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Conquest of the World

Discussion in 'Civ3 - Stories & Tales' started by Quintillus, Apr 2, 2007.

  1. ChaosArbiter

    ChaosArbiter Chieftain

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    Yay, Update! I've got a game going on this map, and while I don't have any screens, I'm thinking about writing a history up to the point I'm at right now, and continuing it from there.
     
  2. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    1961 AD - We finish Miniaturization this turn! Offshore Platforms, here we come! The Internet also will be constructed fairly soon. Fission will be our next technology - yeah, the Nuclear Age type of Fission. :nuke:



    The new technology is immediately put into use. Construction of The Internet begins in Ephesus, our production capital in India, and thirty cities begin contructing Offshore Platforms. The new contructions will cost in total 8200 shields, over five times our annual manufacturing production and costing us 82 tanks over the next 30 years or so. But we believe these projects will take us to the next level of both scienctific achievement and manufacturing, and thus believe the investment to be well worth its admittingly astronomical cost.

    Since I'm into statistical analysis of our Empire yet again, why not have a nice look at the 1961 Demographics page?



    None of those are records for me, though they are rather high. What stands out to me, however, is that both Seoul and P'yongyang are starving. A quick check shows Korea to still be a Democracy - eight years was obviously enough to cause a great deal of war weariness. The total world population is just 115 million - that's actually a decrease since the 1900 Census result of 124 million. War is no doubt the cause.

    Back to the battlefield, Elephantine is soon to be Greek.



    Even a hill can't prevent it from being captured by just one Elite Tank. Four cities remaining in southern Africa.

    The next one of those will also come under attack this turn - Alexandria.



    Its Elite Infantry easily turn back my first Tank. So I send in the Marines.



    They put the Tank, and the Infantry, to shame. It takes two more Tanks to defeat the Infantry and Cavalry left in the city, and it is then ours.



    We are progressing much better than projected, which could have bad implications for the Celts.



    That Tank is turned back by the Celtic Infantry. Searching the area, I discover Ulysses' Army is within striking distance. So in they move!



    The Army loses two of its six hitpoints, but takes down an Infantry and is promoted. I then call in my strongest remaining non-army Tank, a 4/5 Elite unit.



    It takes another hitpoint of the last Celtic Infantry, but is forced to retreat. At this point I send Ulysess back in.





    Another civilization falls. Nineteen rivals remain.

    We also get an early strike on the Persian city of Byblos this turn from Theodoros Kolokotronis, who just moved in from Entremont.



    Byblos is now down to Riflemen. This battle should be easy next turn.

    The next item on our to-do list is to retake Gergovia. It looks rather strange to see an Asian Industrial city in purple with no culture and surrounded by green and dark red cities. A Marine is the best defender in the city. That saves us the trouble of bombarding - a good thing since all our artillery are in Norway - so we plunge right into battle.



    Both the Marines defending the city fall without too much trouble to our Tanks. We then send a newly trained Marine to cut down a Korean settler hoping to stake some ground.



    The battle takes a turn for the worse after the screenshot, and we lose. No matter, a defensive Mech Infantry leaves its city long enough to finish off the Korean Infantry and is back on defense by the end of the turn.

    Oslo, Norway, Scandinavia is our next target. It doesn't even take half our Artillery to reduce the defenders to redlined status. It is then an easy battle for our tanks to take the city.



    We then split up our forces on that front so that we may target both Copenhagen and Valencia. Valencia will be attacked next turn; it will take longer to reach Copenhagen.

    Meanwhile, the old Dutch city of Middelburg has invaders.





    We fail to push them back to the sea. No matter; our Cavalry will heal behind our Hoplite wall and finish the Infantry later.

    The British Galleon that succeeded in dropping off the invaders will thus be the first to pay the price.

     
  3. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    And then we encounter an entirely unguarded Hittite Galleon. How convenient.



    Which reminds me of the other Hittite ships I encountered last turn. The Aircraft Carrier proves even more effective than we had hoped, with two Bombers sinking two Ironclads by themselves this turn. The final one in the stack is then easy prey for my Destoyer.



    And then we get to what we've been waiting for this turn.



    Persepolis is hit with five bombing runs. At long last we're making Persia pay for their declaration of war in 1635. The size of Persepolis is reduced from 15 to 13 in the bombing.

    1961 IBT - Korea once agains threatens Gergovia. Hopefully I will not forget the threat this time.



    We also spot a Korean fleet on the west coast of Africa. With considerable luck we could sink it - more likely we could only damage it, thus I will probably ignore it.



    A Scandinavian Ironclad has the audacity to attack my Battleship. That gets them really far - all the way to the bottom of the sea.



    Zululand joined in the conquest of the Vikings, albeit at Persia's bidding, this turn. If things go my way, the Zulu won't even reach the Vikings.

    In Middelburg, our Hoplite falls to the Infantry. I am quite upset. Hoplites are supposed to beat guys with machine guns. It looks like we'll have to revert to the draft.



    (note that the odds really were in our Hoplite's favor that battle - though pro-Hoplite me would've been likely to say the above even if they hadn't been)

    Our treasury takes a hit when Lincoln informs us that he lost America's entire budget in a rock paper scissors game and consequently America can no longer afford their silk import deal. There goes 36 gold per turn. Our defecit now runs at 341 gold per turn, but fortunately we have over 4000 gold to sustain massive defecit research for some time to come.
     
  4. Dezzilisk

    Dezzilisk THIS GUY.

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    Nice work, nothing can stop you now!:p

    Can we get a world map by any chance?:mischief:
     
  5. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    ^Hope you didn't just jinx me...

    One World Map coming right up after dinner.

    Edit: Here it is.

     
  6. choxorn

    choxorn Watermelon Headcrab

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    I see that you're still the most polluted country on earth, as well as the one with the least military service (as is usual for a civ with a giant population whilst everyone else has tiny populaion due to Fascism).

    I wonder who has more disease than you?
     
  7. Bobv2

    Bobv2 Chieftain

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    I find that funny for some reason.
     
  8. Patoz

    Patoz Chieftain

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    hey Quintillus got a question to u or any one tat might know the answer

    ive been playing ur map for some time now and im in the middle ages now and just noticed that there is no city view meaning i cant c the wonders i made and stuff plus there is also no palace view

    i made a new game on a random map and it has a city view

    is this due to ur modifications or game settings or something else? some one plz help
     
  9. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    1962 AD - We do indeed revert to the draft in Middelburg. A Conscript Mech Inf is redlined but defeats a Regular Guerilla that Scandinavia landed. A second one defeats the English Infantry remaining on the island. Both are promoted to regular. It has not escaped my thought that with a few Bombers in Middelburg, these guys might be able to take the remainder of the island after a bit of rest and recuperation.

    Good news in the Middle East! I remember to reinforce Gergovia and attack the nearby troops!



    The beating up the nearby troops part gets off to a great start.

    :sarcasm alert:

    Fortunately the rest of the battles there go well, and all the threatening troops are defeated. Searching around for another unit on which to use our new tank's remaining movement point, we find...



    A Spearman! :D! Time for another classic Tank v. Spearman battle!



    Once again our magnificent armies are victorious. Funny how the battles tank commanders are most concerned about are the ones against spearmen...because they know their name will forever live in infamy if they lose!

    The Hittite naval fleet split up last turn. We decide to target the northern portion that hasn't reached harbour.



    Only one Frigate is sunk this turn. But the Hittites must know their navy is in severe danger.

    Their army is soon to be in severe danger, as well.





    One tank falls in the battle, but Ankuwa is taken as Greece's first city in South America. Europe is the last continent on which we do not control a city.

    Naval reports from Alaska indicate Spain plans to found a new city on the Aleutian Islands, the cities of Molde and Brighton on the West Coast of Alaska have fallen to America, and that the new city of Cincinnati has been founded in southern Alaska. It also has been confirmed that the north Canadian cities of Malinalco and Basra now belong to America.

    Back in Asia, we are greeted with good signs at Valencia.



    The battle is easy, and the city is ours. We now have a new northernmost city.



    The city of Byblos in Africa falls almost as easily.



    And Giza utterly fails to stand up to Ajax's Army.



    And in just three years, the picture in southern Africa has changed completely. I still have deals with all the other African nations, so they are safe - for now.

    As I prepare for the eventual Battle of Trondheim, I stumble upon what must be the main portion of England's Army.



    There is a Mechanized Infantry with all those Artillery, but with the English having a cumulative attack of 64, I don't think one Mech Inf is enough. And I don't need England capturing eight Artillery. So we send all that we can in that direction - starting with planes.



    The planes do well. I draft two new Mech Infantry and send them there, and find three Tanks to send there. The odds are now 52 for England and 60 for us, not counting our artillery bombardments. We figure that is good enough, and will let the English attack our impromptu stack if they wish.

    Our bombing of Persia continues this turn. We now switch from Persepolis to more strategic targets - in this case, meaning Persia's wine supply.



    Our Bombers have an 80% success rate - just enough to take out all of Persia's wine. That ought to slow them down a bit.

    1962 IBT - We spot a Galleon off the coast of West Africa. An ordinary enough event - but it's a Sumerian Galleon! They're finally expanding off Greenland! We're rather surprised, but it was bound to happen eventually.

    Then we get even more of a surprise:



    Koreans attacking from the South? Well, that's what happening.

    ***

    The Commander of Lugdunum had been having a good year. He was one of the few military men fortunate enough to have a permanent home, and though the city was newly Greek, it was deemed to be in the safe zone. His job was, in short, to make sure everything kept going the way it was. Troops were only stationed in cities such as Lugdunum for the unlikely event that things didn't keep going how they were going.

    This particular week he was taking a holiday in the city, releasing the tension involved in even a peaceful miltary life. He was enjoying a delicious sandwich at a cafe on Tuesday of that week, having taken the week off for vacation, and didn't think much of the military Jeep he saw driving down the road; it was a common enough occurence. He continued eating his sandwich and thinking of the golf course where he would meet a friend for a round of eighteen later that day. But before he could finish his meal, sirens went off.

    "What...why are those going off?" he asked aloud, to no one in particular. He knew they were only to be used in the event of actual attack, whether by air or land. Both of those possibilities had not even been on the radar the previous Friday. Well, he figured, he ought to head to the local headquarters and figure out what was going on. He got up from his table and started towards the street and his luxurious car.

    "Sir! We're supposed to be going to the nearest shelters! We have a basement under the store!" shouted the cafe owner. The Commander turned back, realizing he must seem insane to be leaving for a drive when military vehicles would soon be patrolling the steets. He walked over.

    "I'm in the military, ma'am. Reporting to the headquarters." He showed her his ID just so there wouldn't be any arguments.

    "Oh my...you're the Commander here? What is happening? Is it a drill?" asked the cafeowner.

    "I don't know," replied the Commander. "I'm as clueless as anyone on this. We'll get things sorted out, though. Reports haven't indicated any danger, so I'm hopeful this will all be settled with an hour or two." With that he went back to his car and started towards the local military headquarters. Before he got too far, he was stopped by a tank and ordered to park. When he showed them his ID, they immediately radioed back to HQ. They then put him on the line.

    "Sergeant, what is going on?" he asked the sergeant in the headquarters. "Why are we in a state of military emergency when last Friday our reports showed no danger whatsoever?"

    "There are Koreans approaching the city, sir. Cavalry. We don't know where they're coming from, but it sure looks like they plan on attacking."

    "How sure are we that they are aggressive Koreans? Are we sure this isn't some greenhorn eager for combat mistaking nomadic camel-riders for enemies?" asked the Commander.

    "Yes, sir. We've seen them for over half an hour now and there can be no doubt they are Korean. Korean epaulettes and everything."

    "Sly rats," said the Commander. "I'll be back in fifteen minutes. Clear the main roads for me. Have the tanks defend the city from the farthest suburbs. They aren't going to take this city today."

    It didn't take more than two minutes for the Commander to be back in his military element after arriving at the headquarters. Nevertheless, he still was amazed that there was no word of this attack earlier - sure, there were sneak attacks in borderlands, but this wasn't borderland anymore.

    "All the tank divisions are ready?"

    "Yes, sir. Ready and waiting. We should have them defeated without too much trouble," replied the local lieutenant in charge of tank deployments.

    "Excellent. Now, get me a general or someone on the phone. I want to know what exactly is going on here," ordered the Commander.

    Three minutes later, he had the vice general of the entire Greek Army on the phone.

    "I've heard nothing of the sort," said the Vice General. "Korean Cavalry in Africa? Are you sure it's not rogue Mongols?"

    "Positive," replied the Commander. "They're Koreans, tried and true. Looks like them and have the proper insignia. And yes, they are coming from the south. Beats me where from - that's what I was hoping you'd know."

    "I'll let you know if someone informs me otherwise, but I can't recall any information on them whatsoever, neither from military nor covert sources. Agedincum reported seeing Sumerian Galleons two weeks ago, but otherwise Africa has been quiet."

    "Very well. Thank you, sir," replied the Commander. Well, our investments in espionage are sure paying off, he thought. But now wasn't the time to prepare an argument for higher espionage spending at next year's budgetary meeting. For now he had to fight.

    On the whole, the battle went very well for the Greeks. The Cavalry managed to surround and disable some tanks, but were cut down thoroughly. By the evening the city appeared secure. The Commander went home satisfied with his troops' performance and hoping someone could shed some light on exactly how the Korean troops had arrived before too long.

    But the satisfaction of victory would be short-lived. For at 2:45 A.M. that night, the Commander's phone rang. He was almost certain it was about the military from the second he woke up. And he didn't figure it was good news - he had told his subordinates to let him know any information on how the Koreans had advanced the next day. So he wasn't especially surprised to be called back to the front when he answered the phone. He took a quick cold shower to wake himself up, and then sped down to the military headquarters.

    "What're those bloody Koreans up to now?" he asked upon arriving twenty minutes later.

    "Well, it seems some snuck around our night watchposts and have started burning buildings in the southern parts of town. Tanks are already on their way there. We're expecting a frontal attack as well. Many of our tank crews were at home sleeping at the time of the advance, so that defence will be formed as is possible," outlined the deputy.

    "How many tanks are ready now?"

    "Only about one-fourth have been deployed. Another three are being deployed every three minutes."

    "Double the pace. Those Koreans are sly attacking in shifts like this, but we're going to show them what Greek tanks can do. Let those cadets know that if they don't succeed, none of us will be here tomorrow, so they right better get down here in record time" said the Commander. And what he said was true - if the Cavalry succeeded, they wouldn't be in the Greek military installations tomorrow.

    But the Koreans had already gained an edge, even at this early time in their attack. The blitz troops had incited many fires and much chaos in the southeast and southwest parts of the cities. The Korean frontal assault faced few tanks, and with a quick charge was able to keep their casualties reasonable. The Cavalry immediately set about setting the area to fire. By the time half the Greek tanks had been deployed, much of the southern half of the city was in flames. Tanks were kept from retreat by the flames, and vulnerable to cavalry surrounding them with Molotov cocktails demanding their surrender. Elsewhere, citizens fleeing burning buildings kept the tanks from pursuing the Cavalry. The situation became dire.

    The Commander realized the Greeks had lost the momentum, and that by now the amount of chaos had spun the situation out of control. He had been in communication with his superiors throughout the night. With the city evidently falling, he called Athens once more.

    "Do not surrender the city," ordered the Greek General of the Army, now on duty in Athens. "Lugdunum is of the highest importance. Its Wonders must not be lost if at all possible, and absolutely must not be destroyed. Pull back to defend them if all else is lost."

    "Yes, sir," acknowledged the Commander. Within ten minutes he gave the order to do just that.

    Even the concentration of Greek tanks at the wonders wasn't enough. It did stop Korean progress in the immediate area, but the Koreans simply left the areas around the Wonders alone and continued ravaging other areas of the city. The strategy was soon shown to be ineffective. As the Cavalry neared the headquarters, the Commander received an order to evacuate as many of the troops as possible, foresaking the equipment. The city was lost. It was best that the Greeks evacuated while some areas were still unharmed than to continue to fight until the entire city, as well as its Wonders, were ruins. Thus a pull-out was initiated, and by 7:00 AM the military had left the city for Entremont. The Commander found the defeat difficult to bear, especially as it meant the loss of his adopted city. Yet he wasn't blamed for the defeat - the higher commanders were in agreement that the Koreans somehow sneaking up on Lugdunum was the unacceptable situation.



    ***

    Three weeks later, a similar situation occured at Hispalis. The "phantom Koreans" had proved quite effective, and had greatly shanken up the Greek situation in Africa. The government felt fortunate elections were not occuring soon.



    Four weeks after that, the Greek government published a report on the situation. They only possible course of action, they concluded, was that the Korean fleet off the West African coast had landed the troops just out of Greek view south of Agedincum, and they had then used neutral railroads to reach Lugdunum. It was agreed that such possibilities would always be checked in the future.

    Sure enough, we soon received this field report:



    The report was correct - Korea had even established a city on the west coast of Africa. It wouldn't last long.

    In better news, America allied with Persia against Spain. We could always use another ally. America also canceled their trade embargo against Persia with me. Hmm, cancel the trade embargo against Persia, cancel the luxury deal (even if they were broke)...let's not get any ideas about whom to ally against with Persia next time, Lincoln ;).

    The Byzantines go on the offensive against China, and succeed where Mongolia seemed bamboozled, taking Tsingtao fairly easily.



    And Babylon, the ever-so-eager war ally of mine awhile back, declares war on Zululand. So much for peace in Africa.

    Of far greater concern to me than Babylon's imperialist ambitions, however, is making sure the sly Koreans do not get to keep their new cities in Africa.
     
  10. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    In Conquests, scenarios - that is, any map other than those created from the "New Game" or "Quick Start" methods, has the City View disabled. This is due to the potential for the city view being messed up with custom buildings, wonders, etc. I rather miss the city view; it would have been nice for it to still be visible, but there could be much worse things missing.

    edit: Yeah, palace view is the same. I suppose it is possible to change the palace graphics file, so that must be why they disabled it.

    At the beginning of the 1963 turn, we've moved up from 19th to 18th in disease. :woohoo: Looking at the map, Babylon still has an awful lot of jungle, and the Ottomans have a pretty good amount, too, so they're probably #20 and #19, respectively.
     
  11. Patoz

    Patoz Chieftain

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    :( what about the palace view same reason?
     
  12. choxorn

    choxorn Watermelon Headcrab

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    America needs to get their priorities straightened out. So they've taken care of 4 Aztec towns in Canada, so what? They STILL Need to take Tlacopan!

    Babylon vs. Zululand? The game's 2 weakest civs (well, okay, Portugal is weaker) are fighting?

    Those Evil Koreans will pay!
     
  13. Brianung

    Brianung Chieftain

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    Those Koreans have been a lot of trouble.
     
  14. Lombax At Play

    Lombax At Play Chieftain

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    Great story! I have been lurking for 'round three weeks and just now finished it. Will be looking forward to the next section.:)

    I was wondering, could you post a pic of your diplomacy screen? I mean what in the world of civ does it look like with that many civs? I think it would be neat.

    Good blessings, and may the Koreans never reach Nukes! :D
     
  15. Bobv2

    Bobv2 Chieftain

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    :culture:Everybody has AIDS:culture:
     
  16. Roanoke

    Roanoke Chieftain

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    Great story been reading if for a while but never joined the site because my computer is stupid and would not let me join :ar15: :badcomp:
    but it did today. keep it up
     
  17. Dezzilisk

    Dezzilisk THIS GUY.

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    Welcome to CFC![party] :band: [party] :high5:

    Looks like I might have just Jinxed you Quin ;)
     
  18. Tasslehoff

    Tasslehoff Kender

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    It just shows eight of the civs, and theres a button in the top left that says "more civs."

    Welcome to CFC, Roanoke!
     
  19. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Welcome to CFC, Roanoke! [party] I've had similar problems at Apolyton (another Civilization fansite), and still haven't been able to sign up there - though I haven't tried for several months now. Hope you're able to log back in and keep posting. One thing to try if you're having trouble is making sure your browser accepts cookies - if it doesn't you won't be able to stay logged on for any length of time.

    As Tasslehoff said, there is an eight-player limit on the diplomacy screen, so it's no more impressive than an eight-player game with a gazillion wars. Civilization IV allows up to its maximum of 18 players to be visible all at once, but with so many players the war/peace/MPP/RoP lines aren't visible beneath all the leaderheads, and the diplomacy screen becomes much less useful. The screen simply isn't big enough to display too many more than eight civs very well.

    America is showing strange priorities. Did I mention they took Dyrrachium, at the northern edge of the border between Alaska and the Northwest Territories? They also founded the city of Cincinnati at approximately the real-world location of Juneau, Alaska - not as far north as the rest of Alaska but still no lucrative location. At least their city of Denver was founded far enough south in Canada that only about half of it is tundra - the rest is grassland. Tlacopan remains at size 11.

    Babylon has the advantage in their war by a good margin. I can't blame them for starting the war, really - with the Zulu just short of nationalism and sporting a depleted military, the time is ripe for Babylon to try for the victory they never were able to achieve against Rome.

    Korea has been a lot of trouble. I doubt they will get nukes, but I didn't think they'd take Gergovia, Lugdunum, or Hispalis, either. Fortunately the cities shouldn't be too hard to retake - how many Infantry can they get there, after all?

    I'd actually already played through the 1962 turn when you said nothing could stop me, Dezzilisk. It was quite convenient that you said it then, though. But I'm currently caught up, so you still may have jinxed my post-1962 efforts :).
     
  20. Roanoke

    Roanoke Chieftain

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    America America what are you up too.
     

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