stealth_nsk
Deity
There's at least one screenshot showing Germany having conquered Paris and the French capital being moved to another nearby city.
Here's the thread about:
http://forums.civfanatics.com/showthread.php?t=368922
There's at least one screenshot showing Germany having conquered Paris and the French capital being moved to another nearby city.
My point here is that it is obvious that this game favors mindless warmongering from what I see so far. Let's say you are playing small continent map 2 civs on your continent 2 on the other (on the side note it looks to me that by mid game almost ALL OF THE MAP is explored, based on some screen shots, which sucks by the way), and you do a rush take a capitol of your first opponent, and corner him down. Now on the other continent let's say that both civs happen to have coastal capitols (and any unit becomes a boat when it comes to water), once you hit Astronomy or whatever is the equivalent that you can traverse the oceans, bum BUM you go over take 2 more cities and you claim that you dominated the world with only ever taking 3 cities, that my friends IMHO sucks and it is not my idea of fun game.
That is a lot of 'what if' in there, but if you can manage to pull a strategy like that together and it works, why shouldn't you be rewarded for it? If they're on different continents you won't be doing it with stone age warriors so it involves a lot more than simply rushing from turn one.I think the OP has a point. If you conquer your continent and there are only 2 coastal capitals remaining on the other continent, you could conceivably capture both coastal capitals on the same turn and win the game immediately. No chance for the AI to re-capture them which it might be able to do easily.
I think the OP has a point. If you conquer your continent and there are only 2 coastal capitals remaining on the other continent, you could conceivably capture both coastal capitals on the same turn and win the game immediately. No chance for the AI to re-capture them which it might be able to do easily.
I could probably pull that off!And field two armies?
And win both fronts of a two-front war?
And successfully take the enemy's best-defended city via amphibious assault?
Or, you're attacking from inland, so you're winning this through constant naval bombardment?
And coordinate all this so well that you take both capitals on the exact same turn?
If you can do that, you deserve to win.
Perhaps if a distinction was made between "The First City Built" and "Capital", that would make this conversation easier.
My understanding is that if you capture all the "First Cities Built", you win. If you capture an enemies "First City Built" it will be able to build a new "Capital" by building a Palace. This will allow them to get their trade routes back up, and continue playing without being entirely crippled, until they get entirely wiped out.
This seems like an easy enough concept. The game will be able to track if the very first cities built on the map are still in their owner's possession, or even existent (As they can be razed). If ever there is a player who has the only "First City Built" on the map that he/she started with, they win.