1940 AD -
Well, well, well. Someone decided to try to resist the Greek Empire. We'd like to go storming in there now, but friends don't let friends invade Russia with winter approaching, and 1940 is an especially bad year for doing that, so we'll have our troops wait to invade until 1942. We do, however, stage three bombing runs and send a Galleon of Marines towards the city. The situation doesn't look good for Russia.
We also direct the four Ironclads we have around Australia towards the eastern side of the continent to intercept the last of Russia's navy as it heads home for repairs. Russia's clock is ticking.
Our new Destroyers, built on the island of Borneo, strike back with a vengeance against the Incan Frigates that sunk our Galleon. Two of the Frigates are sunk straightaway, and the third will not make it past the next turn.
We also sink the Incan Galleon in the Pacific that had brought the invasion force to Valladolid.
Our New World troops reach the gates of Tenochtitlan:
But the real action this turn will take place in Gergovia.
We're ready to invade after bombardment!
The Celts have an Artillery of their own in the city, but it does not harm our tank, which proceeds to win two battles and get promoted to Elite. A good start! The next tank repeats the feat, and the city is ours!
With tanks, taking a size 20 city was amazingly easy! That doesn't bode well for Augustodurum! Gergovia is now the largest city in the Greek Empire. It also has as many resistors - 14 - as the third-largest city has people. But in compensation for that, thanks to Hoover Dam we are able to sell the Coal Plants in Gergovia and Hyderabad, netting an extra 80 gold!
We fortify two Infantry and a Hoplite to guard the artillery, and send the rest of the units to the outskirts of Augustodurum. But we need more units to reinforce Gergovia itself, and the only way to get them there is to force our way through the Celtic invaders of our lands. And for that, we call on Ajax.
Due to tanks remaining rare, Ajax only has two tanks at the moment. But he mows through the three Cavalry on the tile he is targeting with ease, promoting one tank to Elite. He will have a full strength of three tanks next turn. That victory clears the way for an Infantry and a Hoplite to reinforce Gergovia.
Hector is called on for our next major mission. Five Celtic Infantry have invaded the same tile near Berlin, and Hector's Marines are the only troops strong enough to take them on with numbers and power to spare. Thus:
Two Infantry are destroyed by Hector, and another falls to a Veteran Marine. We have a few other Marines ready to attack in Hamburg, but a Cavalry is using its Zone of Control to harrass units passing through that city. So a 3-of-5 Marine attacks the Cavalry, and...
Another leader! The list of Greek leaders had repeated back to Pyrrhus, who has so recently met his demise, so this leader is renamed Theodoros Kolokotronis, in honor of the general in the Greek War of Independence, and reflecting the more modern military we now field. He heads east to safety and builds an army, for we have no need for hurried production and can use as many armies as we can get.
That victory clears the path for two Marines from Hamburg and a Guerilla to finish off the Celtic Infantry in the area. Another Marine defeats the Persian Infantry visible in the screenshot of Hector's army fighting. And then the battles turn to defeating the Persian troops near Hyderabad.
The first Marine succeeds, but the second suffers our first loss of the turn. With the help of the Arillery we just captured in Gergovia, an Infantry then finishes off this last Persian troops.
And there's one more battle to be fought this turn. There were more than enough Marines in Rome, so we called the ships back and now they're ready to invade Pompeii.
Our Marines do not escape without injury, but once again victory does not cost us a single brigade. This turn was, without doubt, one of the best ones thus far in the game for Greece.