BjoernLars
Warlord
Some of you might choose random leader and end up with Gandhi, or you might just want to show the world that petite pacifists do have the bravado to use nuclear weapons.
Either way, if you are starting off with your first city as New Delhi, here are some thoughts on how you might want to play this civilization based on the available information out there.
Unique Trait
From the game manual:
When I first saw this trait, I thought it was the worse trait of all the civilizations. Worse than the German and Ottoman dependency on Barbarians for their trait. Take pistol, aim at foot, fire, start the race.
After thinking for a bit, I believe that this trait will make your game play very interesting. You will be force to play a certain style. While this may hinder your flexibility, it will make your game very interesting and a bit more challenging.
Overall Strategy
Based off of the Unique Civilization Trait, your main goal as Gandhi should be to build a few, but insanely massive large cities. Large cities lead to excess population, in which the unemployed can become specialist. With these specialist, your cities can start cranking out Great People for extra bonuses throughout the game.
Just as in real life, Gandhi should probably play a more peaceful and diplomatic game. A strategy of going out and conquering cities will be very hard to make successful since each new city that you conquer will exacerbate your unhappiness levels due to the civilization trait. Also Gandhi may have a hard time expanding his territory to gain new resources, so developing relations with City-States to access new resources may become extremely important to him as the game progresses.
Obviously if Napoleon, Montezuma and Askia are your starting neighbors, you are going to have to change your strategy... quite a bit.
Victory Conditions
What victory conditions should you be aiming for if India is your civilization?
2050
I don't think anyone really aims for having the highest score on the last turn. If you are able to create a fair number of well built colossal cities, you may have a fair chance at this method of winning.
Domination
Unless you are force to exterminate belligerent neighbors in order to secure peace in your region, this would probably be your last choice to win. For a Domination win, you have to capture all other civilization capitals. A key note, capitals cannot be destroyed nor razed. In order to get the least amount of unhappiness penalties from Gandhi's trait, you would have to capture only all the other capitals and hold onto them in the midst of extremely hostile neighbors.
Science Victory
If you find yourself with a few cities that have good production rates, you could start to focus your plethora of specialists on science to gain an nice technological lead. From here a space race victory would be quiet plausible.
Cultural Victory
Cultural Victories come from completing 5 Social Policy tress and completing the Utopia Project. From my understanding of the Social Policy trees, the more cities you have, the more culture required to unlock the next policy.
Example:
A) 5 cities, each producing 10 culture per turn (50 culture/turn)
B) 10 cities, each producing 5 culture per turn (50 culture/turn)
Scenario A would unlock social policies at a quicker rate.
With Gandhi's few, but giant cities, I believe going for a cultural victory is probably your best bet since your massive cities are going to be producing a lot of culture every turn.
Diplomatic
I think that this route is also a good option for Gandhi. Due to a restriction on expanding, India may find itself developing relations with City-States in order to secure more food and resources. Plenty of good relations with City-States could put you over the top for the UN elections.
Other civilizations will not vote for you in the UN, unless you liberate their city and bring them back into the game. City-States will vote for their most recent liberator or the civilization they have the best relations with.
City Building
No more fat crosses! Instead, with fully expanded borders, cities now have up to 36 tiles for citizens to work. Because of Gandhi's Unique civilization traits, cities need to be extremely large. In order to make this possible, your neighboring cities should be built to have the least amount of overlapping tiles.
Also, well spread out cities play a role other than to allow maximum city population. With a limit on the number cities you can build, the amount of territory that you gain from each city should be maximized in order to acquire the most amount of resources that you can on the map.
When figuring out which direction to expand your empire, or where to place your next city, food production should probably be one of your highest priorities for choosing a location. Obviously do not forgo resources or tiles with good production values, but careful placement of a city can result in a drastic change in the maximum city population.
Military
So you don't want to be pushed around on the proverbial schoolyard? Good for you! Way to have some backbone! What should the purpose of your be military?
More than likely you are probably going to be playing a more peaceful and diplomatic game. The first obvious reason for a military is defense, but should India play a completely pacific game?
If you are going for a diplomatic victory, a good military can behoove you. In order to get those votes on the UN, you need to keep the City-States happy. Some Barbarian hunting completed early on at the request of a City-State can start you off on a long and healthy relationship.
Also, if a City-States get capture by another civilization, you could liberate it and be guaranteed a vote in the UN Council (as long as you are the most recent liberator).
If you have any plans to become a bit aggressive, make sure when you decided to conquer a city that you do plenty of reconnaissance and pick the best cities that you want to add to you empire. These new cities should have the potential to become mammoth cities or else your going to be hurt severely by your Unique Civilization trait.
Social Policies
There are a total of 8 different Social Trees for civilization. Here is a review of which Policies would be helpful to India based on this type of strategy.
Tradition
For your first Social Policy, this would probably be your best choice to help your empire grow. Tradition is about a strong capital for a civilization that is limited in size. Upon unlocking tradition, your capital city gets +1 food, helping it grow faster and slightly raising its potential population size.
The following are certain sub-Policies that would probably be the most beneficial to India.
Legalism: Reduces unhappiness from population in the Capital by 33%.
- Less unhappiness, bigger cities!
Monarchy: Purchasing tiles is 50% cheaper. (requires Oligarchy)
- This helps you expand your territory faster and get key resources under your control faster.
Landed Elite: 33% faster population growth in Capital. (requires Oligarchy, Aristocracy)
- Since India's unhappiness per citizen is lower, your capital city can grow quicker and higher earlier on than most civilization without destroying your civilization's Happiness. A strong capital right off the bat can hand you a nice lead early on.
Liberty
This Policy is all about rapid expansion. For India, this is probably not the best choice since you will not be building a lot of cities. A plus for rapid expansion is that you can grab up the territory you want first, but from the beginning you will be fighting large unhappiness levels which will slowdown the growth of your empire.
Citizenship: +25% construction rate of Workers.
- This will probably be the best sub-Policy for India since you can get your farms up and running quickly, allowing for quick growth early in the game.
Honor
Unless your neighbors are bloodthirsty and eyeballing your civilization, this is probably another Policy Tree you want to avoid.
Piety
When you are about to unlock Piety, one idea you must have in mind is you end goal for victory. While the classic era may be too early decided this, if you are hell bent on winning through a cultural victory, this would be a nice Policy Tree to invest in. If you are aiming for a Science Victory, it would probably be best to skip this one and work on Rationalism.
Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Policies.
- Under Piety your Happiness levels will be greatly increasing leaving you with extra Happiness. Half of this excess Happiness will be added to your Culture!
Patronage
If you are gunning for a Diplomatic Victory, this Policy Tree is a must. Even if you don't aim for a Diplomatic Victory, this Tree can help increase the resources you get from City-States that you may be lacking due to the limited size of your empire.
Cultural Diplomacy: Quantity of resources offered by City-States increases 100%; Happiness from gifted luxury resources increased by 50%. (requires Scholasticism)
- This would be the big sub-Policy for India. More happiness, more resources.
Commerce
This may not be the strongest for India, but it is not useless.
Protectionism: +1 Happiness from each Luxury Resource (requires Mercantilism).
- Extra Happiness, yeah!
Freedom
This is probably going to be the strongest Policy Tree for India. Once activated, you specialist produce half they amount of Unhappiness that they would.
Civil Society: Specialists consume only half the normal amount of Food.
- Couple this with the reduced specialist Unhappiness levels and your cities can start grow even larger and be more productive. Let's go for 2 Billion people India!
Democracy: +50% Great Person production rate. (Requires Civil Society)
- Given your large specialist population already, now you will be able to pump out Great People even faster!
Free Speech: Reduces the Culture cost of future policies by 25%.
- If you are aiming for a cultural victory, this is only going help you get there faster.
Rationalism
If you are aiming for a Science Victory, this will be helpful for you. If you have already Piety you may want to pass on this one.
Order
For a late game Policy Tree, Order would do you well.
Planned Economy: Unhappiness from number of Cities reduced by 50%.
- This would help you if you are getting a little itchy and want to expand your empire a bit and take in some more cities.
United Front: Causes other civilizations' city-state influence points to decay 33% faster.
- If you are aiming for a diplomatic victory and you notice that you have some competition, this will be a nice addition.
Autocracy
Unless your Gandhi empathizes with Darth Vader or became corrupted by the taint of saidin (just for you WoT fans ), this militaristic policy isn't going to be that much help.
Buildings
Beyond the buildings that provide Happiness, I think the following buildings are some must haves for every Indian city you build if you want to take advantage of their Unique Civilization trait.
Granary
+ 2 Food. Bigger cities, more tech support for your PC...
Hospital
If later in the game your cities still have not reached their full potential in size, having hospitals will help them get to their maximum size faster.
Library
Good lordie! +1 Science for every two Citizens. With your large cities this efficiency rate of this building is divine! BUILD IT!
Medical Lab
Being this late in the game, city growth may be mute, but if you still have some room to jam more people into your cities, go for this building.
Water Wheel
+ 2 Food. Enough said.
National Wonder
Since your cities are going more than likely to be Specialist factories, there is one National Wonder that is a must have for Gandhi's Unique Civilization trait.
National Epic
+25% Great People generation in the City where it is built.
- Place this one wisely.
World Wonders
What World Wonders should Gandhi be aiming for?
Chichen Itza
Length of Golden Age increase by 50%
- This has a two fold benefit for this play style.
1) Gandhi developing high levels of Happiness to accommodate future large population levels will trigger more Golden Ages.
2) Large cities are more likely to produce more Great People, letting them be sacrificed for more Golden Ages.
Cristo Redentor
Culture cost of adopting new Policies reduced by 33%.
- If you are aiming for a Cultural victory which will probably be Gandhi's best bet for victory, this will help you get there faster.
Eiffel Tower
+8 Happiness empire-wide.
- You know what Gandhi is all about by now.
The Forbidden Palace
Unhappiness from number of cities reduced by 50%.
- If you want to expand your borders and get some more cities produced, this is a must for India.
The Hagia Sophia
Great People generate 33% faster
- Large cities, lots of specialists, lots of GP points. Get those Great People to manifest faster!
The Hanging Gardens
+1 Population in all existing Cities, +3 Happiness Points
- If you have expanded a decent amount this Wonder works quite nicely with India's Unique Civilization Trait.
Notre Dame
+5 Happiness Points
- Keeps your cities growing!
The Oracle
Gain a free Social Policy
- Especially prominent if you are aiming for a Cultural Victory
The Pyramids
Worker Construction speed is increased by 50%
- Since India can grow faster early on due to its Unique Civilization Trait, faster land improvements will help that quick growth happen.
Sistine Chapel
An additional 33% Culture is produced in all cities.
- If you are going for a cultural victory, this will definitely help.
Statue of Liberty
+1 Production gained for every Specialist in all cities.
- Sweet Jesus in a smoking birch canoe! Coupled with Gandhi's mega-cities and large number of specialists, this bad boy will increase your production levels by leaps and bounds. BUILD IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sydney Opera House
Choose one free Social Policy
- Again, it helps with the cultural victory just like the Oracle.
Taj Mahal
Lengths of Golden Ages increased by 50%.
- See Chichen Itza
United Nations
Completion trigger voting for Diplomatic Victory
- If you are on peace path and you want to get an edge to get voted for the Diplomatic Victory, build this and you will receive two votes instead of one.
Summary
Even though I haven't played Civ V yet, I have gone through articles on the internet and read through the Manual. Based on my passed experiences with Civilization (ever since the first one) this is how imagine playing India will proceed.
1) A few, but extremely large cities.
2) Specialists galore
3) Cultural victory will probably be the most prominent way to way
4) Emphasis of City-State relationships to make up for lack of resources due to limited territory.
Either way, if you are starting off with your first city as New Delhi, here are some thoughts on how you might want to play this civilization based on the available information out there.
Unique Trait
From the game manual:
Population Growth: Unhappiness from number of Cities is doubled, and Unhappiness from total population is halved. (Build bigger, fewer cities!)
When I first saw this trait, I thought it was the worse trait of all the civilizations. Worse than the German and Ottoman dependency on Barbarians for their trait. Take pistol, aim at foot, fire, start the race.
After thinking for a bit, I believe that this trait will make your game play very interesting. You will be force to play a certain style. While this may hinder your flexibility, it will make your game very interesting and a bit more challenging.
Overall Strategy
Based off of the Unique Civilization Trait, your main goal as Gandhi should be to build a few, but insanely massive large cities. Large cities lead to excess population, in which the unemployed can become specialist. With these specialist, your cities can start cranking out Great People for extra bonuses throughout the game.
Just as in real life, Gandhi should probably play a more peaceful and diplomatic game. A strategy of going out and conquering cities will be very hard to make successful since each new city that you conquer will exacerbate your unhappiness levels due to the civilization trait. Also Gandhi may have a hard time expanding his territory to gain new resources, so developing relations with City-States to access new resources may become extremely important to him as the game progresses.
Obviously if Napoleon, Montezuma and Askia are your starting neighbors, you are going to have to change your strategy... quite a bit.
Victory Conditions
What victory conditions should you be aiming for if India is your civilization?
2050
I don't think anyone really aims for having the highest score on the last turn. If you are able to create a fair number of well built colossal cities, you may have a fair chance at this method of winning.
Domination
Unless you are force to exterminate belligerent neighbors in order to secure peace in your region, this would probably be your last choice to win. For a Domination win, you have to capture all other civilization capitals. A key note, capitals cannot be destroyed nor razed. In order to get the least amount of unhappiness penalties from Gandhi's trait, you would have to capture only all the other capitals and hold onto them in the midst of extremely hostile neighbors.
Science Victory
If you find yourself with a few cities that have good production rates, you could start to focus your plethora of specialists on science to gain an nice technological lead. From here a space race victory would be quiet plausible.
Cultural Victory
Cultural Victories come from completing 5 Social Policy tress and completing the Utopia Project. From my understanding of the Social Policy trees, the more cities you have, the more culture required to unlock the next policy.
Example:
A) 5 cities, each producing 10 culture per turn (50 culture/turn)
B) 10 cities, each producing 5 culture per turn (50 culture/turn)
Scenario A would unlock social policies at a quicker rate.
With Gandhi's few, but giant cities, I believe going for a cultural victory is probably your best bet since your massive cities are going to be producing a lot of culture every turn.
Diplomatic
I think that this route is also a good option for Gandhi. Due to a restriction on expanding, India may find itself developing relations with City-States in order to secure more food and resources. Plenty of good relations with City-States could put you over the top for the UN elections.
Other civilizations will not vote for you in the UN, unless you liberate their city and bring them back into the game. City-States will vote for their most recent liberator or the civilization they have the best relations with.
City Building
No more fat crosses! Instead, with fully expanded borders, cities now have up to 36 tiles for citizens to work. Because of Gandhi's Unique civilization traits, cities need to be extremely large. In order to make this possible, your neighboring cities should be built to have the least amount of overlapping tiles.
Also, well spread out cities play a role other than to allow maximum city population. With a limit on the number cities you can build, the amount of territory that you gain from each city should be maximized in order to acquire the most amount of resources that you can on the map.
When figuring out which direction to expand your empire, or where to place your next city, food production should probably be one of your highest priorities for choosing a location. Obviously do not forgo resources or tiles with good production values, but careful placement of a city can result in a drastic change in the maximum city population.
Military
So you don't want to be pushed around on the proverbial schoolyard? Good for you! Way to have some backbone! What should the purpose of your be military?
More than likely you are probably going to be playing a more peaceful and diplomatic game. The first obvious reason for a military is defense, but should India play a completely pacific game?
If you are going for a diplomatic victory, a good military can behoove you. In order to get those votes on the UN, you need to keep the City-States happy. Some Barbarian hunting completed early on at the request of a City-State can start you off on a long and healthy relationship.
Also, if a City-States get capture by another civilization, you could liberate it and be guaranteed a vote in the UN Council (as long as you are the most recent liberator).
If you have any plans to become a bit aggressive, make sure when you decided to conquer a city that you do plenty of reconnaissance and pick the best cities that you want to add to you empire. These new cities should have the potential to become mammoth cities or else your going to be hurt severely by your Unique Civilization trait.
Social Policies
There are a total of 8 different Social Trees for civilization. Here is a review of which Policies would be helpful to India based on this type of strategy.
Tradition
For your first Social Policy, this would probably be your best choice to help your empire grow. Tradition is about a strong capital for a civilization that is limited in size. Upon unlocking tradition, your capital city gets +1 food, helping it grow faster and slightly raising its potential population size.
The following are certain sub-Policies that would probably be the most beneficial to India.
Legalism: Reduces unhappiness from population in the Capital by 33%.
- Less unhappiness, bigger cities!
Monarchy: Purchasing tiles is 50% cheaper. (requires Oligarchy)
- This helps you expand your territory faster and get key resources under your control faster.
Landed Elite: 33% faster population growth in Capital. (requires Oligarchy, Aristocracy)
- Since India's unhappiness per citizen is lower, your capital city can grow quicker and higher earlier on than most civilization without destroying your civilization's Happiness. A strong capital right off the bat can hand you a nice lead early on.
Liberty
This Policy is all about rapid expansion. For India, this is probably not the best choice since you will not be building a lot of cities. A plus for rapid expansion is that you can grab up the territory you want first, but from the beginning you will be fighting large unhappiness levels which will slowdown the growth of your empire.
Citizenship: +25% construction rate of Workers.
- This will probably be the best sub-Policy for India since you can get your farms up and running quickly, allowing for quick growth early in the game.
Honor
Unless your neighbors are bloodthirsty and eyeballing your civilization, this is probably another Policy Tree you want to avoid.
Piety
When you are about to unlock Piety, one idea you must have in mind is you end goal for victory. While the classic era may be too early decided this, if you are hell bent on winning through a cultural victory, this would be a nice Policy Tree to invest in. If you are aiming for a Science Victory, it would probably be best to skip this one and work on Rationalism.
Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Policies.
- Under Piety your Happiness levels will be greatly increasing leaving you with extra Happiness. Half of this excess Happiness will be added to your Culture!
Patronage
If you are gunning for a Diplomatic Victory, this Policy Tree is a must. Even if you don't aim for a Diplomatic Victory, this Tree can help increase the resources you get from City-States that you may be lacking due to the limited size of your empire.
Cultural Diplomacy: Quantity of resources offered by City-States increases 100%; Happiness from gifted luxury resources increased by 50%. (requires Scholasticism)
- This would be the big sub-Policy for India. More happiness, more resources.
Commerce
This may not be the strongest for India, but it is not useless.
Protectionism: +1 Happiness from each Luxury Resource (requires Mercantilism).
- Extra Happiness, yeah!
Freedom
This is probably going to be the strongest Policy Tree for India. Once activated, you specialist produce half they amount of Unhappiness that they would.
Civil Society: Specialists consume only half the normal amount of Food.
- Couple this with the reduced specialist Unhappiness levels and your cities can start grow even larger and be more productive. Let's go for 2 Billion people India!
Democracy: +50% Great Person production rate. (Requires Civil Society)
- Given your large specialist population already, now you will be able to pump out Great People even faster!
Free Speech: Reduces the Culture cost of future policies by 25%.
- If you are aiming for a cultural victory, this is only going help you get there faster.
Rationalism
If you are aiming for a Science Victory, this will be helpful for you. If you have already Piety you may want to pass on this one.
Order
For a late game Policy Tree, Order would do you well.
Planned Economy: Unhappiness from number of Cities reduced by 50%.
- This would help you if you are getting a little itchy and want to expand your empire a bit and take in some more cities.
United Front: Causes other civilizations' city-state influence points to decay 33% faster.
- If you are aiming for a diplomatic victory and you notice that you have some competition, this will be a nice addition.
Autocracy
Unless your Gandhi empathizes with Darth Vader or became corrupted by the taint of saidin (just for you WoT fans ), this militaristic policy isn't going to be that much help.
Buildings
Beyond the buildings that provide Happiness, I think the following buildings are some must haves for every Indian city you build if you want to take advantage of their Unique Civilization trait.
Granary
+ 2 Food. Bigger cities, more tech support for your PC...
Hospital
If later in the game your cities still have not reached their full potential in size, having hospitals will help them get to their maximum size faster.
Library
Good lordie! +1 Science for every two Citizens. With your large cities this efficiency rate of this building is divine! BUILD IT!
Medical Lab
Being this late in the game, city growth may be mute, but if you still have some room to jam more people into your cities, go for this building.
Water Wheel
+ 2 Food. Enough said.
National Wonder
Since your cities are going more than likely to be Specialist factories, there is one National Wonder that is a must have for Gandhi's Unique Civilization trait.
National Epic
+25% Great People generation in the City where it is built.
- Place this one wisely.
World Wonders
What World Wonders should Gandhi be aiming for?
Chichen Itza
Length of Golden Age increase by 50%
- This has a two fold benefit for this play style.
1) Gandhi developing high levels of Happiness to accommodate future large population levels will trigger more Golden Ages.
2) Large cities are more likely to produce more Great People, letting them be sacrificed for more Golden Ages.
Cristo Redentor
Culture cost of adopting new Policies reduced by 33%.
- If you are aiming for a Cultural victory which will probably be Gandhi's best bet for victory, this will help you get there faster.
Eiffel Tower
+8 Happiness empire-wide.
- You know what Gandhi is all about by now.
The Forbidden Palace
Unhappiness from number of cities reduced by 50%.
- If you want to expand your borders and get some more cities produced, this is a must for India.
The Hagia Sophia
Great People generate 33% faster
- Large cities, lots of specialists, lots of GP points. Get those Great People to manifest faster!
The Hanging Gardens
+1 Population in all existing Cities, +3 Happiness Points
- If you have expanded a decent amount this Wonder works quite nicely with India's Unique Civilization Trait.
Notre Dame
+5 Happiness Points
- Keeps your cities growing!
The Oracle
Gain a free Social Policy
- Especially prominent if you are aiming for a Cultural Victory
The Pyramids
Worker Construction speed is increased by 50%
- Since India can grow faster early on due to its Unique Civilization Trait, faster land improvements will help that quick growth happen.
Sistine Chapel
An additional 33% Culture is produced in all cities.
- If you are going for a cultural victory, this will definitely help.
Statue of Liberty
+1 Production gained for every Specialist in all cities.
- Sweet Jesus in a smoking birch canoe! Coupled with Gandhi's mega-cities and large number of specialists, this bad boy will increase your production levels by leaps and bounds. BUILD IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sydney Opera House
Choose one free Social Policy
- Again, it helps with the cultural victory just like the Oracle.
Taj Mahal
Lengths of Golden Ages increased by 50%.
- See Chichen Itza
United Nations
Completion trigger voting for Diplomatic Victory
- If you are on peace path and you want to get an edge to get voted for the Diplomatic Victory, build this and you will receive two votes instead of one.
Summary
Even though I haven't played Civ V yet, I have gone through articles on the internet and read through the Manual. Based on my passed experiences with Civilization (ever since the first one) this is how imagine playing India will proceed.
1) A few, but extremely large cities.
2) Specialists galore
3) Cultural victory will probably be the most prominent way to way
4) Emphasis of City-State relationships to make up for lack of resources due to limited territory.