Conquest XP Creation Wishlist

1. Trade Units, not only thatm resource-specific trade units like Oil Tanker for oil, etc. These of course would require a building in a city to build and have active routes. The Units would jus' patrol automatically between the two cities you want the trade route established. Cool, for WWII scenarios for German U-boats to really put a hurt on England's Lend-Lease supply line, which was really instrumental in the victories

2. Wall Street acts like a stock market on a by-turn basis. You use the Bank of {Civ} (your treasury) to make urself money to fuel research, unit-building, or even to use for/against another Civ diplomaticaly. Ever pissed off the Russians into have a war and then u beat them down only because their economy can't support it?
 
You already can edit the time scale in PTW.
 
I'd like to see:

1) a "chance of dying" or "chance of losing a hitpoint" thing for terrains, sort of like how galleys have a 50% chance of dying in sea and ocean.
For example, units moving through jungle and mountains have a 10% chance of losing a hitpoint, and through desert and tundra they have a 5% chance of losing a hitpoint. This would simulate the difficulties of crossing such rugged terrain without proper supplies. Of course, there should also be flags in the units panel to make them invulnerable to these risks, and techs like Sanintation and Motorized Transportation should eliminate the risks.

2) a "Weapon of Mass Destruction" flag for units. When selected this would cause a rep hit when the unit is used similar to what happens when a nuclear device is used. This sort of flag would enable the use of realistic chemical warheads on cruise missiles. Perhaps the amount of a rep hit can be selected; for example the use of a large nuclear device will cause more of a rep hit than the use of a battlefield nuke (see below). Of course, Nukes could always be unchecked as "WMD" for certain scenarios, but I'm not too sure why someone would want to do this.

3) a "blast radius" selector for nuclear weapons. This way early nukes can only effect a single tile, while more advanced ones can devastate the typical nine tiles. This would also enable realistic tactical nukes that only kill units in one tile, or doomsday weapons that devstate a 50x50 tile area.

4) a "cannot attack cities" flag would be useful, that way battlefield nukes can't be used against enemy cities. This really isn't too important.

5) the ability to allow the construction of multiple small wonders based on the number of cities. Specifically, I'd like to be able to construct a forbidden palace-like "Regional Capitol" for every 8 cities I have. This can be done by making a buch of wonders with different names, of course, but having a Provincial, Regional, State, etc. capitol sounds silly.

6) an expanded number of resources allowed on random maps.

7) the ability to use enemy infrastructure during war. This way invaders can take full advantage of enemy roads and railroads for movement, making a scortched earth retreat a good strategy for defenders. This wouldn't diminish the effectiveness of a ROP, however, since you wouldn't be able to use roads and railroads without a ROP while at peace.

8) some sort of multiple diplomacy, that way three or four warring nations can all come to the bargaining table at the same time rather than having to negotiate individually. This would also allow someone to act as a mediator and broker peace between to warring nations. This might be difficult to implement though without messing with hardcoded stuff.

9) the ability to create a multi-civ military alliance (like NATO).

10) the ability to use allied airfields and move through allied cities. This would probably require a new sort of diplomatic agreement; perhaps an "Alliance" or something like that.

11) Finally, and I doubt that this could be done but I'll mention it anyway, I'd like to see the ability to mod in various culture- or civ-specific things. For example, a civ specific interface, civ specific music, etc. This would just be an option for someone who wants to create the graphics or music, but not included with the game.

Sheesh... I began this post intending to only say a few things, but I kept thinking of stuff. :p

Anyway, I don't think that 1-7 would be too hard to implement, but after 8 I don't think there's much chance. 11 is the most unlikely. I could be wrong, though. :)
 
Love your ideas GEChallenger:goodjob:
 
The thing with sorting buildings in the editor is that it messes up the buildings-small and large. Sorting units is the one thing that I want that I dont think has been mentioned. Sure the Multi-tool can do it but currently the multi-tool hates the fact that there are -0- spaceship parts in the MTG Mod . . . :D

GIDustin
 
Originally posted by Pasi Nurminen
Make the age of sail a helluva lot longer.

Easy to do right now. Set movement penalties for Sea and Ocean squares, then give Frigates etc. the "All Terrain as Roads" flag. Plus make Ocean impassable to wheeled units and give the Ironclad the "Wheeled" flag. Those two changes make the sail units valuable until Combustion.
 
Here's a couple of other things I thought of.

1) This really isn't for the editor, but it's something I'd like to have in the normal game: realistic precision bombing. Currently, precision bombing means that only improvements are destroyed. However, these improvements are selected at random. What I'd like is to have a list of improvemens in the target city pop up when I send a plane to bomb a city. The improvement can then be selected and the mission carried out, to fail or succeed as usual. For example, I bomb a city, and your military advisor asks: "Sir, what structure do you want to target?" followed by a dropdown list of all improvements in the city. You select one (say, a barracks), click "Bombs away!" or some other suitably corny phrase, and the bomber flies over the city. You then find out whether you succeeded or not.
What would be even better would be if some other building or populatin could be destroyed by wayward bombs; then you would take a slight rep hit. You would take an even larger one (but still not too high) if you intentionally target a civilian structure, such as a hospital or library.

2) This might be hard to implement, but it would be cool to have a list of names for units in the Civs panel, similar to the city list. You select a unit from a dropdown menue, and then you can type in a list of names to be given to any units of that type built. For example, American Carriers might have a list that goes
"USS Enterprise
USS Kitty Hawk
USS Nimitz
USS Carl Vinson
USS Theodore Rooselvelt
etc."

The first carrier to be built would be the USS Enterprise, followed by the Kitty Hawk, and so on. This would be a great "modders only" feature that would allow the use of historic units in scenarios and mods-- you could name Roman Legionaries "Legio XI Italica" and so on. Once the names were all used up, each unit would just be called by its generic name. If a unit of a certain type with a name was killed, then the next unit built would be called the "Enterprise II" or something like that. It would be a great feature, especially for modern scenarios.
 
My Conquest Wish List:

1) Ability to add and remove eras from the editor...even if this means totaly screwing up the game, at least we were able to exercise our right to screw up the game.

2) This has been mentioned alot (hint...hint firaxis) but the ability to trade units. I actually thought of a more advanced system which probably has the smallest possibility of being added but anywho, what if instead of the pell mell trade this unit for that unit there was a third party that had ownership of UU construction for each country. Say for example American had this third party named lockheed or boeing and they had the rights to sell Technology initially developed in american territory, to other nations for a sum of course. American could of course block this thrid party from selling to enemy countries but not necessarily to neutral or friendly countries. You or any nation could then buy the technology or blueprints to other countries' technology. Also spies should be able to steal knowledge that would allow you to build other countries UU. And finally if a UU for a particular country is killed or captured there should be the possiblity of being able to reverse engineer that defeated UU and hence the ability to build it yourself.

3) This has also been mentioned by many others, but the ability to trade food to other countries and the ability to move food stuffs between cities in one's own nation...so Chicago is really down on their luck, no problem then my other city, New York has a surplus and can send their surplus to Chicago.

4) This is another one several others have mentioned but the ability to move planes and other air units civ2 style, or even more recently CTP style. At least, could we have it as a check box in the editor so we can choose the classic style or the way it is now (Im alittle short of begging on both knees for this one:cry: ).

5) This also is another one shared by other posters but we need the ability to set events so that we can make action-reaction driven senarios, otherwise you can kiss playing a decent WWII game goodbye:cry:.

6) I think giving us more options in the editor as far as the battle system is concerned is a definite plus. Ive said this time and time again we need the ability to distinguish each unit's advantages and disadvantages with every other unit in the game. This may seem a little tedious to some but its the only way to give us the control and playability we desire. Otherwise what is the difference between the flame thrower and a anti tank team provided by PTW. Besides the graphics none. We should be able to specify...okay flame throwers have advantage over other foot units (or infantry units) but not over units made out of aluminum, and for a aniti tank team they should excel against vehicles but be at a disadvanage against aniti personnel units like infantry.

So to sum it all up we can never have enough options in the editor. There is a reason why people still play civ2 and ill give you another hint its not because of the breathtaking graphics, its because we, you, me, and everyone else has the ability to change whatever there little heart could possibly desire in the game.

So anyone working for Firaxis if you ever do take the time to out of your busy lives to mingle with us common folk, please I could care less about giving us twenty or thrity more UU or LH, quite honestly I can add those myself (for free too:D ). Just give me things I cant add myself like the freedom to change anything I want in the game, and if thats too much try numbers 1-6:goodjob: .
 
Well I just saw the list on page 3...and for those naysayers who do not think we should ask for the unlikely such as the option for eras I think it would be a grave mistake to think that the mostly unlikely is of therefore no consequence to the majority by eliminating from the what you already know a large precentage of the modders and posters want. Even if...I repeat my self even if we do not get the option to edit the number of eras we should still ask. That way they at least know what the majority want and so there is no question as to what should be the next goal for future patches, XPs, etc.

I didnt see this on the list and I think it is relatively simple or easier than giving the option of adding eras...I would like to see food as a tradable resources between civs an between a civs own cities.
 
Originally posted by Shady


Add armor values to make unit generations (not necessarily eras) highly distinct i.e. earlier generations have only a slim...like .01 percent chance of kicking some higher generation ass.

You can do that now. Just add some hit point bonuses in the editor for more advanced units. A Spearman with 3 or 4 hit points would never survive against a Tank with 6 or more.
 
Originally posted by stormbind
1. Allow marines to attack other ships, and capture prizes - just like real maritime warfare! I really want to do that :(

Privateers should have that ability as well. They did that alot in real life.
 
Originally posted by zulu9812
Someone had to do it...

We'll have a legitimate moan when it turns out that it won't be in the XP...


Considering that the beta disks are going out any day I think it's kind of late for a "legitimate moan".

Many of the things listed here are great ideas, but some of them would be very expensive to implement i.e. not a chance of getting them.

For example, more eras. Mike B said during PTW development that it would take a near total rewrite of the Civ3 code he got stuck with to allow for this. I'd be shocked if this was in. I don't see Breakaway rewriting Firaxis' code on a grand scale for this expansion. Little tweaks, sure. New rules and twists, yes. Major code rewrites, not a chance.

Sorry, hate to rain on your parade, but lowering expectations is the best way to be pleasantly surprised. :D
 
Originally posted by warpstorm


Considering that the beta disks are going out any day I think it's kind of late for a "legitimate moan".

Yes, that's crossed my mind as well. The fact that they're now beta testing means that any additions that will be in Conquests have already been decided upon and programmed. They're just making sure now that the changes are stable and/or not unbalancing to the game. We can "wish" all we want, but the decisions have already been made.
 
Theyll probably end up making a couple of more XPs before they decide on what they want for civ4.
 
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