Conquest of the World

Great Story, Quintillus! But one question: why does your table of contents not include Ch. 14 and 15?
 
Table of Contents - I've been kind of pressed for time during the last two updates, so I've been posting and going right to sleep. I'll have it back up-to-date in a few minutes.

"Grandiose delusions" - Can't say exactly what they are now ;). But at the moment - it may change any time - I don't plan to get involved in the Persia/Egypt war. I won't know for sure what'll happen until I play the next section - Civ's great with how there are so many unknowns. And artillery are a good idea.

I doubt that I'll nuke my opponents. It annoys me greatly to capture a city that's plains when it used to be grasslands, or even desert. I'm a builder at heart, so I'd rather massively bomb and still be able to fully rebuild.

I love having Great Infantry Wars. It's the absolute worst time to attack, so for some reason it's great fun to attack then. Unfortunately, my best Great Infantry War ever was lost to a corrupted save file. Both sides pure infantry with a few artillery, very slow progress, finally achieving hugely costly victories - good times.

Thanks for following along! The updates will keep coming, until either the Greeks are eliminated or they rule the world!
 
I love the no corruption. I am having a great time with it as the Germans. I just broke into the Middle Ages and am headed for my first Wonder, Sun Tzu's, hopefully followed shortly by Leonardoes. China is 2 turns ahead of me for Sun Tzu's, but they are in their Golden Age, and when it ends (hopefully soon) I think I will jump to the lead.
 
I love this story. Anxiously awaiting more...
 
I've been playing the CivIII GOTM 66 recently, and hence the lack of updates for the past several days. It's my first GOTM, and it's been quite fun. I ought to win that game within about two Civ sessions, so after that I'll get some updates to this going again.

I've been glad to see in the GOTM that corruption did not throw me off too much after playing without it for most of a month. No corruption is great, but not every scenario has it!

btw, Regular or Scenario map, Theryman?
 
Part Sixteen: Striking it Rich

1856 AD - As the story resumes, it is the end of my turn. A few notable events occur during the other civilizations' turns:

Persia removed their intruding Pikeman and Immortal from my territory to help fight Egypt. :( I was hoping they'd stay there and be a nice, convenient way to start a war someday.

America has joined with the Aztecs against Carthage. Everyone's ganging up on the little guy over there.

1858 AD - Pollution continues to strike at a far higher rate than we can get rid of it. We currently have 21 tons of pollution - yuck. Eh, well, no one ever said industrialism was pretty, did they?

The first Greek Ironclad is completed in Pharsalos, Borneo. It's a good thing, because five Russian frigates are starting to bombard Dacca, Java. The Ironclad heads south to deal with them.

In Southeast Asia, Greek Cavalry have moved onto a mountain in preparation to - ahem - providing technological aid to the people living in the neighboring lands to the north.

1858_Dutch.png


Unfortunately, their leader seeks to continue payments of five gold per turn for two more turns, so the kind people to our north will have to suffer through technological challenges a few years more.

Slightly to the west, a Medieval Infantry also has completed a scouting mission near the Persian border town of Bengal. Not surprisingly, Infantry guard it. Hey, you never know, it could've still be Pikemen...

1858_Bengal.png


Greek troops in Australia are launching counteroffensives to drive back invading Russian troops. This turn, attacking Infantry defeated one musketman, two pikemen, and two medieval infantry, all without losses. Far more importantly, our expeditionary force completed its mission of destroying Russia's sole remaining source of Rubber, and thus beginning the Red Army's technological decay.

1858_Saint_Pete.png


Persia has convinced Portugal to join it in its defence against Egypt. However, when I remember that I reduced Portugal to one city on a Japanese island and one city in Alaska, I realize the news is far less important than it originally sounded like!

The Zulu offer me a mutual protection pact. I'm not sure how this would really benefit either one of us, and decline for now.

1858_Zulu.png


1860 AD - Russia's navy continues to be a pain. Three Frigates and a Galleon are heading north towards Amsterdam. They've also sent ships, including an ironclad, south from St. Petersburg. Navies can't be built in a day, and mine is taking years to build. I could call down nine or ten galleys from the Bay of Bengal, but I'd really rather have a traditional win...

1860_Navy.png


A Russian pikeman defeats both a Guerilla and an Elite Swordsman in defence. Finally a Longbowman finishes him off. An Infantry defeats the neaby redlined Elite Cossack. By Paris and Chartres, musketmen fall to attacking Infantry, and at Chartres a Pikeman falls to a Greek Medieval Infantry. Only one pikeman and one musketman remain as intruders in Greek territory.

1860_Army.png


Pyrrhus is going to take on an Infantry. Yes, it'll be costly, charging with maces against machine guns, but Russia is quite limited in replacing machine guns.

1860_Army_2.png


Pyrrhus wins with three hitpoints left. W00t! Gotta love Pyrrhic victories.

Further offensives eliminate the Pikeman and Medieval Infantry on the Infantry tile, and a Spearman in a forest. I'm eager for Orleans to finish that Intelligence Agency and discover how many troops Russia has left - it can't be a lot.

Still no sign of who has the upper hand in the Persia-Egypt war. I am guessing they are skirmishing in neutral territory, probably Roman as it is not railroaded.

1861 AD (end of 1860 turn) - I resume the game for the first time in a week, when I played just two turns. It's been 2 weeks since I really played. I forgot about no corruption, and started wondering why I wasn't thinking about Communism with this large of an empire.

The Aztecs and Carthaginians make peace. That's considerable progress for Carthage, but by no means salvation.

The Maya join Persia against Egypt. As they are in North America, Persia has again signed a useless ally. For all intents and purposes, it's still 1v1.

In response, the Egyptians sign the Iroquois as an ally against the Maya. The Iroquois, in Scandinavia, have no hope of hurting the Maya, so still the war is entirely 1v1. Nevertheless, with more war, conflict is bound to explode sometime.

The Maya proceed to respond to the Egyptian-Iroquois alliance, signing America as an ally against Egpyt. Still no one will be able to fight each other.

1862 AD - The Russian counterattack proved weak. One unguarded longbowman was all that Greece lost; two cossack attacked were repelled.

The time has come to give the Dutch people some technology. We start a war.

1862_War_Dutch.png


My four-Cavalry invasion force destroys 3 Spearmen and a Longbowman in Haarlem. I begin sending in the Medieval Infantry from near Sagres to provide extra support. With these kind of troops, who would know we're in the Industrial Age?

1862_War_Dutch_Two.png


In Australia, a Medieval Infantry from Besancon defeats the last Pikeman invading the northeastern peninsula. Hey, keeping medieval troops around can pay off.

1862_Medieval_Total_War.png


As I finish off the last of the Russian troops in Greece (finally!), a great event occurs. A great leader, Hector, leads my Guerilla corps to victory over some Russian Musketmen. The only problem now is getting Hector up to the mainland - right now I'm one turn from Electronics and hurrying Hoover Dam would be ideal. However, with only one military ship near Australia, transporting Hector will be quite risky. Nevertheless, Paris can finish a Galleon in one turn, so it will be attempted. If Russia's navy threatens the ship, we can always go ashore.

1862_Hector.png


At Dacca, Russia has dropped a Pikeman, two Medieval Infantry, and a Cossack by the city. As I try to upgrade, I realize I have no barracks. Oops. Guess I'll have to rely on my two Hoplites, Medieval Infantry, walls, and hill. On the plus side, the walls and hills do make Dacca an ideal defensive position. If we can hurt the Cossack early, we stand a chance. The shield switch from Coal Plant will allow an Infantry to be ready next turn.

1862_Dacca.png


The Ironclad by Dacca defeats the empty Russian galleon. I then end the turn and hope for the best...

1863 AD - The first major event of the Persian-Egyptian war has transpired. Telegraphs arrived announcing the alliance of the Celts with the Persians. As they control the Suez, their alliance is crucial. In Greece, the leadership quietly awaits news of the anticipated Egyptian response.

Before that news can arrive, news comes that the Inca have also joined Persia against Egypt. This news is far less troubling.

Then more bad news arrives. The Celts have brought the Romans into their war against Egypt. The situation in Africa bodes poorly for Egpyt.

And then...more bad news for Egpyt. England has joined the Celts. There's one less potential ally against Persia. Diplomatic alliances are going fast.

The Celts then request an audience with me. I agree, and fully expect them to request an alliance against Egpyt. Instead...

1863_Celts.png


Everyone's been offering this deal to me. I decline.

The Russians then make their move on Dacca. They commence with a naval battle. Two frigates bombard my Ironclad, and a third attacks. The Ironclad prevails. On the other side of the island, Russian ships bombard my defences. One hoplite is 2-hitpointed.

The battle then turns to land. A Medieval Infantry leads the way. I expect a victory, but instead comes defeat. At this point I'm thinking the defences are pretty well toast. The Medieval Infantry is my best defender. The Cossack then attacks. Just as surprisingly as the previous battle, my Medieval Infantry forces the Cossack to retreat. A successful Hoplite stand against the final Medeival Infantry preserves the island as Greek.

1864 - The pollution situation continues to be horrendous. Take a look at this screenshot of Malaysia, Thailand, and Indonesia. Remember, no nuclear explosions have taken place.

1864_Pollution.png


At Dacca, my Medieval Infantry finishes off the last Cossacks. My new Regular Infantry will defend the city from the remaining Russians.

(continued below...)
 
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1864 AD - Continued...

We complete the Intelligence Agency in Orleans. Espionage missions begin at once. An attempt to spy on Egpyt fails. Rats. I really wanted one there. However, we successfully plant an agent in Persepolis. The gist of their army is in the screenshot below. Nine ironclads and six galleons compose the rest of the notable portions of their army.

1864_Persian_Troops.png


I'd have my military advisor fired if we weren't obviously weak...we have 5 Cavalry and 22 Infantry :(

Oh, and look at what my spy in Moscow revealed...

1864_Russia.png


:D Someone's a little weak on defence! Looks like it's time to end the focus on Saint Pete and time to find their weak points...there ought to be lots of 'em!

The Celts...quite a bit weaker than the Persians.

1864_Celts.png


And with that, I'm out of money for spying.

With my new intelligence reports the situation in Australia has changed markedly. I send troops into Russian territory to assess the situation and scout where to attack.

1864_Defences.png


As can be seen, Yekaterinburg offers by far the best value. Thus, I redirect my troops there. I also begin training Cavalry to more quickly deliver blows to Russia.

1866 AD - The Battle of Yekaterinburg begins. Pyrrhus and his Medieval Infantry will begin the attack against Russian Musketmen. He succeeds, and here the battles pauses. Three more infantrymen arrive from Marseilles to attack the next turn.

Meanwhile, down near Avignon, in New South Wales, Russia has caught my defences a little off-guard.

1866_Avignon.png


Archer v. Cossack + Medieval Infantry + Musketman = this isn't looking good.

Ignoring the problem for the moment, we sent out diplomatic envoys. It is time to cash in on Atomic Theory. I've been calculated the cost/benefit options, and it just makes more sense to take the insane amounts of gold we'll get for selling it. Thus...

America gives Fascism, Communism, Furs, World Map, 17 gold per turn, and 37 gold per turn for Atomic Theory.

Celts give World Map, 41 gold per turn and 120 gold for Atomic Theory.

Egyptians give World Map, 96 gold per turn and 26 gold for Atomic Theory.

Persia gives World Map, 311 gold per turn and 311 gold for Atomic Theory.

1866_The_311.png


Aztecs give World Map, 308 gold per turn and 209 gold for Atomic Theory.

Koreans give World Map, 177 gold per turn and 202 gold for Atomic Theory.

Spanish give World Map, 96 gold per turn and 252 gold for Atomic Theory.

End result: Our revenue from foreign civilizations exceeds that from domestic sources. Our treasury is absolutely overflowing at the previous science rate. The combined yield from Atomic Theory totals all the most valuable World Maps, Fascism and Communism, Furs, and 22077 gold (including 1046 gold per turn). Yeah, I'm glad I cashed in :).

1866_Gold.png


Oh, and here are the demographics. Most important statistic: GNP is #1 in the world. You know what that means? With our revenue from foreign civilizations, we effectively have a GNP more than twice as large as anyone else.

1866_Demographics.png


:D:D:D So, if you were thinking we were going to jump into the Persian-Egyptian war, you can cross that off! We've got a much better plan - we're making a king's ransom!

And, last but not least, the World Map:

1864_World_Map.png
 
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what did the celts request? you never answered it.
 
^Whoops. Linked to the wrong photo. I'll go back and fix that.

Edit: Link fixed. It ought to make a bit more sense now :)
 
This has been REALLY fun! Whats happening after Russia? Are the Scandanavians next? Are you going to unify Japan under your flag? Whats the status of that nasty Roman Enclave? This has been really fun!
 
Just to tell you, you have not labeled Korea in your Newest World Map.

Otherwise, you story ROCKS!!!!!!!!!!!!!!!!!!!!!!!!! :rockon:
 
^Hmm...you're right, I did neglect to label Korea. They're the purple ones just south of the Iroquois and near many Persian cities if anyone has forgotten. I also forgot to label Greece :D...hopefully everyone knows what are of the world they are in!

After Russia plans. Well, Scandinavia is safe for now. They have a mutual protection pact with Spain, and I definitely want that 96 gold per turn from Spain :D. So Japan won't be entirely Greek for a time, either. The Roman enclave, however, does not have that type of protection. Right now the Knights that had been there are trudging across my territory to go fight Egypt, so it'll soon have even less protection...I have given a bit of thought of how I want to stage the invasion of Rome when it does occur :). Germany also is in a precarious position. Still in the Middle Ages and being right on top of the world's largest oil supply...I'm sure that'll go over well once a few civs discovery Refining.
 
Have you built a Forbidden City palace yet? Or do you intend to wait and see whether Australia or Indochina is the best "second" capital for you?

For the record, I'm still skeptical that even in Regent can a player conquer the world from a starting location in Java--not by 2000ad, anyway. You can dominate the planet, sure, but wipe everyone else out? I'm not seeing it.

(on edit)

By the way, I'm loving the story. I always have a soft spot for games with real Earth maps
 
CONTINUE!!! please!!!!! i beg of you!!!!!!! *begs like a dog, plays dead and says Master please continue!*
 
Have you built a Forbidden City palace yet? Or do you intend to wait and see whether Australia or Indochina is the best "second" capital for you?
Uh- No corruption. He doesn't need a forbidden palace.

For the record, I'm still skeptical that even in Regent can a player conquer the world from a starting location in Java--not by 2000ad, anyway. You can dominate the planet, sure, but wipe everyone else out? I'm not seeing it.
It was in Borneo New Guinea, not Java.
 
Yes, it was New Guinea. Oops, wrong island. :lol:
 
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