Originally posted by Goblin king
imrovement specific units is very good idea
This is actually one of the few ideas posted here that I can actually picture being added in a C3 XP --or even a patch for that matter. (No offense to those who posted more complex features. It's just that they seem more appropriate to Civ4.)
As I understand it, the program checks every city (and more specifically, every tile) for the various city attributes (i.e. improvements, # of citizens, etc.). By that rationale, it also checks that the city is connected to Strategic Resources required to build certain units. Therefore, if you were to add in another unit requirement such as a required improvement, CPU time would not be significantly affected (i.e. just one more thing to check if the improvement flag is on then the unit can be built). If the required improvement is not present, the flag remains off and you cant build the unit.
Visually, this basically implies adding a 'Required Improvement' field into the 'Units' scenario properties page of the Editor.
I cant see this in the vanilla game unless you were to add in a Port improvement required by Carriers or something. But it would do a lot for scenarios. In a way, it would make up for the lack of events by allowing only certain cities to build certain units (in Civ2 you would just create the units in the intended cities via the macro). This is actually better because the player can control production but is still limited. A better solution than using the uncontrollable unit-producing Wonder ability introduced in C3C.
On a related subject, I would like to see required resources for improvements to function. So, if a Nuclear Plant requires Uranium, the Plant will no longer have any effect on that city.
Would be a nice addition since it would give you the opportunity to cut off an enemy civs infrastructure. I can picture this in the vanilla game. Odd how they limited it to just one Small Wonder flag (that is limited to city radius).
In terms of combat, one feature that I and many others have asked for previously is to be able to select targets when an air unit with the 'Percision Bombing' ability bombs a city. I think the reason why this wasn't added is because designers thought it would give human players too much of an advantage over the AI unless they put the time into getting the AI to use such a feature properly --because otherwise you would just focus on strategic bombing and cripple the AI's infrastructure. Nevertheless, I opt for this one if only because its cool.
(It's really hard to think of features that the AI can be adapted to but one shouldn't forget that there's also multiplayer where AI stupidity doesn't get in the way as much.)
If you want to get an idea of what is going on with Civ4 and the possibility of a Civ3 XP, see this
thread.