Conquests 01: Spoiler 2 (End of middle ages)

Megalou said:
Predator
Domination win in 750. That could have been 1 turn earlier, since I had two settlers fortified in 730. But I wanted to check the milking possibilities and did it a little too late.
Great game Megalou, especially thinking about your previous games in GOTM! Much improvements, well done!

Megalou said:
Moral
It was very comfortable to wipe out the neighbors in this game, knowing that the people on the other continent wouldn't know anything about how it was done.
Well, if you want to finish quick, you usually have to be naughty :I. In my game I lost that chance to Portugal, who built the Great Lighthouse and settlet very early on our continent.
 
Predator, C3C 1.22

Strategy / Planning for the Tech Bug
Fortunately for me, I started COTM1 a little late, so I knew about the tech bug before starting. With this in mind, I wanted to set myself up to build libraries as soon as possible, and also to start research at less than minimum as soon as my commerce would support it. I decided on either a conquest or domination victory before even looking at my opponents, because a longer-than-typical trek for the other victory conditions did not appeal. Because military victory was my goal, instead of aggressively trading techs with the other civs in order to speed progress through the ages, I decided to let the tech costs cripple them, and to do as much ancient-age conquest as I could manage. This early conquest would serve to exploit the other aspect of the tech bug: the very high optimal city number, and it would allow me to take full advantage of the commercial trait.

Another part of my strategy to combat the high tech cost was to keep my eye on the AIs research pace when Writing was discovered. I wanted to research COL before philosophy in order to get the expensive Republic tech for free. This early move to Republic would not only help me keep a healthy tech pace, but it would help to solve the problem of the food-poor starting location.

Initial Moves
In the spoiler thread it looked like most players were headed north for exploration/settling, so to be different (and to reveal a bit more territory) I sent the scout due west to the mountain and I sent my worker east then southeast along the river. The scout uncovered nothing but desert and a goody hut, so my settler followed my worker. He founded Hattusus in 3850 BC next to a single floodplain. Right after I founded the city, I popped the hut my scout spotted back in 4000 BC. I got a settler. :banana: This second settler moved four times (back toward the river and Hattusus) and founded Tarsus in 3650 BC. Although the city would never surpass a surplus of two food, the plains were far preferable to the desert in which he appeared. I built three scouts and then a granary in Hattusus, and eventually it would become an 8-turn 4/6 warrior/settler factory. After cranking out a few warriors in Tarsus, I built a granary there as well.

Exploration
My three scouts explored in distinct directions, meeting the Arabs in 3400, the Sumerians in 2950, and the Babylonians in 2900. The scouts netted the following from goody huts:
3850 BC The afore mentioned settler
3600 25g
3300 warrior
3150 25g
3050 map
2800 Masonry
2710 Settler

There were a few more maps popped after this, but I forgot to record the years. Obviously, I didn’t do very well on popping techs. The settler I popped in 2710 was very far from home. He ended up founding the corrupt town of Ugarit on the west coast of the continent. The city wouldn’t be good for anything but rushing curraghs for the foreseeable future, but the trek back home seemed too long. Also, barbarians would have been a problem.

Ugarit built or pop rushed a total of 5 curraghs before 1000 BC, but they all died in suicide missions. In 650 BC, an Ugarit galley survived one turn in the ocean, one at sea, and reached the coast of Korea. In the next 100 years it would also find the Chinese, Portuguese and Zulu.

Expansion

Although the goody-hut settler in 3850 helped tremendously, expansion was still quite slow from 4000 – 1000 BC. Every city I possessed built a settler or a few workers at some point, because of the low food in our initial region. At the end of the QSC period, I had:
9 cities
23 pop
694g
MM due in 9
Dyes hooked up
6 workers
1 slave
2 scouts
15 warriors (mix of vet and regular)
2 vet spears
2 granaries
3 barracks
All techs except The Wheel, Horseback Riding, Poly, Monarchy, Map Making, Construction, Literature and Currency.
Firaxis score 183

I built two more granaries shortly after 1000 BC, but the big change in my expansion rate came in 1125 BC, when I finished researching Philosophy and chose The Republic for my free tech. The gods must have had pity on the poor, starving Hittites in that year, because it only took them 25 years to form their new Republic—that’s a one turn anarchy. :eek: :love: I didn’t even know that was possible with a non-religious civ. From that point on my expansion picked up its pace.

Research
Due to the tech bug and poor luck with huts, I did most of my own research in this game. Using Philosophy’s free tech to get The Republic was very helpful.
I later gifted Korea and Babylon into the middle ages, and I was able to trade them the Republic for their free techs, Feudalism and Monotheism.

I discovered literature around 230 BC, and immediately began building libraries. By the time my GA started in 30 AD, most were finished. After the GA, I had libraries, courthouses and markets in nearly every city. I was able to do 4-5 turn research throughout the Middle Ages. My plan was to research straight to Military Tradition, and with only two exceptions I stuck to that plan. I think a big part of my research success was due to building my FP in the southern city of Sumer, as almost none of my continental cities suffered from complete corruption. I knew the increase to the Optimal City Number would help, but I didn’t know it would help that much!

Continued in next post...
 
Wars
I was hoping to pop The Wheel from a hut in order to spot horses, but it didn’t happen. I was not very concerned about this however, because I planned to attack the Arabs with swords anyway.

Arab War 825-730 BC
I chose the Arabs as my first target for three reasons: they were the quickest to reach, I didn’t want them to ever be able to build their Ansar Warriors, and I wanted to secure one frontier. I upgraded 10 warriors to swords in 950 BC and began marching toward Arabia in two stacks that included my swords, 4 spears and 2 cats. In 850 I decided to demand a city from Abu. I am not sure why I did it, I think I just felt like making him angry with me. I was shocked when he capitulated. :eek: That was a first for me, and I assume it was due to the regent difficulty level, which I have never played. Regardless of the gift, I declared war on him the next turn. I took two cities, including Mecca, and then gave them peace in 730 for the city of Damascus. They had two small tundra towns remaining.

Babylonian War 490- 270 BC
I wasn’t able to get any cities from Babylon before declaring war, but he did give me all his gold (31g). I could really get used to these cowardly AIs. :) I had a few more troops for this war, including some three-man chariots. I autorazed two of Ham’s cities and then took Babylon with a three-man chariot, launching my GA. Ham gave me three cities for peace, leaving him with two at the southern tip of the continent.

Sumerian War 110 BC - 360 AD
I had to do a lot of strategizing before starting this war. One issue I had to resolve was accessing some Sumerian towns: many were not reachable by three-man chariots. Another issue was the Sumerian’s wonder builds. I had invested quite a bit of money in this game to investigate wonder-building cities, and I knew that Sumeria was about 25 turns away from building The Lighthouse and the Temple of Artemis. The way things were going though, Portugal would beat them to both wonders.

I decided to attack Sumeria immediately in order to kick off their GA, which should allow them to beat the Portuguese to the wonders. There were a few problems with this plan: 1) my troops were not in position to do much damage to Sumeria, 2) Many of my three-man chariots were around inaccessible swamp cities and my swordsmen were elsewhere, and 3) The two wonder-building cities were the easiest ones for me to attack, but because I could not disturb their construction projects, I had to trek through their territory to reach cities I could annex immediately.

In short, this meant I was in for a long war. Thanks to my GA, however, I was able to avoid war weariness until 330 AD.

In 30 AD I captured Ur and got a great leader. Ur also had the Pyramids, so that was a very nice turn. :). The rest of my troops were circling around Sumerian territory and amassing for an attack. In 70 and 90 AD the TOA and Lighthouse were finished, and in 130 AD I captured them. I also rushed my FP in Sumer with my leader. So the “Capture Sumeria’s Wonders” plan worked beautifully. However, my tactical plan did not go quite so well. If I had planned correctly, the war would have been over about 160 years before 360 AD. The last two Sumerian cities were buried in the swamp, and I had to wait for my droves of slave workers to build roads through them so my chariots could attack.

Taking the TOA right after it was build made for a very interesting cultural explosion. The following graph is from 470 AD, long after I took the TOA, but it shows my rapid cultural growth. (Pardon the quality of the image. I am used to photoshop, but I am on a strange computer and it doesn't have it.)

COTM1_Culture_in_470AD3.jpg


When I began taking Sumerian cities in 110 BC, their culture was more than double mine, and I was quite preoccupied with culture flips. On the graph, you can see my slow culture rise from around 100 BC to 100 AD. This was due to the building of Libraries in many of my cities. The steep increase from 100 AD until around 300 AD was due to the capture of the Temple of Artemis. I watched Sumerian culture--which was more than double mine--drop to half my own in about ten turns! That was quite amazing. As a result, the cities I captured on my continent after 170 AD did not even have resisters. Nice. :)

Clean Up
I finished off the Babylonians in 470 AD, and the Arabs in 570. There was not much to note about these wars, as each civ only had a few spearmen. And those Arab spearmen just didn’t hold up well against my cavalry. :)

The Hollow Korean War 30-340 AD
This was just an empty conflict to slow the tech pace on the other continent. I had gifted Korea into the Middle ages a few turns before so that I could get their free tech. I didn’t want them trading those techs around, so I pulled the rest of the continent into an alliance against them. At the end of the war, they gave me a city for peace :), my first on the new continent.

Chinese War 590-660 AD
I had perfect staging areas for my attack on China: the city I received from Korea as a gift was on China’s west coast, and a city I founded (4 squares from Beijing) was on his east coast. I attacked from both fronts with around 20 cavalry, and average about 3 captures per turn. In 660 AD he gave me 3 cities for peace, and he had only his capitol remaining.

The True Korean War 680-730 AD
No peace treaties for Korea. I just killed them

Zulu War 730-760 AD
I took five cities on the first turn of this war, including Zimbabwe. At the end of the war, Shaka gave me three cities for peace, leaving him with two.

I only got two leaders this game, which was shocking given the number of elite victories I had (well over 75, maybe much more because I stopped keeping track). The second leader didn’t even count. He came one turn before the end of the game. :rolleyes: That was downright irritating!

I was rushing 3-5 temples a turn for the last several turns of the game, and in 770 AD I reached a domination victory.

Areas for Improvement
I spotted four mistakes I made this game, each of which could have led to a faster victory. If anyone else sees others though, please let me know! :thanx:

1) I should have built more cities early. I fell into my old habit left over from Civ 2: a very sparse build that is almost OCP. For an early Domination victory, I wasted a lot of terrain.
2) I had a mental lapse after getting Literacy, and I wasted three turns researching Map Making before I realized I was supposed to be doing COL. This could have been disastrous, but thankfully it wasn’t.
3) I should have looked further ahead in my tactical assault on Sumeria. Getting my Chariots bogged down behind swamps slowed me down considerably.
4) I departed from my beeline toward Military Tradition twice, and both times it was a mistake. The first instance was to get Chivalry, which I thought would make my final conquest of the Arabs easier. Unfortunately, my Cavalry reached their cities at the same time my knights did, so I wasted four turns of research. The second mistake was to Research Theology, Education and Astronomy. I had turned off research after Military Tradition, but I turned it back on because I thought I would need Caravels to transport my large military to the new continent. As it turned out, I had transported all my units before I even finished my research on Astronomy. I never upgraded a single galley to a caravel. If I had not made this final research mistake, my domination would have been around 15 turns sooner, because I would have had the money to rush temples on the new continent immediately. This final mistake was very costly to me in the competition.

Final Thoughts
Overall I was quite pleased with my game, in spite of the mistakes I made. It was one of the best I have ever played. My goal was to break into the top 10, although I don’t know if this game will reach that goal or not. I did notice that--among the posters--only two people appear to have gotten a domination victory faster: Megalou and Darkness. That’s pretty good company to be in, so I’m :).
 
Open

This is actually my first submitted GOTM.

My big lesson learned from this game is don't try to play when you think you are in a hurry! Anyway, I entered the MA in 400AD, after a very slow start. At this point, I was the tech leader. I traded the babs for construction at this date to enter the MA, and they got feudalism. This was the only tech I was able to trade for in the MA. I researched monotheism for the trade, then chivalry for knights, both at max.

As I entered the MA, I had almost finished off the Arabs, and were in my GA. This helped construction of my FP and Sun Tzus. A handful of turns later, the ARabs were no more. The next target had to be the Sumerians. They had built ToA, and were rapidly builsing a scary amount of culture - getting to 4x my own. I didn't wait for knights, but turned my forces of newly upgraded MI west, and stupidly thought that I could blitz through the Sumerians fast enough to not worry about flips. The knights came on line fairly quickly during this battle, but I suffered no less than four flips before I razed the key culprits, and finally finished off the Sumerians in about 900AD.

Without pausing for breath, the Babs were next. I was far stronger than them at this time, so their cities fell quickly. Well quickly given the limitations of no rails, and early MA units...

I took a while finding the other continent. I must have lost about 7 or 8 galleys before one reached the other continent. Korea was leading over there, but at least two techs behind me, and the others were even further behind. I did find a sea route that was safe for Caravels to cross, so I needed Astronomy before I could launch my invasion there. Portugal had the Great Lighthouse, and had declared war on me during the Sumerian campaign. This was of nuisance value only.

Wonders
As I continued to lead techwise, I had my pick of wonders, and ended up building Sun's, Knights Templar, Leo's and Magellans. Quite frankly, by the time I had Sun's I had barracks in all my military producing cities on my home continent, so I need not have bothered - capturing it on the other continent would have been very useful, though. The Knights Templar was another that probably didn't really help that much. An attack 5 unit in the early MA is nice, but really I would rather use knights with their greater movement, and get them eralier, rather than build this wonder. Leo's - the game didn't last far enough into the future to really get a good pay back on this investment. And Magellan's - by the time I got this wonder, I was almost done.

The invasion
I needed Astronomy to safely ship units over to the other continent, and as I had to do all my own research, it took until almost 1200AD to get there. My path led to the NW of the other continent and offered assaults on either the Koreans or the Chinese. I chose the Chinese, because the Koreans were stronger, and I figured I could use the weaker Chinese to give me time to build up a good assault force. Meanwhile I brought the Koreans in on war with Portugal, thereby distracting their forces, since Portugal was in the SE.

It took about the 20 turns to finish off China and line my troops up on the Korean border. Also, at this time my research had just reached MT, so I upgraded all to cavalry and proceeded to rip through the Koreans. About the strongest defence I encountered were cities with a couple of muskets, one pike and then spears! So I was expecting to finish the game by about 1400AD. However, even though my culture was about equal to the Koreans, I suffered a couple of flips here as well - even in a size 2 city that I had cash rushed a temple in. Also the Korean's continental holdings were not proving to be enough. Fortunately, the Zulu made a late demand on me for iron that naturally I rebuffed, and this allowed me to grab a couple more cities.

The last 16 turns or so I was cash rushing temples everywhere I could. In hindsight, I should have kept building settlers from much earlier in the game, filled out my own continent with more cities, razed big Sumerian cities, and used more settlers in open ground on the new continent as well.

Still an enjoyable game. Domination victory in 1440AD for about 7500 Jason points!
 
swordsman_small.gif


Previous spoiler:
Ancient Times (4000BC-380AD)



Babylonian Bloodshed (380AD-480AD)

The following is a minimap at 380AD:
DianthusCGOTM01_ad0380Minimap.gif


I ended the last spoiler having just declared war on Babylon and starting the change to Monarchy. I finally stopped building Swordsmen, partly due to many turns of Anarchy, and partly as I had no knowledge of the rest of the world. It would be a while before I could reach the rest of the world as I would need a while to populate my continent after the Babylonians were wiped out and to settle and grow some coastal towns to begin a naval buildup.

The downfall of Babylon was fairly swift considering most of the attacking was done with Swordsmen.

I had a little chuckle over the following 2 messages that popped up in 400AD:
DianthusCGOTM01_ad0400WonderfullIdea.jpg


Reviewing the replay revealed that the Babylonians started their Golden Age in 390AD. Maybe the AI focuses on Wonders even more during their Golden Age?

Up to this point I had been in Anarchy, and finally completed the change to Monarchy in 440AD.

The Babylonian towns had had plenty of time to expand, and I managed to capture all 12 intact. I was certain that we didn't have contact with the rest of the world yet, so just prior to finishing off the last Babylonian town I gave the Babylonians 65gpt+peace for Feudalism. The following is a minimap after taking the last Babylonian town intact:
DianthusCGOTM01_ad0480Minimap.gif




Building and Exploration (480AD-1180AD)

During this phase I did a lot of building, completing my Forbidden Palace in 490AD and starting a prebuild for Leonardos workshop which was completed 40 turns later in 890AD. 890AD was a good year as I finally got a suicide galley across to the other continent to meet Korea, who had Literature, The Republic and Monotheism. Other contacts quickly followed. China in 900AD, Zulus in 940AD, Portuguese in 1000AD.

In 1140AD the Chinese completed Sun Tzus, so immediately jumping to the top of my hit list.

I built little to no military during this period, only upgrading some Three-Man Chariots to Knights to start some exploration on the other continent. The exploration only began when I finally learned Astronomy (1120AD) and made a ROP with China in 1160AD. 2 Turns after making the ROP and landing 3 Knights in China they declared war on me and killed 2 of them. As well as the ROP they owed me for a number of gpt deals. Active deals with Chinese when they declared war:
57gpt for 4 turns
24gpt for 5 turns
13gpt for 18 turns
ROP for 18 turns



Crushing the Chinese and Killing the Koreans (1180AD-1290AD+)

The following is a minimap at the point the war started:
DianthusCGOTM01_ad1180Minimap.gif


I immediately traded to gain alliances Vs the Chinese:
Trade Theology to Koreans for 39g+Alliance Vs Chinese.
Trade Theology to Portuguese for 4gpt+27g+ROP+Alliance Vs Chinese.
Trade Chivalry to Zulus for ROP+Alliance Vs Chinese.

I had just spent 1 turn researching Military Tradition (having given up on the AIs researching anything) when I was notified by CRpMapStat that the Koreans had researched it. I did a quick trade:
Trade Education+599g+61gpt to Korea for Military Tradition.
Trade Astronomy to Korea for Silks+605g+103gpt.

And so began the Leonardos Workshop aided upgrading.

On learning Physics in 1240AD I made another high gpt deal with Korea:
Trade Physics to Korea for 101gpt+73g.

I guess those gpt deals stressed the Koreas economy as they suddenly declared war on me in 1275AD, despite having the following active deals at the time:
Alliance Vs Chinese for 9 turns
ROP for 9 turns
Silks for 11 turns
42gpt for 11 turns
101gpt for 14 turns

I completed Theory of Gravity in 1290AD to enter the Middle Ages and started on Steam Power at max. I really wanted to gift Korea into the Middle Ages to find out what free tech they got, but being at war with them I had to just get on with it and hope for the best.

The following is a minimap at 1290AD:
DianthusCGOTM01_ad1290Minimap.gif




More graphs for Spoiler 2

Is this going to turn into a tradition :).

The following shows the number of techs known during this spoiler period, and the rate at which I was learning techs. Note that this includes techs gained via trading, hence what looks like an invalid <4 turn tech rate at times.
DianthusCGOTM01_ad1290Techs.gif




I've also got a couple more graphs showing unit buildup. The following shows the main military units. Note the generally static number, apart from falling at the start due to the Babylonian war when I wasn't building any units, and the upgrading/building at the end in preperation for the invasion of the other continent.
DianthusCGOTM01_ad1290Units1.gif




The following shows non-military units. Note that workers include those captured as well as native workers.
DianthusCGOTM01_ad1290Units2.gif
 
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