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Constant Civilian Unit Cost 2017-04-06

Modinfo:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="08ba7d02-8d8e-4138-bf9f-74dc27df5d2e" version="1">
  <Properties>
    <Name>Constant Civilian Unit Cost</Name>
    <Description>Removes the cost scaling of the following units:
* Builders
* Traders
* Spies
* Naturalists
* Missionaries
* Apostles
* Inquisitors

Settler costs continue to scale normally.</Description>
    <Teaser>Removes the cost scaling of civilian units, except settlers.</Teaser>
    <Authors>fodazd</Authors>
  </Properties>
  <InGameActions>
    <UpdateDatabase id="NewAction">
      <File>ConstantCost.sql</File>
    </UpdateDatabase>
  </InGameActions>
  <Files>
    <File>ConstantCost.sql</File>
  </Files>
</Mod>


ConstantCost.sql:

Code:
-- ConstantCost
-- Author: fodazd
-- DateCreated: 4/1/2017 7:22:37 AM
--------------------------------------------------------------

UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_BUILDER';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_TRADER';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_MISSIONARY';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_APOSTLE';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_INQUISITOR';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_SPY';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_NATURALIST';


Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=899731651
 
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