Dom Pedro II
Modder For Life
What I would like to see:
That's all I've got for now.
I'd also like to do something with submarines so that rather than be used against other warships, they would damage the economy of the enemy civilization. Don't know quite how that'd work though...
- Prerequisite Improvements for Units
- Prerequisite Improvements for Technologies
- Prerequisite Improvements for Resources
- Required Government for Units
- Ability to add Eras
- Alteration to Required Governments option to allow selection of multiple governments like the "terrain" options for Unit mobility to act in an either/or type way. This way you can have two democratic-type governments build a democratic improvement, etc.
- Alteration of Required Improvements option to allow selection of multiple improvements in an either/or type way. For example, with this you could set Coal Plant, Hydro Plant, Nuc. Plant, or Solar Plant as a required improvement as long as the city has any one of them.
- Either/or option for Required Resources to allow for several choices rather than both be necessary.
- Production Bonus ability for Technology
- Specific Bombard to allow bombard units to only bombard sea units, land units, cities, etc., and it should allow for multiple abilities.
- The ability to have different bombard animations if a unit has multiple bombard capabilities (i.e. a naval fighter/bomber can have a torpedo animation for attacking ships, and a normal bomb animation for attack land units)
- Units with Sabotage Ability
- Units with "Heal" Ability (to heal in enemy territory)
- Ability for a Building to have a function only during war (or rather only when War-Time Mobilization has been activated)
- Extend the Required Government feature to include the improvement's continuing abilities (i.e. change governments and lose the function of the building and the maintenance costs)
- Ability to add more worker jobs (far-fetched no doubt) with a creative list of special functions that can be accomplished with the new tile improvements... i.e. add +1 food, +2 production, etc.
- Toggle on or off the "sacraficing" of a worker when building Airbases, Radar Stations, and Outposts.
- Unit-Specific Terrain Bonuses (or Losses for that matter)
- Ability to remove troops from Armies
- Ability to have Partisans appear around cities when they're captured.
- Allow Small Wonders to have access to the options reserved for Wonders.
- Expansion of "replace any improvements with this flag" option to allow for multiple flags for multiple lines of replacement for different types of improvements.
- Ability to Attack City Walls and defenses specifically like how cannon used to be used against walls in the early Gunpowder Age.
- Some kind of added defense/attack bonuses against certain classes of units would be good... i.e. +25% vs. mounted, +25% vs. foot soldiers, etc.
That's all I've got for now.
I'd also like to do something with submarines so that rather than be used against other warships, they would damage the economy of the enemy civilization. Don't know quite how that'd work though...