Here's a round-up of all the info that looked new from the chat; quite a lot of fun stuff!
CIVILIZATIONS
Agricultural civ trait
- 1 bonus food in city square
- Extra food in irrigated desert tiles
- If an Agricultural city tile is next to water, the despotism penalty doesn't apply to the food of the city tile itself
- Cheaper aqueducts, recycling plants and solar plants
Seafaring civ trait
- Ships have movement increased by 1
- Decreased chance of sinking
- Cities built along the coast receive a commerce bonus in the center city square
- Have a much higher chance than normal of starting near the coast
- Cheaper docks and harbors
Industrious civ's workers speed has been slowed down slightly
* Byzantine
UU Dromon traits: 2.1.3, cost of 30, have lethal sea bombardment
* Portuguese
Leader : Prince Henry
UU : Carrack (received instead of Caravels, available with Astronomy)
Traits : 2.2.3, cost of 40, doesn't sink at sea
* Austria
Not a full civ in the game, as there was only space to add 7. A leaderhead and UU were made, and the civ can be modded in; they are "featured in some of the Conquests."
SCENARIOS
* MIDDLE AGES
English, Celts, Danes
Functions : Victory Points win, gained in various ways depending on the civ: English gain 10000 points by returning the Holy Grail to Jerusalem; Christian nations gain points by capturing Jerusalem; points available for conquering other nations, or points for being nice
* AGE OF SAIL
Has a missionary-unit
The Conquests
can be played in multiplayer mode.
UNITS
Non-scenario units available to all civs:
Mobile SAM: anti-aircraft unit
TOW Infantry: Modern Era defensive unit, requires no resources
Modern Paratrooper
AEGIS Cruiser now has anti-aircraft ability
Other units:
Ancient Cavalry (only available when created by Statue of Zeus wonder): 3.2.2, worth 40 shields if disbanded
Crusaders (only available when created by Knights Templar wonder): 5.3.1, worth 70 shields if disbanded
Scientific Leaders
- May arise whenever a civilization is the first to research a new technology
- Are more likely to show up in Scientific civs
- Can be used up in rushing wonders, the same as military Great Leaders
- Can be used up by increasing scientific research by 25% for 20 turns in every city in the civ(!)
NEW GOVERNMENTS
Feudalism will not have communal corruption
NEW BUILDINGS & WONDERS
New wonders in the random game:
Temple of Artemis: Temple in every city on continent
Statue of Zeus: Builds Ancient Cavalry (3.2.2) every 5 turns
Knights Templar: builds Crusaders (5.3.1) every 5 turns
Mausoleum of Mausollos: 3 unhappy Citizens content in its city
There are no new city improvements in the random game, many in the Conquests.
The Secret Police Headquarters is a new Small Wonder which reduces corruption like another palace, and is only available under Communism.
NEW TERRAINS & RESOURCES
Volcanoes
- There is usually a two-turn warning before an eruption happens, although it can be immediate.
- Eruptions damage the surrounding terrain, (up to at least 2 squares away) although that damage can be removed.
- If an eruption hits a city, it is destroyed!
- The frequency of eruptions can be controlled in the game editor.
Bombardment can cause crater damage; as with volcanoes, it can be cleared, and does
not permanently remove resources from the tile.
CITY MANAGEMENT
Military Police are available with Nationalism, Civil Engineers with Replaceable Parts
GAME EDITOR
- Locked Alliances
- Locked War
- Whether embassies are in place
- a "lost list" of other changes
TOURISM
After 1000 years some Wonders start to produce an extra 2 commerce in their city, which increases with time. This is only for Wonders that could be a Tourist attraction...for instance the Pyramids qualifies, but no tourists ever "visit" the Theory of Evolution.
RULE CHANGES/MISC INFO
- AI improvement: an improved priority scheme for picking bombardment targets; it does a better job of escorting key naval transports like carriers and transports; "many" other AI improvements
- Armies: can now pillage without loss of movement point; get an extra movement point; have much better healing abilities; have blitz and radar; aren't upgradable
- Air units can now be lethal, which makes the new anti-aircraft units very useful
- Many exploit/bug fixes, including Ring City Placement
- 11 new soundtracks
- A new movie for winning all the Conquests
LIKELY RULE CHANGES
There is
not a new combat system; it was pulled.