Some statements on cookbooks in general, their purpose and so on.
Not sure if i mentioned it before, but you should always look for who played best when voting.
If i notice that saves are voted on for reasons like "this looks fun, maybe not really well played but i want to see how x or y turns out.."
i will interfere. Putting additional saves into new rounds for their fun factor = something i might do,
your focus should be on rewarding those who played well.
My main goals with this thread are..
a) showing that we can still do more together as community, when Kossin left interesting stuff like those books or micro challenges faded away
b) cookbooks are great for getting detailed info on how others play, what we can learn from them (and they from others), inspiration & ideas as well as overall fun discussions about this great game.
c) competitive but friendly challenges
So how can we manage victory conditions..
let's start with, AP & culture are out. Personally i consider the AP unbalanced, and i doubt we can gain much from going that direction.
Culture games can be fun, but there's lots of clicking next turn so they are not really suited for cookbooks.
Diplo (UN) victories are valid and okay.
As we move on to 1000AD and beyond, i will increase turnset # by quiet a lot, so you can set up your preferred victory condition without stopping often and explaining "guys i went for this and that"

Saves can then speak for themselves, and if peoples appreciate your gameplay you can ofc also win with UN or Space.
For now, i think all valid victory conditions have similar goals. You need land & control for space, domi, conquest or UN.
16 Games played
Tonny's Overview
@Olafeson Yep you can show anything you like now..screenies, overviews, promoting your game