They used some high-tungsten content ore, and made crude steel alloys to go against soft-iron weapons used elsewhere in Europe.
So while 6 is a large attack. If it is realistic or not depends on if you care to compare it to the units it was supposed to fight or the units that replace it. I think in close quarters axe and sword can work just as well as a old, slow and semi-reliable rifle. The problem is that CIV does not allow range combat with rifles. A rifleman would no doubt he in significant trouble if a pack or madmen with wicked sharp and insanely large axes got loose in his trench. However these axe-welding maniacs would be in similar or worse straights while they crossed the open ground to gain the trench.
I've experimented with giving riflemen a range 1 bombard to try and represent this. The range-0 bombard which allows them to protect their buddies, but not themselves seems not quite right. The bombard was far lower then their attack. So basically they could harry the enemy by sniping, but had to "go over the top" (close with their foe) to wipe out the unit. Not sure if this works that well with riflemen, but giving MG units a high ROF and low bombard works pretty well... The AI actively seeks out and destroys my MG units. But, it is a little reluctant to use them as widely as I do. I have the bombard and defend flags selected.