Constitutional Government Structure Compromise Petititon

Provolution

Sage of Quatronia
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Jul 21, 2004
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I observe several problems in our constitution, I will post a separate thread with my analysis on what had to be fixed and why. However, the platform is good. I have given up making a compromise with Strider who oppose any merger/split of tratitional positions. At least this is a complete and comprehensive solution that balances out strong and weak Consuls and Directors based on the DS-Black Hole Proposal.

I urge all independent citizens to sign this petition or come with proposals for improvements, as I failed to bridge a compromise between Strider and Black_Hole.

What is the major differences are the following

1. Consul for Culture is abolished and wonder powers transferred to Consul for Domestic and Culture, as well as cultural wars. City planning and culture wars go hand in hand. Consul for Domestic and Culture is now in charge for culture victories.

2. Consul for State is reestablished (Combined FA and Trade minister) with new powers such as Government change, Mobilization and War Economy, as well as Embassy and Espionage Policies. Trade is taken from the Technology and Trade Consul and FA taken from the External Consul. In charge of Diplomatic Victories

3. Consul for Finance and Technology (Former Technology and Trade) is now in charge of monitoring corruption as well, and leading discussions on Capital and Forbidden Palace placement and other ways to curb corruption, as well as developing some budgetary discipline and coordinating major upgrades with the military. In charge of Space Victory.

4. Consul for External Affairs is renamed Consul for National Security, and is a pure long term military planning consul, adding military land improvements as part of the scope. In charge of Conquest and Domination Victories.

5. Commander of Armed Forces renamed to Director. More so, wording is more detailed and legally explicit, as well as adding military upgrades.

7 Director of Commerce has been trimmed down to only handle the control of the slider and running the national and provincial budgets. This is still one of the most powerful positions in the DG due to our nations commercial-seafaring traits.

8. Director of Infrastructure have added technology queue adjustments, science leaders, land development and pollution monitoring, making this a more attractive office for running for elections.

9. Director of Expansion have added all foreign treaties and trades negotiations, all settler movements, settler escorts, Navy in peacetime and ordering espionage missions. This will balance out the late game where DOE has almost no cities to build.

10. Governors are now in charge of securing their borders in culture wars. and finally, this proposal balances out activities of offices over all terms, as well as balancing out power deficiencies to make all offices somewhat attractive to run for in elections.
The goal would be to motivate more to participate in the elections.



Article D. The Strategic Council comprise of the President, the Vice President,
and the four Consuls. The Consuls, as listed below, are tasked with
the responsibility on drafting the long term goals of Fanatannia.
The President leads the Strategic Council and controls/leads discussions
involving more than one Consul. The majority of the Strategic
Councils policy is based on discussions and polls.

1. President - Leads discussions crossing the various departments covered by the Consuls. He/she will also decide on any strategic tasks not designated to another consul in this constitution. The President is the primary designated player. He/she has the following responsibilities, and may appoint any non-elected citizen to oversee a responsibility: Naming of Cities and Units, Elections, and Polling Standards. These appointed officials remain in office until removed by a President. The President is also in charge of monitoring the strategic leadership of each Consul responsible for a specific Victory Condition.

2. Vice President - Assistant to the President. He/she may take over the
President's tasks when the President is absent. If the President should be
removed from office for any reason the Vice President will then take the position of President and appoint a Vice President. The Vice President must be approved by a majority of the consuls, if the Vice President is appointed mid-term, with the President deciding in a tie.

3. Consul for Domestic Policy –
Consul of Domestic and Cultural Policy (CDC) is developing long term placement of new cities, long term cultural integrity plans of said cities, long term worker plans, and general long term build policies, and is finally responsible for leading wonder discussions.
CDC monitors national agriculture, industry and culture.
Victory condition leadership: Culture through build policies

4. Consul for National Security –
Consul for National Security develops long term military plans and promotes for military improvements and military land improvements. CNS is also responsible for the preplanning of major military upgrades in coordination with CNS. CNS also promotes culture wars.
CNS monitors unhappiness, military police levels, military security and culture levels.
Victory condition leadership: Conquest and Domination through military operations

5. Consul for State Policy.
Consul for State Policy (CSP) develops long term foreign affairs and long term trading goals and resource policies. CSP also promotes the establishment of embassies and is in charge of all Espionage activities. CSP is also in charge of Government switches, Mobilization and War Economy. Victory Condition leadership: Diplomatic through diplomatic and trade actions.

6. Consul for Finance and Technology (CFT) –
Consul for Finance and Technology is planning long term technology queues and long term slider plans as well as long term national budgets.. CFT promotes scientific, commercial and anti-corruption city improvements and monitors the slider, gold levels and corruption levels.
CFT is also responsible for the location of the Capital and Forbidden Palace location debates
Victory Condition leadership: Space Race through science race and rushes of space parts.




Article E. The Directorate comprise of the Directors implementing the long term policies of the game, within the mandate given by the Strategic Council. The Directorate is not required to receive instructions from the people as long as their policy is within that of the Strategic Council. However any citizen may start a discussion about the decision of a Director. The Directorate comprise of the listed Directors

1. Director of Armed Forces – Controls the military operations against foreign countries and all military land movements (excluding workers, settlers and settler escorts) and all naval units in wartime. Director of Armed Forces is also in charge of handling military upgrades, as well as leading discussions on what to do with military leaders.

2. Director of Commerce - Controls financial slider and approves/denies requests from governors and other directors regarding rushes based on budgetary guidelines made by consuls (in a government requiring gold to rush).

3. Director of Infrastructure - Controls the worker actions. Reviews requests from governors and directors about worker requests and accepts/denies these. Director of Infrastructure is also in charge of setting the exact technology queue as well as leading discussions on Science Leaders. Director of Infrastructure should also monitor pollution as well as land development.

4. Director of Expansion - Decides on where to establish new cities, settler movements and settler military escorts and is in charge of the Navy in peace time. Director of Expansion also decides on separate foreign affairs and trade agreements as well as ordering espionage missions as well as counter-espionage missions.

5. Governors - Manages citizens in cities under his/her control and the build queues and may request rushes from the Director of Commerce, and request infrastructure from the Director of Infrastrucute. Governors are responsible for Provincial budgets and for running Provincial culture wars.
 
I may even consider this petition after we see how term 1 goes, until then we shouldnt be staging positions until we see how the current system will work.
 
Well, I am loyal to the present positions as they stand, this is a needed amendment for Term 2 when workloads will shift around, and to balance out positions for better elections. So something like this should be there for Term 2 elections.

I have left the traditionalists, as some of them are fanatic about preserving old positions, even the abysmal culture position which never had any power. I now put my faith in the Alternate Proposal, but see a need for adjustments.
 
Dominik, I played this last DG too, and I am certain that we need to reestablish an independent Foreign Affairs and to let Domestic handle Culture. We got three super consuls and one very light Consul. However, this will be for Term 2. not this term.
 
One option could be to let Culture handle foreign affairs, trade and culture, and thus regulate peace-time foreign relations.
 
I have spent quite a lot of time trying to figure out why the controversy over the External Consul. I must have allowed a translation mistake and not realized it. Looking back at private notes we have:

Old <-> New
Domestic <-> Domestic
FA <-> External
Mil <-> Not a consul any more, tactical
Sci + Trace <-> Resources & Tech
Culture <-> Culture
 
We should indeed have a separate long term military planner and a separate long term foreign affairs/trade planner, private notes or no private notes. The Entire strategy and tactical division hinge on these relationships as well as balance of powers among consuls, as well as balance of powers among Directors.

In this set up, each consul will have a real job to do, and each would have a victory condition to focus on.

DS this is quite a serious oversight, since indeed, and rightfully so, your protege planner, drafter and lobbyist (Black Hole) made the External Consul consider long term military planning and development, exactly as you pointed out was done in DG5 and should be done in DG6. We most certainly need a Military Consul planning long term troop composition, planning for major unit upgrades, arguing military land improvements and so on. Each Consul must match a Director, and all these 8 should have adequate powers and be real positions.

But again, in all ideologies or governance structures, the apprentice takes over from the master, remasters it and renews the original, this is what happened here.

This would be the improvement


Old <-> New
Domestic + Culture <-> Domestic and Culture
FA + Trade, plus Mobilization, Gov Switch and War Economy <-> State
Mil <-> National Security
Sci + Domestic Slider <-> Finance and Technology
 
Provolution said:
We should indeed have a separate long term military planner and a separate long term foreign affairs/trade planner, private notes or no private notes. The Entire strategy and tactical division hinge on these relationships as well as balance of powers among consuls, as well as balance of powers among Directors.

I will explain fully in a new thread, instead of threadjacking yours. In a nutshell, the only long term military planning is who we want to make war with and what the ultimate goal of that war is. This is an external consul function. Everything else military is short term. At this point I understand you probably think this is just hand waving, hence the upcoming thread with a complete explanation.

Some people saw it intuitively and others did not. When the ones who got it seemed to get it so well, I incorrectly assumed that the existing explanations were sufficient. I misinterpreted too much of the negative feedback as stubborness, where now I think it's really a lack of understanding. This is a weakness for me so I'll have to work on it.
 
on that note, how will the long term plan be enforced by the particular post and how will you decide that the short term is deviating from the long term plan by too much? This may or may not go here, i dont know.
 
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