I agree, having loyalty as their racial promotion makes the most sense. As for the healing abilities of the Mord-Sith, they have almost modern methods for bringing people from the brink of death, aka CPR and such things if their torture victim dies of shock or heart failure, or some respitory thing.
But asides from such first aid procedures, they have no ways to really cure ill-nesses, only heal wounds and in some cases keep people from dying on them. I'm not sure how to implement a unit that knows CPR
As for magic immune, I think its a good idea.
speaking of leaders, it would make sense for Darken Rahl to have aggresive and charismatic, while Richard Rahl would have Tolerant certainly. Not sure if he should have Organized, or Philosophical, ect. It is hard to say.
Alternatively, Darken could have aggro/organized (or aggro/arcane), and Richard could have Tolerant/Charismatic.
But asides from such first aid procedures, they have no ways to really cure ill-nesses, only heal wounds and in some cases keep people from dying on them. I'm not sure how to implement a unit that knows CPR
As for magic immune, I think its a good idea.speaking of leaders, it would make sense for Darken Rahl to have aggresive and charismatic, while Richard Rahl would have Tolerant certainly. Not sure if he should have Organized, or Philosophical, ect. It is hard to say.
Alternatively, Darken could have aggro/organized (or aggro/arcane), and Richard could have Tolerant/Charismatic.


A better solution would be a civ loosely based on D'hara. You then wouldn't have to worry about how exactly to implement Mord-Sith and whatnot, you could make a more FfH-like unit that meshes better with the rest of the game.
Name the leaders whatever you want. New trait: Objectivism (best for your version of Richard). Cannot adopt a state religion (atheists), automatically has Free Trade civic regardless of prereqs (capitalists), +10%
, +10%
, +10%
, +10%
but also +1
and +20% to crime rate,
and inflation in all cities due to rampant, unregulated, laissez-faire capitalism. Possible favorite civics (perhaps for different leaders): humanism, republic, liberty. Hated civics: god king, religion, theocracy, caste system, serfdom, slavery. Any version of Mord-Sith-clones using that type of background could only be created by evil leaders due to the manner of their training.