Louis XXIV
Le Roi Soleil
I don't think eras or religeon will be in, but I guess it doesn't hurt to ask
I think the "Unit Class" is too limiting. You should be able to set the combat bonuses on a unit-to-unit bases (even if you have to manually list every unit it has a Offensive/Defense bonus against)
I didn't notice whether you had individual unit upkeep or terrain movement penalties for certain units (being able to select more than a "Wheeled" flag if you want 2 units to be restricted to different terrains)
Oh, BTW, instead of saying "Like Guerrillas in CivIII" don't you mean "Like Partisans in Civ2"?
Also, you can decide whether a unit can capture cities or not (the AI doesn't get attack or Defense strategies though). Do you mean the opposite? (Can only attack cities) or Do you mean making this have a use (by letting the AI use the Attack/Defense strategy)?
That's about it
I think the "Unit Class" is too limiting. You should be able to set the combat bonuses on a unit-to-unit bases (even if you have to manually list every unit it has a Offensive/Defense bonus against)
I didn't notice whether you had individual unit upkeep or terrain movement penalties for certain units (being able to select more than a "Wheeled" flag if you want 2 units to be restricted to different terrains)
Oh, BTW, instead of saying "Like Guerrillas in CivIII" don't you mean "Like Partisans in Civ2"?
Also, you can decide whether a unit can capture cities or not (the AI doesn't get attack or Defense strategies though). Do you mean the opposite? (Can only attack cities) or Do you mean making this have a use (by letting the AI use the Attack/Defense strategy)?
That's about it