Constant Oddities...

Onionsoilder

Reaver
Joined
Mar 19, 2007
Messages
3,173
It seems that the RNG has it in for me, at least when certain circumstances are met. For instance, whenever I play Mercruians, Basium ALWAYS dies at 95%+ odds. He never dies at 50% odds when facing down Hyborem, and he doesn't die even at risky 20% odds when he is severely wounded. Nope, he always dies at 95%+, versus some lowly nonhero unit. Another thing that happens to me is whenever I play Grigori, my games ALWAYS get really messed up. I just tried playing three in a row: The first one I encountered a swarm of Lizardmen(4 of them!) on turn 9, wiping me out. On the second one, somebody spawned a Mistform which decided to play tag with my workers, only replace 'tag' with 'kill'. After destroying all my warriors, workers and improvements, he left me alone. In the third game, I won a Conquest victory because a Wraith wiped out all of the AI. These are just the latest in a long series of weird Grigori games. Has anyone else stumbled upon things like these?
 
Amurites are always, always destroyed within 20 turns, presumably by a lizardman.

One time is wasn't presumably. My scout popped a portal, and then met the Amurites and popped a lizardman. Lizardman killed him. Four turns later. Amurites dead.

I think I cursed them, because now they die every single time.
 
With me its the Lurpack dwarves err Luchuirp who are cursed. Either they get wiped out by turn 20 by a passing lizard man or they are doomed to being the weakest power around, Even when I play them they seem to get wiped out early
 
Not that it's odd... but in my games Either Keelyn, Falamar or Dain the Caswollen always end being massive burgeoning empires that trample those beneath them and are supremely top heavy and slow to react to war time. But my god, when they finally get their armies across their empire spanning continent... it's one hell of a reaction.

They vassalise everyone and it's usually me and my mate against 10-15 odd vassals and a master or two.

This usually happens in 1/2 games played.
 
You attack on those odds? Are you crazy?! 99.9% and make sure there aren't too many first strikes involved. Only way to be sure.
 
The penalty for losing Basium/Hyborem is so steep I think you all are nuts for using them at all. I just sit them in the capital.
 
In the third game, I won a Conquest victory because a Wraith wiped out all of the AI.

Apparently, this is caused when a skeleton makes a few kills, upgrades to Spectre, spectre makes a few kills, upgrades to wraith, wraith proceeds to wipe out the world.
 
Never check the combat odds when you're a few tiles away from your target, either. It won't calculate in the river crossing penalty. :(


The weird experience I've had: Wild Mana game, first 100 turns: three civilizations destroyed. I never checked what it was. I wonder if it was a skeleton/spectre/wraith... The Ljosalfar (one of the civilizations destroyed) generally die because they start off with two scouts, though.

The penalty for losing Basium/Hyborem is so steep I think you all are nuts for using them at all. I just sit them in the capital.

How do you conquer new lands without them? :l

Apparently, this is caused when a skeleton makes a few kills, upgrades to Spectre, spectre makes a few kills, upgrades to wraith, wraith proceeds to wipe out the world.

Any idea what triggers the upgrading? I can't figure it out.
 
The penalty for losing Basium/Hyborem is so steep I think you all are nuts for using them at all. I just sit them in the capital.
It depends what stage of the game you're at. If you summon Basium on turn 100, you'll be hard pressed not to use him, since he can easily destroy highly promoted units. Once you get upgrades to Orphanim/Valkryes/Heralds/etc, he becomes much less powerful comparitively
 
Ah, yes.. good point. I wasn't thinking of it like that.

Maybe Basium and Hyborem should be upgradeable at some point in the tech tree, then. Because it seems silly that such an important unit could become outclassed by so many underlings, especially since - as Milaga said - losing them has such a steep cost.
 
Much like Barnaxus, you should use them while they are powerful and then stash them someplace safe as their comparative power wanes. It isn't necessary for them to be able to be upgraded in order for them to be useful. Besides, if you level them up nicely when they are very strong compared to other units then they can still do well against the stronger later units that are not as well promoted.
 
It depends what stage of the game you're at. If you summon Basium on turn 100, you'll be hard pressed not to use him, since he can easily destroy highly promoted units. Once you get upgrades to Orphanim/Valkryes/Heralds/etc, he becomes much less powerful comparitively

That is a good point. All of the times I've taken over either of the two of them it's been somewhat late in the game with stacks of iron champions roaming the lands. If the biggest resistance you're offered are archers then yeah, I imagine he can be extremely useful.

I was going to say I conquered new lands by iron axemen against the walls of cities until I've got enough iron angels. The lucky wins translate into a lot of XP, so that when that warrior finally pays the ultimate price I've got an endgame angel right away. Four heralds with march will ruin anyone's day, especially on Erebus. Hmm, I think it's time to play another Basium game.
 
I was attacking Gurid with some units just to wear him (it?) down so one of my heroes could finish her (it?) off. The second unit was ranger - odds were 1.7%. The ranger won. I always see people complain about losing with 90%+ odds, so I thought I should share the opposite.

However, most of the time the RNG seems pretty consistent to me.
 
Another solution could be to give them unique and useful spells. Like how Auric is bad to attack with but very useful because of his uber snowfall. If Hyborem & Basium likewise each had a unique ability, they'd remain useful even as their relative strength lessens.
 
Back
Top Bottom