Conquest XP Creation Wishlist

As I said before, I'd like buildings that have special "War-Time" effects during full mobilization... adding more taxes, production, etc.

And I know that I've definitely had times where the AI targetted my weakest cities. And at the very least, they seem to be pretty good about getting on the weakest player... normally I'll see all of the more powerful civilizations cutting up the poor, defenseless ones... which makes the most sense, but at the same time, it means I rarely get those cool World War I/II style battle royale wars.
 
Would it be possible to get more than 8 civs in a multiplayer game? Or would that crash when 30 civs move at once? :eek:
 
I know PTW is hard-coded. But since it is a wishlist....
Maybe 16 civs? in the new XP.
I understand this is unlikely as to time and cost, but that is my wish.
 
23. Era-specific barbarians.

A very good idea!
I'd often thought about it too ... :D

:thumbsup:
 
Forced Dimplomacy: I d like to see an improvement on the diplomacy , be able to threaten warring nations into quitting without having to go to war, apply a "suttle" pressure...
 
Well I haven't posted since June. Anyways, I'd there to be revolutions, rebellions, and civil wars all over the world. I mean, most of the countries in the world were created by this. The coolest thing would be fighting against rebels or revolutionaries inside your own territory.. it'd add some great realism.

I also like the idea of naming regions, this would make it better when a civil war happens because they can name themselves using a root from the region name or whatever.

I'd also like to see more United Nations gameplay.. like passing resolutions, voting for war, etc. etc.. it would make the late game much more interesting.

I'd also like to see the ability to change your leader name.. being Queen Elizabeth for 4,000 years is kind of silly.
 
Nagash, Raah17 and Mobilize: you guys are way too late to get any of your wishes implemented this late. My only advice is: hold your thumbs.
 
Even though it is too late for any more changes, I will keep the poll open until the game is released.

- GIDustin
 
imrovement specific units is very good idea

Ive thought about it before when I wanted to make Dragon cliffs improvement required to build dragons in my fantasy mod
 
You DO realize that Conquest HAS been released and reviving this thread was stupid idea, esp just to say I like that idea.
 
Originally posted by Goblin king
imrovement specific units is very good idea

This is actually one of the few ideas posted here that I can actually picture being added in a C3 XP --or even a patch for that matter. (No offense to those who posted more complex features. It's just that they seem more appropriate to Civ4.)

As I understand it, the program checks every city (and more specifically, every tile) for the various city attributes (i.e. improvements, # of citizens, etc.). By that rationale, it also checks that the city is connected to Strategic Resources required to build certain units. Therefore, if you were to add in another unit requirement such as a required improvement, CPU time would not be significantly affected (i.e. just one more thing to check –if the improvement flag is on then the unit can be built). If the required improvement is not present, the flag remains off and you can’t build the unit.
Visually, this basically implies adding a 'Required Improvement' field into the 'Units' scenario properties page of the Editor.

I can’t see this in the vanilla game unless you were to add in a ‘Port’ improvement required by Carriers or something. But it would do a lot for scenarios. In a way, it would make up for the lack of events by allowing only certain cities to build certain units (in Civ2 you would just create the units in the intended cities via the macro). This is actually better because the player can control production but is still limited. A better solution than using the uncontrollable unit-producing Wonder ability introduced in C3C.

On a related subject, I would like to see required resources for improvements to function. So, if a Nuclear Plant requires Uranium, the Plant will no longer have any effect on that city.
Would be a nice addition since it would give you the opportunity to cut off an enemy civ’s infrastructure. I can picture this in the vanilla game. Odd how they limited it to just one Small Wonder flag (that is limited to city radius).


In terms of combat, one feature that I and many others have asked for previously is to be able to select targets when an air unit with the 'Percision Bombing' ability bombs a city. I think the reason why this wasn't added is because designers thought it would give human players too much of an advantage over the AI unless they put the time into getting the AI to use such a feature properly --because otherwise you would just focus on strategic bombing and cripple the AI's infrastructure. Nevertheless, I opt for this one if only because its cool.

(It's really hard to think of features that the AI can be adapted to but one shouldn't forget that there's also multiplayer where AI stupidity doesn't get in the way as much.)

If you want to get an idea of what is going on with Civ4 and the possibility of a Civ3 XP, see this thread.
 
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