Conquests features comprehensive survey

Originally posted by warpstorm


You can add civs up to the limit of 31, just like PTW.

But if the new civs are playable in the "random" game, then Atari have already filled all 31 slots, so where could I add any more!?
 
just like in the good all days of CIV2, remove one to add one.... and some of us thought they really learned from the old mistakes.... I guess it takes time and more then one version of a game for designers to really change the system...
 
question: What does a TOW Infantry look like???

could someone post a picture of it?
 
I haven't experimented with this for Civ3, but it might be possible to replace the barbarians with Austria. This way you wouldn't really have to replace anyone. Besides, barbarians are always minor problems to me compared to full fledged civs. It's not like they've ever prevented me from winning :lol:.

EDIT: Scratch that idea. It just doesn't work :(. I just tried it out. I thought that there was a toggle for a race to be a barbarian, when in all reality, it's just the first civ on your list.
 
Originally posted by Mobilize
What about the Austrians, does anybody know about their leady and/or UU? I heard they were a *bonus* civ.

Hmm.. what civ to replace the Austrians with? Bye bye America.

Leader will probably a Napoleonic one since it is the conquest it could/should have been in, unit might be Napoleonic-era too. SO Francois II (or I depending on Austria or Holy Roman Empire) could be the leader. UU : Latour Dragoon, Uhlan ?
 
Originally posted by LouLong


Is Xen a doplleganger or what ? :D

actually byzantium is second on the favorite new civ poll:eek: xen was the not so silent part of the silent majority:D
 
one

If you pre-order it, you can get a second CD with fan stuff.
 
Originally posted by Ottooo
question: What does a TOW Infantry look like???

could someone post a picture of it?

TOW was a wire-guided, primarily infantry-carried (although also vehicle mounted) anti-tank weapon used in the '70s. Think very bulky bazooka with a joystick, and the rocket-propelled warhead literally trailing hundreds of yards of wire for guidance purposes. TOW/OTOW weapons systems were replaced by improved laser-targeting systems in the '80s (IIRC these had their primitive debut in Vietnam against very large, immobile targets, like bridges).

-Oz
 
Originally posted by Al Zan
is there any new naval units?

Yes, based on the information posted in the first post of this thread:

UU's:

Carrack (Portuguese) : 2.2.3 (cost = 40) cannot sink sea, increased attack, appears with Astronomy
Dromon (Byzantines) :2.1.3, lethal sea bombardment

Scenarios:

Japanese Carrier (in WWII Pacific)
Cruisers (in WWII Pacific )

Regular units or units without specifications yet :

- Curragh (north of Pacatnamu) : early boat comes with Alphabet
- Viking Longboat
 
Originally posted by kring


Yes, based on the information posted in the first post of this thread:

UU's:

Carrack (Portuguese) : 2.2.3 (cost = 40) cannot sink sea, increased attack, appears with Astronomy
Dromon (Byzantines) :2.1.3, lethal sea bombardment

Scenarios:

Japanese Carrier (in WWII Pacific)
Cruisers (in WWII Pacific )

Regular units or units without specifications yet :

- Curragh (north of Pacatnamu) : early boat comes with Alphabet
- Viking Longboat

Im pretty sure that the Viking Longboat is a medievel scenario unit becasue Jeff Atari was takling about playing that scenario and having fun unloading berserkers from his viking longboats
 
Originally posted by LouLong


Written already. Stealth attacks work for both Ninjas and subs (at least)

sholdnt guerllias have this too?
 
Cruisers (in WWII Pacific ) is this only for Scenarios?
 
is it just me or do the new trait bonuses seem a bit soft? (especially the seafaring one)
 
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