queenpea
King
Quick question: in Civ VI, we saw a lot of use of the "continents" mechanic in civ design. For example, Garde Impériale received a combat bonus on the player's "home continent", while Spanish Missions which received bonuses if they were not located on the player's "home continent."
So far, to my knowledge, we haven't seen any similar bonuses for VII. Do we think the mechanic is kaput?
I think this is for a couple of reasons: so far we only have game guides for the Antiquity Age civs, along with a few from Exploration. So far, none of the Exploration Age civs with game guides are considered colonial powers. I suppose we will have a better answer when we have the Spanish guide, and this will allow us to directly compare the design from VI and VII. It's also possible that a continent mechanic will only be a feature in the Modern Age.
What do you all think? Are continents out?
So far, to my knowledge, we haven't seen any similar bonuses for VII. Do we think the mechanic is kaput?
I think this is for a couple of reasons: so far we only have game guides for the Antiquity Age civs, along with a few from Exploration. So far, none of the Exploration Age civs with game guides are considered colonial powers. I suppose we will have a better answer when we have the Spanish guide, and this will allow us to directly compare the design from VI and VII. It's also possible that a continent mechanic will only be a feature in the Modern Age.
What do you all think? Are continents out?